Please disable your ad blocker to support our website.

Weapons - Valkyrie Profile

This is the list of Weapons from the game Valkyrie Profile. On this page, you'll find all the weapons featured in the game, along with their respective effects. If you're looking for Armors, Artifacts, Decorations, Items, Possessions or Spells, simply click the links below to their pages instead.

 

Valkyrie Profile Lists
- Armors
- Artifacts
- Decorations
- Items
- Possessions
- Spells
- Weapons

 

Antler Sword: Attack; 100, Attack Thrust; 30, Hit Thrust; 32. Sword which evokes the image of a great stag's antlers.

Two-Handed-Sword: Attack; 80, Attack Thrust; 15, Hit Thrust; 45. A greatsword designed to be wielded with two hands.

Ether Freeze: Attack; 300, Attack Thrust; 70, Hit Thrust; 100. A weapon created by the Goddess Freya from some invincible material. It appears to enhance magic power, but its true shape is unknown.

Ruby Mace: Attack; 120, Attack Thrust; 1, Hit Thrust; 1. A wand with a ruby red pulsating gem set in its tip.

Element Scepter: Attack; 300, Attack Thrust; 1, Hit Thrust; 1. Wand imbued with the power of the elements. Also it has 50% chance of breaking.

Jeweled Blade "Grimrist": Attack; 100, Attack Thrust; 1, Hit Thrust; 30. Lightning/Death. As its name implies, it is a gaudily fashioned, bejeweled sword whose ferocity belies its beauty.

Hack-Blade: Attack; 100, Attack Thrust; 15, Hit Thrust; 45. German made two-handed sword.

Viking Sword: Attack; 70, Attack Thrust; 7, Hit Thrust; 27. Great sword of the type wielded by the legendary berserkers.

Awe-Piked: Attack; 100, Attack Thrust; 24, Hit Thrust; 30. A long narrow sword blade affixed to a spear shaft.

Winged-Spear: Attack; 80, Attack Thrust; 30, Hit Thrust; 22. Spear with wings protruding from both sides of its blade. Originally, they were to prevent the spear from stabbing too deeply but have since become stylized decorations.

Wa-to: Attack; 70, Attack Thrust; 20, Hit Thrust; 45. The most common type of sword from the legendary country of Yamato.

Tachi: Attack; 100, Attack Thrust; 30, Hit Thrust; 37. A 3 foot long sword with a long, sweeping curve.

Crossbow: Attack; 100, Attack Thrust; 22, Hit Thrust; 22. A simple to use crossbow which fires a short wooden shaft at very high velocity. Its weakpoint is its slow loading time.

Bolt-Crossbow: Attack; 60, Attack Thrust; 32, Hit Thrust; 37. An improved variety of crossbow.

Shortbow: Attack; 60, Attack Thrust; 32, Hit Thrust; 37. An improved variety of crossbow.

Broad Sword: Attack; 60, Attack Thrust; 32, Hit Thrust; 37. An improved variety of crossbow.

Glaive: Attack; 95, Attack Thrust; 27, Hit Thrust; 23. Curved blade afixed atop a stout spear shaft. 5% chance of breaking.

Dragon Slayer: Attack; 200, Attack Thrust; 100, Hit Thrust; 175. Curved blade afixed atop a stout spear shaft. 5% chance of breaking. Sword with incredible power against dragons. It has an ether coating so it must have been forged by humans. 5% chance of breaking.

Lightning Edge: Attack; 70, Attack Thrust; 62, Hit Thrust; 40. Lightning/DMG+50%. It absorbs lightning-based magic attacks and transfers DME to its wielder.

Spinning Spear: Attack; 50, Attack Thrust; 35, Hit Thrust; 35. Poison/DMG+50%. Adds additional 20 capacity points when wielder's level increases.

Elemental Edge: Attack; 80, Attack Thrust; 32, Hit Thrust; 40. Holy/DMG+50%. Raises special attack damage by 30%.

Holy Player: Attack; 200, Attack Thrust; 1, Hit Thrust; 1. A wand which amplifies the prayers of its wielder and transmits them to the gods.

Go-Shorai Blade: Attack; 50, Attack Thrust; 40, Hit Thrust; 40. Lightning/DMG+50%. Sword which is said to have the power to call down lightning.

Supreme Crossbow: Attack; 50, Attack Thrust; 22, Hit Thrust; 35. Holy/DMG+50%. A crossbow made of the finest materials with the finest workmanship.

Long Sword: Attack; 98, Attack Thrust; 35, Hit Thrust; 31. Long steel sword. 5% chance of breaking.

Spear "Dark Angel": Attack; 65, Attack Thrust; 42, Hit Thrust; 40. Legendary spear with both negative and positive power.

