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Spells - Tactics Orge: The Knight of Lodis

Looking for a complete list of all the Spells in Tactics Ogre: The Knight of Lodis? You're in luck! On this page, you'll find a comprehensive list of every Spell in the game, along with its stats and abilities. Whether you're a mage looking to bolster your spellcasting abilities or simply curious about the different spells available in the game, this page has all the information you need. And if you're interested in learning more about other aspects of the game, like Classes, Emblems, Items, or Weapons, simply follow the links provided below to find out more. So grab your grimoire and get ready to cast some powerful spells in Tactics Ogre!

 

Tactics Orge: The Knight of Lodis Lists
- Classes
- Emblems
- Items
- Spells
- Weapons

 

Wind Magic

Air Blade: 6 MP, 7 RNG, 1 AOE, 35 POW. Spinning ring of wind. Missle.

Harnella's Influence: 10 MP. Strengthens wind, weakens earth. Global Support.

Thunder Flare: 12 MP, 6 RNG, 1-5 AOE. 35 POW. Lightning strikes to damage foes. AOE increases with user's INT. Area-Effect.

Sumon Tempest: 15 MP, Summons storm. Global Support.

Haste: 20 MP, 7 RNG, 1 AOE. Temporary. Increases speed and allows movement beyond normal range.

Teleport: 25 MP; 1 RNG, 1 AOE. Teleports ally.

Thunderbird: 25 MP, 5 RNG, 13 AOE, 55 POW: Summons Thunderbird, the spirit of lightning. Number of summons depends on user's INT.

 

Fire Magic

Fireball: 6 MP, 7 RNG, 1 AOE, 35 POW. Fireball that damages a foe, burns fields, and melts snow.

Zoshenel's Influence: 10 MP. Strengthens fire, weakens water.

Firestorm: 12 MP, 6 RNG, 1-5 AOE, 35 POW. Pillars of fire that damage foes, burn fields, melt snow. AOE broadens with INT.

Ray of Paralysis: 15 MP, 7 RNG, 1-5 AOE. AOE broadens as user's INT goes up.

Clear Sky: 15 MP. Drives away wind and rain.

Molten Blade: 20 MP, 7 RNG, 1 AOE. Temporarily strengthens ally's weapon.

Salamander: 35 MP, 5 RNG, 13 AOE, 55 POW. Summons Salamander, spirit of fire. Number of summons depends on user's INT.

 

Earth Magic

Acid Vapor: 6 MP, 7 RNG, 1 AOE, 35 POW. Vapor that corrodes target.

Berthe's Influence: 10 MP. Strengthens earth, weakens wind.

Crag Crush: 12 MP, 6 RNG, 1-5 AOE, 35 POW. Damages foes with falling boulder. AOE broadens as user's INT goes up.

Constrain: 20 MP, 7 RNG, 1 AOE. Temporarily lowers speed and restricts movement by changing target's movement type.

Hurdle Wall: 20 MP, 7 RNG, 1 AOE. Moves ally to adjacent panel regardless of elevation.

Petrifying Cloud: 25 MP, 7 RNG, 1-5 AOE. Petrifyinggas creeps from the earth, turning foes to stone. AOE broadens as user's INT goes up.

Gnome: 35 MP, 5 RNG, 13 AOE, 55 POW. Summons Gnome, the spirit of earth. Number of summons depends on user's INT.

 

Water Magic

Ice Javelin: 6 MP, 7 RNG, 1 AOE, 35 POW. Piercing ice spear.

Purify: 10 MP, 7 RNG, 1 AOE. Recovers target from abnormal status (paralysis, sleep, charm, confusion, poison).

Grueza's Influence: 10 MP. Strengthens water, weakens fire.

Ice Field: 12 MP, 6 RNG, 1-5 AOE 35 POW. Damages foes by freezing the air. AOE broadens as user's INT goes up.

Slumber Mist: 15 MP, 7 RNG, 1-5 AOE. Foesare lured into sleep by a chilling breeze. AOE broadens as user's INT goes up.

Poison Squall: 20 MP, 6 RNG, 1-5 AOE, 25 POW. Saturates the air withtoxic elements, damaging and poisoning foes. AOE broadens as user's INT goes up.

Fenrir: 35 MP, 5 RNG, 13 AOE, 55 POW. Summons Fenrir, the spirit of ice. Number of summons depends on user's INT.

 

Vitue Magic

Lightning Bow: 6 MP, 7 RNg, 1 AOE, 35 POW. Bolt of electrical energy.

Heal: 8 MP, 7 RNG, 1 AOE, 25 POW. Recovers HP.

Cleanse: 10 MP, 7 RNG, 1 AOE. Recover from abnormal status (stone, paralysis, asleep, charm, confusion).

Heal Plus: 12 MP, 6 RNG, 1-5 AOE. Multiple characters recover HP.

Faith: 15 MP. Hearts are purified by God's grace, and the undead that are about to revive are banished.

Tranquilize: 15 MP, Negates support/fear effects.

Full Heal: 18 MP, 1 RNG, 1 AOE. Recovers target's HP fully.

Resurrection: 25 MP. The soul is returned by prayer.

Exorcism: 25 MP, 5 RNG, 1-5 AOE. Banishes undead (can'tresurrect). Spell does not affect undead that are reviving. AOE broadens as user's INT goes up.

Divine Radiance: 30 MP, 7 RNG, 1 AOE. Delivers massive damage.

Ignis Fatuus: 35 MP, 5 RNG, 13 AOE, 55 POW. Summons Ignis Fatuus, the spirit of light. Number of summons depends on user's INT.

 

Bane Magic

Fluid Magic: 8 MP, 7 RNG, 1 AOE. Transfers MP to ally.

Nightmare: 8 MP, 7 RNG, 1 AOE, 20 POW. Foe drifts into unconsciousness and suffers from malignant visions.

Cursed Existence: 15 MP. The undead are immediately resurrected by the evil god, Asmodee.

Enfeeble: 15 MP, 4 RNG, 1 AOE. Absorbs HP.

Brain Sap: 15 MP, 4 RNG, 1 AOE. Absorbs MP.

Fiend's Grip: 18 MP, 6 RNG, 1-5 AOE. Damages foesby the hand of an evil spirit. AOE broadens as user's INT goes up.

Necromancy: 25 MP. When cast before battle's end, revives dead characters as undead.

Time Flux: 25 MP, 6 RNG, 1 AOE. Allows a second turn.

 

 

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