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Almar's World of Warcraft Instance Leveling Guide (Under Construction)

This guide is here to help you level through WoW primarily by instancing. This guide is much different than my other leveling guide for WoW in that it takes advantage of the Random Dungeon Finder system to assist you in leveling as quickly as possible without the hassel of having to run around and find new quests all of the time. Using Random Dungeon Finder is an extremely fast way to level, still just slightly slower than questing but with instancing you will be sure to always have the best possible gear for your level all the way until max.

Before getting to the actual meat of the guide, here are a few informational pages you will want to read up on before running any instances.

Why should I run instances?

Making extra gold while running instances

Levels 1 - 15

For this portion of the game your character will not have access to the Dungeon Finder tool. What you will need to do is level them the old fashion way, just doing quests and killing mobs. This can be extremely annoying and I am sure one of the least favorite parts of leveling a new character for almost everyone. It is however quite a simple part and will only take a few hours to do, especially if your character has a full set of heirlooms. Even if your character has no heirlooms at all, I would still expect it to only take three hours tops to get to level 15. If you get insanely bored of leveling, just do a few Battlegrounds. You can start doing them at level 10!

As was aforementioned, questing will be the fastest way through these levels. Out of pure boredom I put together a list of all the newbie zones you will be doing based on what race you play. Maybe later I will incorporate links for each of them.

For Horde:

Orc and Trolls

Durotar 1 - 10

Northern Barrens 10 - 15

Tauren

Mulgore 1 - 10

Northern Barrens 10 - 15

Undead

Tirisfal Glade 1 - 10

Silverpine Forest 10 - 15

Blood Elves

Eversong Woods 1 - 10

Ghostlands 10 - 15

Goblins

Kezan 1 - 10

The Lost Isles 10 - 15

For Alliance:

Humans

Elwynn Forest 1 - 10

Westfall 10 - 15

Night Elves

Teldrassil 1 - 10

Darkshore 10 - 15

Dwarves & Gnomes

Dun Morogh 1 - 10

Loch Modan 10 - 15

Draenei

Azuremyst Isle 1 - 10

Bloodmyst Isle 10 - 15

Worgen

Gilneas 1 - 15

Levels 15 - 16(17) Ragefire Chasm & Deadmines

The two very first instances you will be running are Ragefire Chasm and Deadmines. These two instances are a breeze for new players mainly because the players with Heirloom gear will help to be a breeze while running them. At the very start of each of these instances you will find a group of NPCs which have the quests that are available for these two places. At the very start of the instance you will want to gather these quests as they will be completed on the way through.

Doing the quests in each instance is an important part leveling through instances in WoW. Since most of those instance quests come from the very beginning of each instance, you don't really have to go around and look for them anymore. This is one of the best parts of leveling through instances in WoW, since you will be getting both XP from the quests and the instance itself! While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Ragefire Chasm Quests

Deadmines Quests

Items to look out for:

Linen Cloth (Can be used to raise First Aid and Tailoring)

Malachite (Can be used in Jewelcrafting)

Shadowgem (Can be used in Jewelcrafting)

Strange Dust (Can be used in Enchanting or sold on the AH for money)

Greater/Lesser Magic Essences (Can be used in Enchanting or sold on the AH for money)

Levels 16(17) - 19 Wailing Caverns & Deadmines

This part of the guide starts when you stop getting Ragefire Chasm and start getting Wailing Caverns and Deadmines in the Dungeon Finder. You'll notice this happen around level 16 if you're lucky but usually at level 17. If you manage to get a Wailing Caverns run you should expect to get at least an entire level and a half from it. Wailing Caverns gives a ton of XP, Deadmines does too but I figured you did the quests to get to this level in the first place. If not, then getting Deadmines after RFC would be great XP.

