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Armors - Dragon Warrior VII

This are the list of all Armors in the game Dragon Warrior VII. In this list you'll find all the armors in the game also, the stats of each armor are included on these list. If you're looking for the Weapons, Items, Spells & Skills or Accessories, just follow one of the links below to their pages.

 

Dragon Warrior VII Lists
- Accessories
- Armors
- Items
- Spells & Skills
- Weapons

 

Angel Bikini: +93 DEF, +72 APR. Reduces the chance of a successful instant death attack.

Angel Robe: +55 DEF, +55 APR. Reduces the chance of a successful instant death attack.

Blade Armor: +55 DEF, +15 APR. Reflects some of the damage received in battle.

Bolero Robe: +40 DEF, -50 APR.

Boxer Shorts: +8 DEF, -100 APR.

Bronze Armor: +23 DEF, +12 APR.

Bunny Dress: +17 DEF, +38 APR.

Chain Armor: +20 DEF, +23 APR.

Cloth: +3 DEF.

Cloth Suit: +4 DEF, +2 APR.

Dancer Suit: +20 DEF, +25 APR.

Demon Armor: +85 DEF, +12 APR. Cursed.

Devil Armor: +65 DEF, +15 APR. Paralyses the wearer in battle. Cursed.

Dragon Armor: +60 DEF, +37 APR. Reduces damage from fire.

Dragon Robe: +95 DEF, +60 APR. Reduces damage from many sources.

Evade Suit: +28 DEF, +11 APR. Dodge attacks more often.

Flame Armor: +70 DEF, +33 APR. Reduces damage from cold and magic attacks.

Fur Robe: +18 DEF, +18 APR.

Gaiala Armor: +125 DEF, + 55 APR. Reduces damage from fire and magic attacks.

Gigant Armor: +92 DEF, +15 APR. Reduces damage from fire and cold.

Glam Robe: +28 DEF, +35 APR.

Heavy Armor: +50 DEF, -30 APR. Reduces damage from fire and cold attacks.

Innocent Dress: +30 DEF, +45 APR. Reduces damage from spells.

Iron Plate: +26 DEF, +4 APR.

Iron Armor: +30 DEF, +19 APR.

King's Dress: +105 DEF, +60 APR.

Leather Armor: +11 DEF, +15 APR.

Leather Dress: +17 DEF, +15 APR.

Leather Pants: +11 DEF, -20 APR.

Light Dress: +75 DEF, +61 APR. Will sometimes Bounce spells while worn.

Magic Armor: +47 DEF, +38 APR. Reduces damage from spells.

Magic Robe: +30 DEF, +20 APR. Reduces damage from spells.

Mirror Armor: +95 DEF, +50 APR. Will sometimes Bounce spells while worn.

Noble Robe: +21 DEF, +28 APR.

Party Dress: +40 DEF, +48 APR.

Pirate Suit: +32 DEF, +30 APR.

Princess Dress: +85 DEF, +72 APR. Reduces damage from spells.

Sacred Armor: +75 DEF, +55 APR. Restores some HP after every turn.

Scale Armor: +15 DEF, +9 APR.

Shell Armor: +18 DEF, -25 APR.

Shell Suit: +33 DEF, -15 APR.

Silk Corset: +38 DEF, +45 APR.

SilkRobe: +13 DEF, +28 APR.

SilkTux Robe: +10 DEF, +40 APR.

Silver Armor: +43 DEF, +40 APR. Reduces damage from spells.

Silver Plate: +36 DEF, +30 APR.

Skirt: +45 DEF, +35 APR. Reduces damage from spells.

Slime Armor: +67 DEF, +30 APR.

Slime Suit: +20 DEF, 13 APR.

Spangle Dress: +50 DEF, +52 APR.

Spirit Armor: +55 DEF, +35 APR. Reduces damage from spells.

Steel Armor: +34 DEF, +27 APR.

Traveler Suit: +7 DEF, +6 APR.

Trendy Robe: +40 DEF, +47 APR.

Viking Armor: +38 DEF, +20 APR.

Water Robe: +65 DEF, +42 APR. Reduces damage from fire and magic attacks.

Wind Robe: +38 DEF, +48 APR.

Wizard Robe: +37 DEF, +10 APR. Reduces damage from spells.

 

Shiels

Dolphin Shield: +28 DEF, +28 APR. Reduces damage from water attacks.

Dragon Shield: +26 DEF, +25 APR. Reduces damage from fire and cold attacks.

Expel Shield: +32 DEF, +18 APR. Casts Expel when used in battle.

Flame Shield: +36 DEF, +22 APR. Reduces damage from cold and magic attacks.

Heal Shield: +40 DEF, +33 APR. Casts HealMore when used in battle.

Ice Shield: +24 DEF, +17 APR. Reduces damage from fire and magic attacks.

Iron Shield: +13 DEF, +12 APR. Reduces damage from fire and cold attacks.

Kitten Shield: +9 DEF, +8 APR.

Leather Shield: +4 DEF, +2 APR.

Magic Shield: +18 DEF, +21 APR. Reduces damage from magic attacks.

MetlKing Shield: +70 DEF, +40 APR. Reduces damage from many sources.

Platinum Shield: +25 DEF, +40 APR. Reduces damage from spells and fire.

Pot Lid Shield: +2 DEF, -20 APR.

Scale Shield: +7 DEF, +4 APR.

Silver Shield: +50 DEF, +38 APR. Reduces damage from spells and fire.

Sorrow Shield: +42 DEF, -5 APR. Half the damage from physical attacks hit a party-member. Cursed.

Tornado Shield: +60 DEF, +30 APR. Reduces damage from cold and magic attacks.

Tray Shield: +15 DEF, +23 APR.

White Shield: +16 DEF, +15 APR.

 

Helmets

Berserkr Helmet: +42 DEF, +8 APR. Confuses the wearer. Cursed.

Bunny Tiara: +15 DEF, +15 APR.

Captain Hat: +19 DEF, +21 APR.

Dugon Helmet: +40 DEF, +26 APR. Reduces damage from magic.

Fuego Helmet: +53 DEF, +33 APR. Reduces damage from magic.

Fur Hat: +11 DEF, +13 APR.

Great Helmet: +45 DEF, +30 APR.

HairBand: +4 DEF, +10 APR.

Horned Hat: +5 DEF, -2 APR.

Intelli Helmet: +37 DEF, +21 APR. +15 to Intelligence.

Iron Helmet: +16 DEF, +15 APR.

IronMask: +22 DEF, +15 APR.

Joy Hat: +37 DEF, -17 APR. Restores MP every few steps.

Leather Hat: +3 DEF, +2 APR.

Lore Hat: +0 DEF, +33 APR. +30 to Intelligence.

Magic Hat: +8 DEF, +5 APR. Lowers the MP costs for Spells and Skills.

MetlKing Helmet: +60 DEF, +38 APR. Reduces the chances of a successful negative status spell.

Mythril Helmet: +32 DEF, +17 APR.

Platinum Helmet: +28 DEF, +42 APR.

SeaShell Hat: +8 DEF, +3 APR.

Silk Hat: +17 DEF, +15 APR.

Silver Tiara: +14 DEF, +25 APR.

Tiara: +43 DEF, +50 APR. Reduces the chances of a successful negative status spell.

Turban: +12 DEF, +2 APR.

Viking Helmet: +25 DEF, +15 APR.

Wind Hat: +24 DEF, +8 APR. Casts Return when used.

Wooden Hat: +6 DEF, -15 APR.

 

 

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