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Spells & Skills - Dragon Warrior VII

This are the list of all Spells & Skills in the game Dragon Warrior VII. In this list you'll find all the spells & skills in the game slong with their usage and effects. If you're looking for the Armor, Items, Weapons or Accessories, just follow one of the links below to their pages.

 

Dragon Warrior VII Lists
- Accessories
- Armors
- Items
- Spells & Skills
- Weapons

 

2EdgeHit: 50% more damage, 25% of damage reflects to user.

AngelSong: Might revive dead ally with partial HP.

Antidote: Cure poison status of single ally.

BackFlip: Attack all enemies, fewer enemies = more damage.

Bark: Prevent enemy group from acting on next turn.

Barrier: Reduce damage from Fire/Cold Breath attacks.

Berserker: Instant Critical Hit, user's resistances reduced to zero for remainder of the turn.

BigTrip: Damage and stun a single enemy.

BirdEye: Determine distance to nearest town.

BirdSlash: 25% more damage to flying monsters.

Bite: Attack single enemy with 75% to 125% power.

BoltSlash: Extra damage to monsters weak vs. Electric.

Bounce: Reflect magic for a few turns.

BoxerDance: Prevent enemy group from acting on next turn.

CallArmy: Attack four times, costs gold in the amount of user's current level x 50, ineffective on some monsters.

Chance: Cause 1 of 16 mystery effects.

Change: Change into a monster controlled by the computer AI.

ChargeUp: User's next attack does double damage.

ConfuHit: Damage and confuse enemy.

Crack: Remove all enemies from battle.

CurseSong: Lower defense of enemy group.

DanceShut: Prevent enemy group from dancing.

Defense: Lower defense of enemy group.

DeMagic: Return all enemy status to normal.

DrakSlash: 50% more damage to dragon monsters.

EagleEye: Determine distance to nearest town.

EerieFog: Prevents the use of spells for entire battle.

EerieLite: Reduce resistances of enemy group.

EvilSlash: Instant Critical Hit or instant miss.

FairWind: Reflect any Fire/Cold Breath attack once.

FalconCut: Attack an enemy twice at 75% power.

Farewell: Revive and restore all allies to full HP, user dies.

FireSlash: Extra damage to monsters weak vs. Fire Breath.

FishNet: Prevent single enemy from acting on next turn.

Flash MP: Cause attacks of all enemies to miss more frequently for 1 round.

GagSong: Prevent enemy group from acting on next turn.

Gigastis: Prevent all enemies from using spells for 1 to 2 rounds of battle.

Giggle: Does nothing.

Guardian: User attracts all enemy attacks.

HolyAura: Allies frozen and immune to all attacks & magic for 1 round.

Howl: Attack four times, might fail.

IceSlash: Extra damage to monsters weak vs. Cold Breath.

Increase: Raise defense of all allies.

Ironize: Allies frozen and immune to all attacks & magic for 1 round.

JockDance: Attack enemy group with decreasing damage.

JumpKick: Do a jump kick.

KnockDown: Remove a single enemy from battle.

K.O.Punch: Attempt to instant kill single enemy with 50% power attack.

LegSweep: Prevent single enemy from acting on next turn.

LifeDance: Restore all dead allies to full HP, user dies. Chance of failure. Will not work if user is the only character left alive.

LifeSong: After waiting 1 round, might revive dead allies with partial HP.

Location: Determine dungeon name and current floor level.

LureDance: Prevent single enemy from acting on next turn.

LushLicks: Prevent single enemy from acting on next turn.

MagicBack: User reflects magic for 1 round.

MagicWall: Reduce damage from magic attacks.

Majustis: Prevent single enemy from using spells.

MapMagic: Make hidden treasure on screen sparkle.

Massacre: Instant Critical Hit to enemy or ally.

MetalCut: Able to hit metal monsters.

Mineuchi: Cure one ally of Sleep and Confusion status.

MistSong: Prevent enemy group from using spells.

MultiCut: Does 200 Wind damage to enemy group, extra damage to undead monsters.

NumbOff: ure paralyze status of all allies.

OddDance: Reduces MP of single enemy.

Outside: Warp outside of dungeon.

PalsyAir: Paralyze an enemy group.

PanicAll: Cause enemy group to attack each other.

PaniDance: Cause an enemy group to attack each other.

PointOut: Counterattack some physical attacks.

PoisonFog: Severe poison that reduces HP of enemy group by about one-sixth every round of battle.

PoisonGas: Poison enemy group.

PsycheUp: User's next attack does double damage.

PuffPuff: Prevent single enemy from acting on next turn.

Punch: 50% more damage, miss slightly more often.

QuadHits: Attack four times at 50% power.

QuickJoke: Prevent enemy group from acting on next turn.

RainSlash: Attack all enemies with decreasing damage.

RamAttack: Reduce user and single enemy to 20% HP.

RamDance: Does nothing.

Ramming: Reduce user and single enemy to 20% HP.

RamSong: Put all enemies to sleep.

Repel: Prevent encounters with weaker monsters.

Retaliate: Return almost any attack.

Return: Fly to previously visited town.

Revive: Revive dead ally to full HP.

Rip: Attack enemy group with decreasing damage.

RobDance: Steal MP from a single enemy.

RobMagic: Steal 25 MP from enemy.

RoundHous: Attack enemy group with decreasing damage.

SandStorm: Cause attacks of all enemies to miss frequently.

Sap: Lower defense of single enemy.

Scapegoat: User attracts all attacks aimed at an ally.

ShipDance: Prevent single enemy from acting on next turn.

SideStep: Attempt to dodge an attack.

SickLick: Stun single enemy and reduce its defense to zero.

Silliness: User avoids physical attacks for 1 turn.

Sleep: Put enemy group to sleep.

SleepAir: Put enemy group to sleep.

SleepAll: Put enemy group into deep sleep.

SleepSong: Put enemy group to sleep.

Slumber: Recover HP/MP as you walk, user has Sleep status during battle.

Smell: Determine the number of unopened treasure on current floor.

SquallHit: Strike first but at 80% power.

StrongD: Reduces damage to user by 90% for 1 round.

Suplex: Remove a single enemy from battle.

Summon: Summon one of four deities to fight by your side.

Summoner: Summon one of four great deities to fight by your side.

Surround: Cause attacks of enemy group to miss frequently.

Stampede: Attack four times, might fail, ineffective on some monsters.

StepGuard: Walk safely over poison swamp and traps.

StopSpell: Prevent enemy group from using spells.

SwordDanc: Attack four times at 75% power.

Tackle: Reduce user and single enemy to 20% HP.

TakeMagic: Absorb MP from attacker's spell.

Tamer: Increase chances of taming enemy group.

ThiefHit: Damage enemy and attempt to steal.

Tickle: Prevent single enemy from acting on next turn.

Tiptoe: Temporally decrease frequency of battles, monsters more likely to surprise you.

TwinHits: Double attack power of ally.

Upper: Raise defense of ally.

VacuSlash: Extra damage to monsters weak vs. Wind.

Vacuum: Cause Wind damage to all enemies.

Vivify: Revive dead ally, 50% chance of failure.

WakeSong: Cure Sleep status on all allies.

WarCry: Prevent all enemies from acting on next turn.

WarSong: Raise defense of all allies.

Whistle: Attract monsters to battle.

WindBeast: Cause Wind damage to single enemy.

WoolGuard: Reduce damage from Cold Breath attacks.

X-Ray MP: Examine treasure chests for traps.

ZombieCut: 50% more damage to undead monsters.

 

 

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