Either way, you probably only need a single instance to fill this level gap. Maybe 2 if you don't have a single Heirloom. While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Wailing Caverns Quests

Deadmines Quests

Items to look out for:

Linen Cloth (Can be used to raise First Aid and Tailoring)

Wool Cloth (Can be used to raise First Aid and Tailoring)

Malachite (Can be used in Jewelcrafting)

Shadowgem (Can be used in Jewelcrafting)

Moss Agate (Can be used in Jewelcrafting)

Strange Dust (Can be used in Enchanting or sold on the AH for money)

Greater/Lesser Magic Essences (Can be used in Enchanting or sold on the AH for money)

Levels 18(17) - 20 Shadowfang Keep

By level 19 Shadowfang Keep will be the only instance you can get from your Random Dungeon Finder queue and there is only a single quest for SFK. The only quest available for SFK that you can get directly from inside the instance is a quest to kill all of the bosses. After you kill each boss an NPC will appear behind him where you can turn in your quest and get another one to kill the next boss. Each of the quest's rewards XP except for the last one which is the only one that offers an item as a reward too.

You will usually only have to run Shadowfang Keep a single time to get above level 20 (Although I didn't have the instances in my queue at 20, they say 20), then once you are level 20 you will be able to run Blackfathom Deeps and Stormwind Stockades. However, once you do get SFK with all of the quests and trash mobs inside you are going to be carried way past 20, usually to 21 almost 22.

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Shadowfang Keep Quests

Items to look out for:

Linen Cloth (Can be used to raise First Aid and Tailoring)

Wool Cloth (Can be used for Tailoring or to raise First Aid. Is also extemely well selling on the AH)

Malachite (Can be used in Jewelcrafting)

Shadowgem (Can be used in Jewelcrafting)

Moss Agate (Can be used in Jewelcrafting)

Strange Dust (Can be used in Enchanting or sold on the AH for money)

Greater/Lesser Magic Essences (Can be used in Enchanting or sold on the AH for money)

Levels 22 - 25 Blackfathom Deeps & Stormwind Stockades

At level 22 these two instances will be the only two instances available to you. Much like the previous instances you will be able to find the quests for that instance at the very beginning. In this bracket the only instance with quests will actually be Blackfathom Deeps, at least for Horde. Stockades has no quests for Horde but it does have quests for Alliance. You will start to notice the amount of XP you are getting for each run start to slow down in this bracket. For the most part you will still be getting a level or two per run but you will notice a drop off.

If you get Stormwind Stockades as Horde in this bracket you will only get about a single level for the whole instance, mainly just because there are no quests here for Horde. However, if you get Blackfathom Deeps you will get about two levels for a single instance run. As Alliance, it doesn't matter if you get Blackfathom Deeps or Stormwind Stockades, there are quests in both for you. You will be running both of these instances until level...

Also now that you are above level 20 and you have a mount you can start doing other things inbetween instance queues. Things such as the Cooking Dailies in whatever Capital town you're in, any Holiday quests that are going on at the current point in time (Winter's Veil, Noble Garden, Children's Week). You can also use the Warchief's Command Board in any capital town and find a zone to do some quests in while you wait. Although I really can only recommend that for people queuing as DPS as your queues will be the longest and you will have the most time inbetween to do whatever.

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Blackfathom Deeps Quests

Horde

Amongst the Ruins

Nightmare of the Deeps

Deeps in the Deeps

(From Baron Aquanis) - Strange Water Globe quest starter

Alliance

In Search of Thaelrid

Knowledge In The Deeps

Researching the Corruption

Twilight Falls

 

Stormwind Stockades Quests

The Good Ol' Switcheroo

By Fire Be Saved!

The Gnoll King

Items to look out for:

Linen Cloth (Can be used to raise First Aid and Tailoring)

Wool Cloth (Can be used for Tailoring or to raise First Aid. Is also extemely well selling on the AH)

Malachite (Can be used in Jewelcrafting)

Shadowgem (Can be used in Jewelcrafting)

Moss Agate (Can be used in Jewelcrafting)

Strange Dust (Can be used in Enchanting or sold on the AH for money)

Greater/Lesser Magic Essences (Can be used in Enchanting or sold on the AH for money)

Blackfathom Deeps Only - Tangy Clam Meat (Used in Cooking, may sell on AH)

Levels 25 - 30 Gnomeregan (Scarlet Monastery - Rare)

This bracket will be dominated by running mostly Gnomeregan. There will be times that BFD and Stockades pop for you too but you should be expecting to run Gnomeregan a few times. Gnomeregan is a great instance to run since there are a ton of trash mobs to kill which means you will be getting a ton of experience. This instance is one of the more enjoyable instances you'll encounter while running instances through Vanilla content in my opinion. While running Gnomeregan be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Despite what I said earlier by the time you finish the Gnomeregan level range you probably will never want to see this instance again. With Heirloom gear and some rested experience saved up this level range should only take 3 or 4 runs of Gnomregan. However with Heirlooms or rested XP it will take double the amount of runs. Another huge factor in how many runs this instance will take is how much of the trash your group kills. A lot of groups skip Grubbis, Crowd Pummeler and also bypass a ton of the extra trash mobs which are plentiful with experience.

