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Crescent Reach Leveling Guide

While Everquest is patching or installing be sure to download the Everquest Map Pack and install it. For step-by-step instructions on how to do this please read my EQ Maps Guide.

           The very first thing you are going to want to do upon logging into Everquest is configure your UI. That's an obvious one though, because the UI they start you with is gawd awful. After you reconfigure your UI the very next thing you'll want to do is grab a Mercenary. Southeast of where you start out is where you'll find the Mercenary Liason. If you're too confused on where to go hit "M" to open your map and then follow it to where it shows on my map below.

           Your map may not look like mine if you didn't download the extremely important Everquest Map Pack. (If you need help installing this map pack please read my Everquest Map Guide, I give you a rundown of how to do it in there). If you have yet to download this I strongly recommend you do this as early as possible. It's absolutely crucial to have this for the game. (It would be worse than playing WoW without addons!)

           If you chose the Mines of Glooming Deep as where you want to start and are now stuck here use my Mines of Glooming Deep Guide.

Crescent Reach Map

           From the "You Start Here" mark you will want to head southeast to the Mercenary Liaison hut. In here you will be learning where your newbie spell vendors are and getting yourself your very own Mercenary! Players with a subscribtion to the game will be able to purchase a Journeyman Mercenary which is the best Mercenary available at this time, players on the Free to Play will only be able to purchase an Apprentice Mercenary.

If you would like to learn more about Mercenaries you should read over my Mercenary Guide.

Mercenary Liaison

           Inside the hut you will find Mercenary Mdjai. To get your merc from him you will want to right click him and select Journeyman Tier I Tank (Or Apprentice - highest tier, if you're Free to Play). Keep in mind that Mercenaries cost money every 15minutes. This is important to remember as you should always have money on you to afford your Mercenary. More of this information is covered in my Mercenary Guide which I linked previously. After you have your Mercenary you will want to head east through town and out to the otherside.

Crescent Reach Spiderling Locations

           You will want to stay in the part of the noobie yard surrounded by the bridges. Don't leave this little area. Here you will want to start by killing Leaf Drakes, Crevice Spiderlings, Skeletons and things such as that. You will want to stay here killing these mobs until you are level 4.

A diseased Spiderlinga leaf drake

Crescent Reach Loot

Defiant GearDefiant Gear

Spiderling SilkSpiderling Silk

Bloodstone

Malachite

Star Rose Quartz

Spiderling Leg

Cultural SilkCultural Silk

Cultural PeltsCultural Pelts

- - - Wear this gear if you can if not vendor it for some extra plat - - -

Worn Scattercloud GearWorn Scattercloud Gear

Reinforced Incendiary GearReinforced Incendiary Gear

Woven Crescent GearWoven Crescent Gear

Composite Field GearComposite Field Gear

Tattered Silk GearTattered Silk Gear

- - -

Wanderlust Scout PackWanderlust Scout Pack
- Will fill up one of your main inventory slots and provide you with more storage!

AugAug Drops

Binding PowderBinding Powder

           Most of the stuff you will loot from these mobs is trash but some of it you can sell in The Bazaar or even use! Things such as Spiderling Silk and Crude Defiant gear will sell in The Bazaar to people leveling Tradeskills or an alt! If you are new to the game you may want to read my Bazaar Guide to find out about how you can profit in EverQuest. The Bazaar is like EverQuests Auction House.

 

Levels 4 - 15 Crescent Reach

Crescent Reach Leveling Locationsa bear cub

a young puma

           At level 4 you will want to head to the level 4 - 8 area marked on my map and kill the bear cubs, young pumas and hollow drakes here until you reach level 8. You don't have to kill only these mobs, you can kill anything you want just these are the three types of mobs that are mostly in the area. If these mobs are a bit too challenging right away at level 4 you can stay at the spiders for another level or two.

           At this level you will want to let your Tank Merc do all of the fighting. I usually just attack the mob once to get the Tank merc engaged and then back away. Your skills won't go up from doing this but you will get the fastest XP this way and you won't have any chance at all to die. You can worry about your skills later, our goal is to get you through these levels as quick as possible. At this area you will want to focus on killing the yellow and red cons as they will provide you with the most XP you can get. You'll have trouble soloing them if you don't let your merc do all of the work.

           If there are a lot of people here you can use the caves to the east. They have more mobs in them for you to kill. Equip any Defiant Gear you find here if you can use it and hold onto the High Quality Pelts to sell to other players in The Bazaar if you have a Gold Membership and can set up a Trader

Items of Interest:

Defiant GearDefiant Gear

High Quality Cat PeltHigh Quality Cat Pelt

High Quality Bear SkinHigh Quality Bear Skin

Composite Field GearComposite Field Gear

Puma SkinPuma Skin

Puma TeethPuma Teeth

Cultural PeltsCultural Pelts

Damaged Drake ClawsDamaged Drake Claws

AugAug Drops

Binding PowderBinding Powder

           Once you reach level 8 you will want to venture northwest across the river and kill the Gnolls and Skeletons until you reach level 12. Be warned, these two mobs will be your first real challenge in the game as they both scowl at you, ready to attack which means if you get close enough to them they will attack you unprovoked. And also they hit harder than the previous animals we have been facing for the past few levels,

           Though an upside to these mobs is they're the first mobs that you will be facing that drop actual coin (money). Granted it isn't a lot of money at all but some is better than nothing, especially as a new player! As with before if these mobs are too challenging for you right away you can stick to the animal camp for a little bit longer. Although these mobs will not be a challenge at all if you let your merc do 100% of the work. I can't stress to you enough how much faster you will level with your merc in the driver's seat for awhile.

           You will want to bail on the gnolls and skeletons at level 14 to head to Blightfire Moors. At least if you're a Gold Member (paying subscriber) that's the level you will want to leave here. Since paying players have access to Journeyman Mercenaries your merc will be much more powerful than a Free to Play player. If you're a free to play player you should probably stick here until level 16 or 17 then move onto Blightfire Moors.

a Mucktail Shamana skeletal ogre

Gnoll and Skeletons Loot

Defiant GearDefiant Gear

Skeletal FingertipSkeletal Fingertip

Ogre Skeleton SkullOgre Skeleton Skull

Putrid Skeleton BonesPutrid Skeleton Bones

Small Brick of Unrefined OreSmall Brick of Unrefined Ore
- Sells for 1pp to vendors but is very heavy!

Fine Steel WeaponsFine Steel Weapons

- - - Destroy the Cultural Items if you need room, these low level ones don't sell for anything at all - - -

Cultural SilkCultural Silk

Cultural MarrowCultural Marrow

Cultural OreCultural Ore

Cultural PeltsCultural Pelts

Cultural Spinneret FluidCultural Spinneret Fluid

Cultural LoamCultural Loam

AugAug Drops

Binding PowderBinding Powder

Continue to Blightfire Moors Leveling Guide

Return to Crescent Reach Noob Yard

 

 

 

 

                               

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