Scarlet Lotus Sword: Attack; 140, Attack Thrust; 10, Hit Thrust; 50. Fire/DMG+50%. It is imbued with the power of fire.

Long Bow: Attack; 100, Attack Thrust; 45, Hit Thrust; 27. Longer than the shot bow, it has a 5% chance of breaking.

Flare Baselard: Attack; 300, Attack Thrust; 60, Hit Thrust; 52. Fire/DMG+50%. Sword imbued with the power of fire. 5% chance of breaking.

Demon Slayer: Attack; 200, Attack Thrust; 100, Hit Thrust; 175. It has an ether coating so it must have been forged by humans. 5% chance of breaking.

Walloon Sword: Attack; 300, Attack Thrust; 12, Hit Thrust; 40. Equipped with a large knuckle guard, it strengthens the wielder's defense.

Colichemarde: Attack; 150, Attack Thrust; 21, Hit Thrust; 45. A type of narrow-bladed rapier.

Boarding-Pike: Attack; 300, Attack Thrust; 15, Hit Thrust; 35. A spear with a slightly shortened shaft to allow it to be wielded in a variety of ways.

Corsesca: Attack; 150, Attack Thrust; 22, Hit Thrust; 35. An evolved form of the Winged Spear. It has a large winglike blades flowing out of its sides.

Zweihander: Attack; 150, Attack Thrust; 22, Hit Thrust; 45. A type of two-handed sword.

Striking-Sword: Attack; 500, Attack Thrust; 7, Hit Thrust; 30. A type of two-handed sword.

Crystal Wand: Attack; 250, Attack Thrust; 1, Hit Thrust; 1. A Wand with a crystal set in its tip. Pulsating with 7 different colors, it is quite beautiful.

Seventh Sword: Attack; 150, Attack Thrust; 20, Hit Thrust; 46. A unique sword with 7 smaller blades jutting out of the main blade like branches on a tree.

No-Dachi: Attack; 300, Attack Thrust; 20, Hit Thrust; 60. A huge two-handed sword well over 4 feet long. It is powerful but difficult to wield.

Rapid-Crossbow: Attack; 150, Attack Thrust; 22, Hit Thrust; 40. This rapid-fire crossbow doesn't sacrifice power for speed.

Windlass-Crossbow: Attack; 150, Attack Thrust; 22, Hit Thrust; 40. An improved crossbow with a crank-loading mechanism which allows it to fire at greater velocity than the standard crossbow.

Ether Scepter: Attack; 1600, Attack Thrust; 1, Hit Thrust; 1. Wand imbued with the power of ether. 30% chance of breaking.

Falchion: Attack; 350, Attack Thrust; 37, Hit Thrust; 40. Wide bladed and curved sword. 5% chance of breaking.

Vainslayer: Attack; 270, Attack Thrust; 55, Hit Thrust; 57. Darkness/DMG+50%. Sword which cuts through flesh as well as warped spirits. 5% chance of breaking.

Warhammer: Attack; 300, Attack Thrust; 27, Hit Thrust; 48. Hammer designed to overcome even the sturdiest armor. 5% chance of breaking.

Bastard Sword: Attack; 290, Attack Thrust; 50, Hit Thrust; 50. Sword which can be wielded with either one or two hands. 6% chance of breaking.

Grand Sitting: Attack; 500, Attack Thrust; 55, Hit Thrust; 95. Lightning/DMG+50%. Blue flames flicker around off on the blade of this enchanted greatsword, almost as if it is breathing.

Raven Slayer: Attack; 200, Attack Thrust; 100, Hit Thrust; 175. Bow with incredible powers against birds.

Beast Slayer: Attack; 200, Attack Thrust; 100, Hit Thrust; 175. Sword with incredible powers against beasts.

Moonflax: Attack; 200, Attack Thrust; 20, Hit Thrust; 37. Holy/DMG+50%. Sword forged from a fallen meteorite. 5% chance of breaking.

Faim Fenn: Attack; 60, Attack Thrust; 1, Hit Thrust; 25. Former sword of a legendary hero, it is a richly decorated and superbly balanced masterpiece.

Ignite Sword: Attack; 450, Attack Thrust; 45, Hit Thrust; 70. Fire/DMG+50%. Greatsword imbued with the power of a fiery explosion. Raises Special Attack damage by 30%.

Radience Sword: Attack; 170, Attack Thrust; 64, Hit Thrust; 64. Holy/DMG+50%. Imbued with the power of light, this sword absorbs Holy-based magic attacks and transfers DME to its wielder.

Heart Piecer: Attack; 150, Attack Thrust; 37, Hit Thrust; 62. Ice/DMG+50%. Adds additional 20 capacity points when wielder's level increases.

Acceptor Rod: Attack; 400, Attack Thrust; 1, Hit Thrust; 1. A rod which communicates with unseen beings in the natural world and transmits their power to the wielder.