Gnomeregan is very buggy when it comes to combat. In about half the Gnomers I run I am stuck in combat almost the entire instance. While knowing this may do absolutely nothing to help you; it may also in the same sense remind you to conserve mana because while you're in combat there will be no drinking.

Items to look out for:

Silk Cloth

Wool Cloth

Soul Dust

Strange Dust

Greater/Lesser Astral Essence

Levels 30 - 33 Scarlet Monastery/Maraudon

Scarlet Monastery was completely revamped in the patch just before Mists of Pandaria. Instead of having 4 different instances connected to Scarlet Monastery there are now only two in place of where the Graveyard and Library are. In most cases you won't get RFK to pop for you at the start of this bracket of levels however once you progress later into the 30s all you will get to pop is RFK. So be thankful for this short "stay of execution period before you get another "Gnomeregan" we'll call it ;D

Since Scarlet Monastery was revamped just before MoP a lot of returning players will not be used to the new changes made in this instance. That isn't totally a bad thing if you like when Blizzard destroys old content that was fun and enjoyable and replaces it with this garbage of crap they have been pulling out of the trash since Cataclysm. Maybe I am just quick to judge but I enjoyed old Scarlet Monastery and am really upset they replaced it with this... crap.

Luckily these three levels go by fairly quickly and you can leave Scarlet Monastery in the rear view. While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Items to look out for:

Silk Cloth

Soul Dust

Greater/Lesser Astral Essence

Jade

 

Levels 33 - 41 RFK/Maraudon/Uldaman

This level range is extremely long without much variation to the instances you run during it. I personally pray that I get Uldaman in this range since it has the most trash mobs which means the most experience and least amount of time waiting in queue. RFK is pretty good too but Maraudon just plain sucks. Maraudon is the shortest of the three instances (regardless of what side you get) which means the least amount of experience per run.

RFK comes in at a close second with quite a bit of trash and stuff to do inside the instance. It even has a nice escort at the end but most groups skip this quest. Then we have Uldaman. As aforementioned Uldaman is by far the best instance you can run in this level range. It has a ton of trash mobs and quite a few different bosses (which sadly a lot of groups still skip the side bosses... tards). Uldaman will net you about double the amount of experience RFK does which in some cases can be up to an entire level in just one run!

This range should go by fairly quickly due to these two instances. About 10 - 15 runs in this level range and you'll be moving onto Scholomance, which was my favorite instance of all time before they changed it in Cataclysm, it's still however half way decent for experience, much better than a lot of the instances before it, maybe on par with RFK.

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Items to look out for:

Mageweave Cloth

Silk Cloth

Soul Dust

Greater/Lesser Astral Essence

Jade

 

Levels 41 - 44 Scholomance

Scholomance will primarily be the only instance you get to pop for you in this level range which actually works out well for me since I love this instance so much. As with all of the other instances before it there are some quests available at the entrance of Scholomance. However the main difference with Scholomance is there are almost double the amount of quests available for this instance than there were for previous instances. Even if you don't level up entirely by running instances Scholomance is one you will definitely want to run at least once for the quest XP.

If you haven't run Scholomance since before Cataclysm a lot has changed in here. For one it doesn't drop Runecloth, Illusion Dust, Large Brilliant Shards or Greater Eternal Essences anymore. Scholomance now drops Mageweave Cloth and supplies you with Disenchanting materials for that level range. Of course to reflect that change mobs levels are also much lower than what they used to be. But I can assume you figured all of this out already considering you can see it is a low end level 40 instance and not a top end level 50 instance.

