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Weapons - Breath of Fire lV

This is the list of Weapons from the game Breath of Fire lV. On this page, you'll find all the weapons featured in the game, along with their respective effects. If you're looking for Accessories, Armors, Items, Magic and Skills, simply click the links below to their pages instead.

 

Breath of Fire IV Lists
- Accessories
- Armors
- Items
- Magic
- Skills
- Weapons

 

Arquebus: +70 Power; Range Attack. A rifle used by mounted troops.

Ascension: +95 Power; Holy Based. Critical Hit Chance +5%.

Atomic Punch: +93 Power; Range Attack. An improved Rocket Punch.

Bamboo Stick: +8 Power. Cures Confusion when used.

Barbarossa: +112 Power. A sword with a finely honed blade.

Bastard Sword: +42 Power. A true warrior's weapon.

Battle Rod: +61 Power; Range Attack. A fighting staff.

Baton: +5 Power; Range Attack. Allows Nina to fire energy balls.

Biter: +30 Power; +1 Hits, 2 Attacks. +3 to Critical Hit Percentage.

Blessed Staff: +84 Power; Holy-based, Range Attack. Casts Heal when used as an item in battle.

Broad Sword: +38 Power; +5 to user's Defense.

Broken Sword: +4 Power. Broken Ludian King's Sword.

Bowie Knife: +10 Power. A straight-bladed knife.

Chopsticks: +2 Power; Attack Power increased againts flies. Used for eating food.

Claymore: +56 Power. A large, two-handed sword.

Cleaver: +119 Power. Deals additional damage to dragon-type monsters.

Crusher: +86 Power. So powerful that it can crush bones through armor.

Cudgel: +115 Power. A wild weapon for a wild warrior.

Culverin: +108 Power; Range Attack, Hits all enemies. Hit Percentage +20, Critical Hit Chance +5.

Cursed Sword: +90 Power. Damage based on remaining Hit Point.

Damascus Sword: +104 Power. A very powerful sword made of blended steel.

Dragon Blade: +128 Power. Has same effect as Might spell.

Dragonslayer: +70 Power. The legendary God-killer.

Drill Punch: +32 Power; Range Attack. A powerful drill weapon.

Earthbreaker: +126 Power; Earth Based. Casts Stone Pillar when used in battle.

Earth Claws: +26 Power; Earth Based, Range Attack.

Electrifier: +110 Power; Range Attack. Low power but makes a large noise.

Feather Sword: +88 Power. Very powerful, but light as a feather.

Firangi: +58 Power; +1 Hits.

Frail: +45 Power; +1 Hits.

Flame Punch: +20 Power; Fire Based, Range Attack.

Flamethrower: +60 Power; Fire Based, Hits all enemies. Casts Fireblast when used as an item in battle.

Flame Sword: +35 Power; Fire Based, +1 Hits.

Flintlock: +42 Power; Range Attack, +1 Hits.

Fork: +14 Power; Range Attack, Induces Blindness.

Ghostbuster: +85 Power; Range Attack. Deals extra damage to demons.

Giant Club: +99 Power. Can stun target.

Goo King Sword: +152 Power.

Hidden Dagger: +42 Power; Can cause Sudden Death. A simple dagger.

Homing Bomb: +40 Power; Range Attack, Very high Hit Percent. Automatically tracks target.

Ice Blade: +50 Power; Water Based. Can induce Sleep in enemies.

Ice Punch: +20 Power; Water Based, Range Attack.

Jang' do: +22 Power; +1 Hits. A short blade used by some warriors.

Katzbalger: +30 Power. Used by professional soldiers.

Linked Pole: +133 Power. Damage based on enemy's Attack Power.

Log: +13 Power; Earth-Based Attack. A simple yet effective weapon.

King's Sword: +12 Power; Holy-Based Attack. Casts Protect when used as an in battle.

Mace: +43 Power. A heavy blunt weapon.

Magic Wand: +18 Power; Range Attack. Raises the user's CP by 3.

Mass Driver: +104 Power; Range Attack. Hi-tech Rocket Punch.

Moon Sword: +28 Power. A sword with a curved blade.

Mortar: +102 Power; Fire Based, Hits all enemies.

Multi Gun: +40 Power; Range Attack, +1 Hits.

Nunchaku: +145 Power. Hit Chance - 10%, Critical Hit Chance +5%.

Ouroboros: +96 Power; Range Attacl. Casts Raise Dead when used in battle.

Piercing Edge: +72 Power. Casts Weaken when used in battle.

Pointed Stick: +2 Power; Range Attack. A branch with sharp thorns.

Pole: +66 Power; +1 Hits. A flexible, joined staff.

Power Glove: +95 Power; Range Attack. Critical Hit rate of 20%, if enemy's has 1/4 or less of its Hit Point.

Quarterstaff: +54 Power. Can be used for striking or poking.

Raptor Claws: +24 Power; Wind Based, Range Attack. Can create powerful winds.

Reed Baton: +28 Power; Range Attack. Often used by guards and police officers.

Red Knuckles: +12 Power; Range Attack. A pair of working gloves.

Render: +50 Power; Water Based, +1 Hits. Casts Frost when used in battle.

Repeater: +82 Power; Range Attacl, +1 Hits. A gun with rapid-fire capability.

Rocket Punch: +51 Power; Range Attack. A rocket-propelled punch-weapon.

Royal Sword: +96 Power; +1 Hits. Casts Drain when used as an item in battle.

Ruby Scepter: +30 Power; Fire Based, Range Attack. A staff decorated with a large ruby.

Rune Staff: +72 Power. +5 to user's CP, and +5 to Wisdom.

Rusted Sword: +40 Attack. If used to defeat 1,000 monsters, this weapon will turn into the Slayer.

Sage's Staff: +12 Power; Range Attack. +5 Wisdom for the equipped character.

Scattershot: +35 Power; Range Attack, hits all enemies. Fires many pellets simultaneously.

Scramasax: +13 Power; +1 Hits. A light, double-bladed sword.

Short Sword: +15 Power. A short sword often used by guards.

Slayer: +80 Attack; +1 Hits. A powerful sword, but sometimes hits your party members.

Slicer: +78 Power; +1 Hits.

Skull Staff: +13 Power; Can instantly kill target. S staff said to have been used by Charon.

Sparkler: +50 Power; Fire Based, hits all enemies. A long-barreled gun.

Spiked Rod: +35 Power. A heavy club imbedded with sharp steel nails.

Steel Bat: +25 Power. A large, steel rod.

Stone Club: +65 Power. A long staff commonly used by horsemen.

Stunner: +70 Power; Range Attack. Can Confuse the target.

Taegum: +36 Power; +1 Hits. A long and lightweight sword.

Toxic Claws: +62 Power; Range Attack. Can induce Poison in the enemy.

Wand of Air: +38 Power; Range Attack, Wind-Based. Casts Sever when used as an item in battle.

Warding Staff: +56 Power; Range Attack. Increases the user's resistance to magical attacks.

Weather Wand: +48 Power; Range Attack, Wind-Based.

 

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