Ten-Horin Blade: Attack; 150, Attack Thrust; 41, Hit Thrust; 66. Fire/DMG+50%. A sword emblazoned with the emblem of the Phoenix. It also reduces the wielder's Special Attack CT by 1.

Crescent Arrow: Attack; 150, Attack Thrust; 22, Hit Thrust; 65. Lightning/DMG+50%. A bow designed to fire arrows tipped with magical moon crystals.

Ruin's Fate: Attack; 400, Attack Thrust; 27, Hit Thrust; 60. Darkness/DMG+50%. 5% chance of breaking.

Rapid Bow: Attack; 150, Attack Thrust; 45, Hit Thrust; 32. Bow which allows rapid reloading. 5% chance of breaking.

Dragonbane: Attack; 600, Attack Thrust; 1, Hit Thrust; 1. It is weak in destructive power, but it improves the magic ability of its wielder.

Sinclair Saber: Attack; 600, Attack Thrust; 20, Hit Thrust; 65. A straight-edged saber.

Pallasch: Attack; 200, Attack Thrust; 26, Hit Thrust; 50. Sword which is excellent for either slashing or stabbing.

Halberd: Attack; 200, Attack Thrust; 25, Hit Thrust; 45. A spear with an axe-like blade one one side and a sharp point on the other.

Pole-Axe: Attack; 600, Attack Thrust; 30, Hit Thrust; 55. Carries unsurpassed destructive power.

Claymore: Attack; 800, Attack Thrust; 22, Hit Thrust; 57. A Scottish two-handed sword.

Flamberge: Attack; 200, Attack Thrust; 22, Hit Thrust; 52. A sword as deadly as it is decorative.

Alchemy Wand: Attack; 500, Attack Thrust; 1, Hit Thrust; 1. A wand fashioned in the image of a fairy.

Shisen-To: Attack; 200, Attack Thrust; 37, Hit Thrust; 60. A sword as huge as the No-Dachi, but extremely light.

Kongon-To: Attack; 600, Attack Thrust; 5, Hit Thrust; 70. A massive sword more powerful and huge than No-Dachi.

Fire-Crossbow: Attack; 200, Attack Thrust; 1, Hit Thrust; 40. An improved crossbow which fires explosive-tipped arrows.

Arbalest: Attack; 600, Attack Thrust; 45, Hit Thrust; 60. A type of Windlass-Crossbow.

Infinity Rod: Attack; 880, Attack Thrust; 1, Hit Thrust; 1. Decorated with a number of gems on its tip, it allows wielder to perform great magic.

Estoc: Attack; 570, Attack Thrust; 45, Hit Thrust; 62. Long sword designed for a thrusting attack. 8% chance of breaking.

Footman's Axe: Attack; 500, Attack Thrust; 29, Hit Thrust; 50. Long, versatile axe. 2% chance of breaking.

Ranseur: Attack; 600, Attack Thrust; 29, Hit Thrust; 65. A type of spear with a cross-shaped blade. 5% chance of breaking.

Holy Wand "Adventia": Attack; 750, Attack Thrust; 1, Hit Thrust; 1. Said to have been carried by a holy man during the coming of the Messiah, it is undecorated and has a simple dignity.

Scarlet Forge: Attack; 230, Attack Thrust; 62, Hit Thrust; 67. Fire/DMG+50% It absorbs fire-based magic attacks and transfers damage to its wielder.

Holy Halberd: Attack; 200, Attack Thrust; 45, Hit Thrust; 65. Holy/DMG+50%. A spear blessed by the gods. Adds additional 20 capacity points when wielder's level increases.

Violet Forge: Attack; 1200, Attack Thrust; 42, Hit Thrust; 70. Raises Special Attack damage by 30%.

Absolute Force: Attack; 600, Attack Thrust; 1, Hit Thrust; 1. A wand which is a powerful as its name denotes.

Demon Blade: Attack; 200, Attack Thrust; 48, Hit Thrust; 67. Poison/DMG+50%. It reduces the wielder's Special Attack CT by 1.

Shiny Rupture: Attack; 200, Attack Thrust; 22, Hit Thrust; 70. Poison/DMG+50%. A bow which fires flashing arrows which carry tremendous destructive force.

Dragon Tyrant: Attack; 300, Attack Thrust; 10, Hit Thrust; 99. Poison/DMG+50%. A spear with special power against dragons.

Schweizer-Sword: Attack; 620, Attack Thrust; 40, Hit Thrust; 70. Poison/DMG+50%. A uniquely designed sword with 1/3 of the sword double-bladed, and the remainder single-bladed.

Reiter Pallasch: Attack; 400, Attack Thrust; 16, Hit Thrust; 82. Equipped with a large knuckle guard, this Pallasch affords the wielder with greater defense.