Aside from those major changes the instance still works almost exactly the same. There are still the same amount of bosses and all of the fights still work in the same ways. It should only take you about 7 runs of Scholomance to get done this level bracket unless you get groups that skip all of the side bosses and a lot of the trash. Or of course if you have a lot of rested XP things will move a lot faster. Either way, savor this bracket as the instances that are part of the neck one are rather lackluster.

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Items to look out for:

Mageweave Cloth

 

Levels 44 - 50 RFD/Dire Maul/Stratholme/Zul'farrak

The amount of instances you're able to run in this level range really opens up. Unlike the previous level ranges you have a large selection here, to the point of where there is even a chance you might not see the same instance twice! Not only are most of the instances in this range pretty fun and much better than the next 5 levels to come but they are extremely plentiful with quests, offering you at least 3 quests for each instance some of them having more.

If I had to pick the worst thing about this level range it is the fact that it doesn't last long enough! If you are looking to level as fast as possible though and have the option to get instant queues I highly recommend you queue up for each of these instances individually. That means queue for Stratholme once, do all of the quests, queue for Zul'farrak once and do all of the quests (You would be 46 almost 47 after them if you started right after reaching 44) then queue for Dire Maul and then RFD.

This will assure that you get to level 50 from 44 in just a few instance runs. Once you reach level 44 I strongly recommend you still choose your own dungeon, at least for another level or two. The reason for this is if you don't the Dungeon Finder will give you BRD after BRD after BRD. Each BRD run will give you only a few bubbles of experience forcing you to do it about 8 times a level which would be close to 50 BRD runs in total. You don't really want to run the same instance 50 times, do you?

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Items to look out for:

Mageweave Cloth

 

Levels 50 - 55 BRD/Sunken Temple

Starting at level 50 you will enter the most painful bracket there is for leveling up through instances. During this range you are going to be getting a whole lot of Blackrock Depths(BRD). With Cataclysm they split BRD up into a few different parts, most of which are painfully short and since groups skip most of the trash these short instance runs will net you next to nothing in experience. Aside from Azjol-Nerub and Ahn'kahet later on in the 70s this is by far the worst level range for instance grinding.

Sunken Temple is extremely rare to get in this level range for some odd reason. Even when you do get Sunken Temple if you were looking forward to the old school Sunken Temple that was a very long enjoyable instance with a lot of trash you'll be gravely disappointed. With Cataclysm they made Sunken Temple much shorter, putting you in the large dragon room now completely skipping the whole troll event and the light the beacons event. You'll get maybe half a level for each ST run tops instead of the previous level and a half you would have gotten before Cataclysm.

Despite the fact that Blizzard ruined Sunken Temple it is much better than the BRD you get in this level range. The BRD you get in this level range is more or less a Jail run, you enter the instance and make a right follow down the jail hallway that no one ever used to clear, kill the boss and you're done. If you skip trash it takes about 5 minutes to do, which most groups skip the trash here. If you can try and convince them not too considering the trash mobs in instances especially in this BRD are the largest source of experience you'll get during the run.

Remember to be nice and not argue about skipping the trash. I've had a group freak out on me, call me bad and remove me for telling them the trash mobs are the best source of experience while instance grinding. This is pretty common in Blizzard games though. When making a game this easy you attract some of the worst people gaming has to offer.

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Levels 55 - 58 LBRS/UBRS/BRD

This level range is the best level range is excellent for leveling up quickly since LBRS and UBRS both offer you some of the best experience of any instance yet. The only problem is they offer you so much experience that you'll be lucky to run each of them once before you move onto Hellfire Ramparts in the Outlands. Ontop of the amazing experience from LBRS/UBRS you will also get some of the best selling loot from any instances you've been running or will run from leveling.

While running these instances be sure to select Disenchant for ALL items in this level range. Large Brilliant Shards, Illusion Dust and Greater Eternal Essences sell for insane amounts on the Auction House. Also if you have Skinning be sure to skin all of the Worgs/Dragonkin you come across. You'll get Rugged Leather and Thick Leather here, both of which sell for a really good amount on the Auction House. Thick not as good as Rugged but it will still net you more gold in a single run from skins than you get from any instance before this one.

