Post Mercenary Leveling - Crescent Reach
Crescent Reach is the universal noobie zone that you most commonly start in once Drakkin becomes a playable race in the TSS expansion. Since this one of the most recent noobie zones added to Everquest it also means it's one of the more difficult ones. If you don't have any twink gear and are starting out completely fresh I recommend you use an easier noobie zone once reaching level 4 or 5 if you're having trouble.
At this point in Everquest you'll also be able to use Mercenaries; I highly recommend you use a Journeyman Tank mercenary. They'll practically be able to solo all monsters that are your level or yellow to you for the next 50 levels. I can't stress enough how much easier a tank merc makes leveling initially.
The next part of Crescent Reach (the locations in the picture below) really takes a jump in difficulty. If you find it too hard I highly recommend you try Paludal Caverns instead. That'll be an easy place that will offer you the opportunity to get some plat while leveling to pay Mercenary costs and hopefully for some gear.
Starting at the 10 - 18 location you'll encounter skeletons which pack quite a punch; some even cast spells! They also are very social with one another so try to pull them away from one another... assuming you don't get rooted which they do frequently.
The skeletons don't drop much in terms of vendor trash which makes this mostly an EXP only route. Once you reach 18 you can move to Blightfire Moors or further north in Crescent Reach to harder undead.
- You can also level up 1 - 3 killing bunnies on the side of the zone you start on but I don't support bunny slaughter so I didn't talk about them!
Crescent Reach Original Almar's EQ Leveling Guide
This guide may contain errors or inaccuracies since the game has changed a lot since I wrote it.
It also contains a lot of information not found on this page about the zone and the mobs in it.