Saber-Halberd: Attack; 400, Attack Thrust; 32, Hit Thrust; 65. A halberd with a long saber attached to one end, making it effective for either stabbing or slashing.

Ahlspiess: Attack; 1200, Attack Thrust; 40, Hit Thrust; 70. A spear with a uniquely long, sharp point, covering nearly half its length.

Brutish-Edge: Attack; 1600, Attack Thrust; 25, Hit Thrust; 67. A variety of two-handed sword.

Brandish-Sword: Attack; 400, Attack Thrust; 25, Hit Thrust; 55. A sword made of an orihalcon-alloy.

Deluge Scepter: Attack; 1000, Attack Thrust; 1, Hit Thrust; 1. A wand inscribed with the emblem of a crashing wave.

Masamune: Attack; 400, Attack Thrust; 27, Hit Thrust; 75. A sword unparalleled in lightness and ease of use.

Muramasa: Attack; 1000, Attack Thrust; 27, Hit Thrust; 77. A sword which excels all others in power.

Serstine-lock-Gun: Attack; 400, Attack Thrust; 12, Hit Thrust; 65. A variety of Fire-Crossbow.

Bolt-Appar: Attack; 1200, Attack Thrust; 52, Hit Thrust; 62. A crossbow with both speed and power.

Fine Halberd: Attack; 1000, Attack Thrust; 30, Hit Thrust; 62. Finely crafted halberd. 1% chance of breaking.

Wassail-Rapier: Attack; 1120 , Attack Thrust; 65, Hit Thrust; 65. Slim bladed sword. 7% chance of breaking.

Lucerne Hammer: Attack; 1100 , Attack Thrust; 30, Hit Thrust; 77. A variety of war hammer. 2% chance of breaking.

Elven Bow: Attack; 700 , Attack Thrust; 67, Hit Thrust; 135. A bow said to have been manufactured by elves.

Arectaris: Attack; 750 , Attack Thrust; 1, Hit Thrust; 115. Greatsword named after a Fairy King who led thousands of fairies in their war against the demons.

Arectaris: Attack; 750 , Attack Thrust; 1, Hit Thrust; 115. Holy/DMG+50%. Greatsword named after a Fairy King who led thousands of fairies in their war against the demons.

Gram: Attack; 2000 , Attack Thrust; 44, Hit Thrust; 92. Darkness/DMG+50%. A sword unmatched by any other. But it is so powerful that the wielder will fall into darkness.

Crimson Edge: Attack; 1200 , Attack Thrust; 24, Hit Thrust; 70. Fire/DMG+50%. A spear with a great, crimson blade. It is said to have been created by the gods for use in hunting demons.

Icicle Sword: Attack; 1200 , Attack Thrust; 1, Hit Thrust; 85. Ice/DMG+50%. Sword which has a chance to freeze foes it strikes.

Glare Sword: Attack; 1200 , Attack Thrust; 1, Hit Thrust; 85. Poison/DMG+50%. Sword which has a chance to petrify foes it strikes.

Unicorn's Horn: Attack; 1300 , Attack Thrust; 1, Hit Thrust; 1. A unicorn horn which has been turned into a magician's wand. Allows the wielder to perform feats of great magic.

Ice Coffin: Attack; 550 , Attack Thrust; 64, Hit Thrust; 92. Ice/DMG+50%. Imbued with the power of light, this sword absorbs ice-based magic attacks and transfers DME to its wielder.

Arc Wind: Attack; 600 , Attack Thrust; 52, Hit Thrust; 92. Lightning/DMG+50%. Spear whose name means great wind. Adds additional 20 capacity points when wielder's level increases.

Bahamut Tear: Attack; 1200 , Attack Thrust; 40, Hit Thrust; 90. Lightning/DMG+50%. Raises Special Attack damage by 30%.

Noble Desire: Attack; 1200 , Attack Thrust; 1, Hit Thrust; 1. A wand which greatly enhances the wielder's magical power by synchronizing with their spiritual essence.

Ama-no-Murakumo Blade: Attack; 500 , Attack Thrust; 43, Hit Thrust; 92. Ice/DMG+50%. It reduces the wielder's Special Attack CT by 1.

Last Avenger: Attack; 400 , Attack Thrust; 22, Hit Thrust; 95. Fire/DMG+50%. A bow which fires arrows with unerring accuracy.

Great Spear "Dinosaur": Attack; 3000 , Attack Thrust; 68, Hit Thrust; 75. Long heavy spear with the tooth of a dinosaur affixed to its end.

Demon Sword "Levantine": Attack; 2200 , Attack Thrust; 40, Hit Thrust; 90. A magical black sword said to be within the stomach of the dragon, Bloodbane. Its power increases as the life force of its wielder decreases.

 

Return to Valkyrie Profile Guides Index