As always, be sure to grab the quests from the start of the instance. You'll have to backtrack to the start of the instance to turn them in but it is well worth it if you complete all of them for your side of the instance. By that I mean there are different quests for LBRS and UBRS. LBRS is to the right upon entering the instance and UBRS is to the left. UBRS is harder and will gain you more XP; and LBRS is easier. If you'd like below is a guide I made for my 10k an hour guide on LBRS/UBRS. It's very descriptive and will completely explain both of these instances to you.

LBRS & UBRS Guides

Loot From these instances:

RuneclothRunecloth

Illusion DustIllusion Dust

Greater Eternal EssenceGreater Eternal Essence

Rugged LeatherRugged Leather

Thick LeatherThick Leather

 

Levels 58 - 61 Hellfire Ramparts

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

 

Levels 61 - 63 Blood Furnace

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Levels 62 - 64 Slave Pens

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Levels 63 - 65 Underbog/Mana-Tombs

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Levels 65 - 67 Auchenai Crypts

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Levels 67 - 68 Sethekk Halls

While running these instances be sure to select Disenchant for all the green items that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Levels 67 - 71 Utgarde Keep

While running these instances be sure to select Disenchant for all the green Armor (Don't DE Weapons) that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Infinite DustInfinite Dust

Greater Cosmic EssenceGreater Cosmic Essence

Borean LeatherBorean Leather

Arctic FurArctic Fur

Levels 72 - 74 Azjol-Nerub/Ahn'kahet

This is by far the most annoying level range you will come across while leveling up via running instances. It is in fact so horrible that I usually stop running instances for these few levels since I just can't stand Azjol-Nerub or Ahn'kahet. Although if you get a good group in Ahn'kahet you will get some decent experience with every instance run. Getting a good group that actually can interrupt the mobs that hit hard as hell at the start of the instance and towards the third boss and actually understand the mechanics is ungodly rare though.

In my experience of leveling 7 characters through this range with Dungeon Finder most of your time spent in these instances will be waiting for a new player to join. If you actually find a good group in this range beg them to stay around for more than one run. Or, select Specific Dungeons from the queue list and select either The Nexus or Utgarde Keep. Even though both are below your level at least most groups complete both instances. If you actually manage to get a good group Ahn'kahet will take about 4 to 5 full runs to make it to the next level braket and Azjol-Nerub will take about 12

While running these instances be sure to select Disenchant for all the green Armor (Don't DE Weapons) that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Infinite DustInfinite Dust

Greater Cosmic EssenceGreater Cosmic Essence

Borean LeatherBorean Leather

Arctic FurArctic Fur

Levels 74 - 76 Drak'tharon Keep

While running these instances be sure to select Disenchant for all the green Armor (Don't DE Weapons) that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Infinite DustInfinite Dust

Greater Cosmic EssenceGreater Cosmic Essence

Borean LeatherBorean Leather

Arctic FurArctic Fur

Levels 76 - 78 Gun'drak

While running these instances be sure to select Disenchant for all the green Armor (Don't DE Weapons) that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Infinite DustInfinite Dust

Greater Cosmic EssenceGreater Cosmic Essence

Borean LeatherBorean Leather

Arctic FurArctic Fur

Levels 77 - 80 Halls of Stone/Halls of Lightning

While running these instances be sure to select Disenchant for all the green Armor (Don't DE Weapons) that drop and greed for all of the blue items. Blue Enchanting mats don't sell well in this level range.

Infinite DustInfinite Dust

Greater Cosmic EssenceGreater Cosmic Essence

Borean LeatherBorean Leather

Arctic FurArctic Fur

Level 80 - Preperation for new content

For the start of this level you won't be running any instances. Instead what you will need to do is visit your faction's main hometown and get the quest to go to Hyjal. Hyjal is one of the first zones in Cataclysm and the loot you find here will be significantly better than any other gear you currently have on. In fact once you reach level 80 in a lot of cases you won't even be able to run one of the newer instances until you get better gear making this almost a requirement to do.

You don't have to do -all- the quests in Hyjal but the first 10 to 15 will give you at least 5 to 7 upgrades which will allow you to run the early Cataclysm instances. I do however recommend you get more upgrades than that though because once you unlock the next tier of Cataclysm instances you will need higher gear level than what you already needed to do them. Meeting these requirements won't be an issue if you got an upgrade while running the previous instances but let's not base this off of luck!

 

 

 

                               

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