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Classes - Tactics Orge: The Knight of Lodis

If you're a fan of Tactics Ogre: The Knight of Lodis, you might be curious about the different Classes available in the game. Luckily, we've compiled a list of all the classes, complete with their stats and abilities. Whether you're a seasoned player or a newcomer to the game, this information can be incredibly useful as you plan your strategy. And if you're looking for more information about Emblems, Items, Spells, or Weapons, you can easily find links to those pages as well. So let's dive into the world of Tactics Ogre and explore all the classes it has to offer!

 

Tactics Orge: The Knight of Lodis Lists
- Classes
- Emblems
- Items
- Spells
- Weapons

 

Ninja
Requirements: 36 STR, 37 AGI
Best Weapon: Katana
Highly trained spies who act under a veil of secrecy. Ninjas are experts in martial arts and can cast low level spells. They can move up to 3 steps up or 4 steps down and can walk unrestricted on water.

Archer
Requirements: 37 AGI
Best Weapon: Bow
Skilled rear support characters who excel at shooting arrows. Useful in many situations.

Wizard
Requirements: 16 MP, 26 INT, ALI-N/C
Best Weapon: Staff
Wizards typically attack from a distance using magic and are not very good at hand-to-hand combat. They are most effective at the rear, supporting the troops and using lower level attack spells.

Cleric
Requirements: 18 MP, 28 INT, ALI-L/N
Clerics rely on God for strength, miraculously healing comrades and helping lost souls to return to heaven. One of the few classes that can use healing spells.

Knight
Requirements: 51 STR, 53 AGI, ALI-L/N, Knight's Certificate Emblem
Best Weapon: Sword, Thrusting Sword
Knights display unwavering courage and value courtesy, honor, and pride. They surpass normal soldiers in ability and can cast certain spells of virtue.

Priest
Requirements: 76 MP, 96 INT, ALI-L/N
Best Weapon: Staffs
Priests are trained in the use of higher level spells of virtue. Only this class can cast Resurrection, a spell that retrieves the souls of the dead and revives their flesh.

Sword Master
Requirements: 95 STR, 111 AGI, Book of Initiation Emblem
Best Weapon: Sword, Katana
Swordmasters can swiftly strike down opponents with blindingly fast sword-handling, and they can also use support spells.

Dragoon
Requirements: 215 HP, 109 STR, 94 AGI, ALI-N/C, Dragon's Scale Emblem
Best Weapon: Sword, Spear
Also known as dragon slayers, these powerful male warriors can overwhelm dragons, or any creature, for that matter. They can only use missile type spells.

Warlock
Requirements: 78 MP, 90 STR, 76 INT, ALI-L/C, The Pen and the Sword Emblem
Best Weapon: Sword
A male spellcaster, deceivingly harmless in appearance, who in reality manipulates awesome magical power. A Warlock can fight bravely at the front lines or sustain the troops with support spells from the rear.

Beast Tamer
Requirements: 142 HP, 34 STR, No more than 1 beast killed.
Best Weapon: Whip
Best Tamers are among the few humans that magic beasts such as Griffins will open their hearts to. These make warriors enhance magic beasts' power when they are in close proximity.

High Priest
Requirements: Rictor Only
Best Weapon: Thrusting Sword
High-ranking priests who have dedicated themselves absolutely to the teachings of the god Filarh, from whom they receive protection. High Priests can use all spells of virtue, plus some recovery and attack spells.

Summoner
Requirements: 63 MP, 100 STR, 88 INT, Elrik only, The Pen and the Sword Emblem
Best Weapon: Staffs
By meticulously researching spells, Summoners can call on the power of many entities, including spirits and demons. They can use all elemental and summon spells.

Valkyrie
Requirements: 48 STR, 41 INT, ALI-L/N, Lancer Emblem
Best Weapon: Spear
Valkyries are versatile female warriors who fight well both on land and water. They supplement their physical abilities with low level attack magic. Their gallant attitudes give comrades courage.

Siren
Requirements: 60 MP, 60 INT, Philosopher's Stone Emblem
Best Weapon: Fan
A stunningly beautiful spellcaster that is well acquainted with all kinds of powerful attack spells. Her INT and MP increase faster than a Wizard's.

Witch
Requirements: 38 MP, 3 INT, ALI-N/C
Best Weapon: Staffs
Witches specialize in using supportive spells such as Ray of Paralysis. They do not have strong attack spells and make poor fighters. A Witch's beauty may be her strongest weapon.

Dragon Tamer
Requirements: 140 HP, 14 MP, No more than 1 dragon killed.
Best Weapon: Thrusting Sword
Dragon Tamers handle dragons gently and will enhance the power of any dragons within the range of 3 panels. This female class can cast missile type magic and are unforgiving to those that would hurt a dragon.

Sorceress
Requirements: Cybil only
Best Weapon: Fan
Beautiful, solitary, and wise, a Sorceress is experienced in casting elemental and high level bane spells.

Shaman
Requirements: 54 MP, 70 INT, Euphaine only, Philosopher's Stone Emblem
Best Weapon: Staffs
One who can hear the voices of spirits that dwell in nature. Shaman are born with the ability to use elemental and summon spells.

Witch (heart)
Requirements: Same as witch, only Deneb.
A Witch and The Witch, Deneb, are totally different, as different as a pumpkin and a squash! Do you understand how different they are.

Hawkman
Best Weapon: Hammer
These violent, winged fighters crave battle. They live much longer than humans, but maintain a youthful appearance. Because of their wings, terrain is not a factor.

Mermaid
Best Weapon: Spear
A demi-human whose upper body is human and lower body is fish. Mermaids live in the sea and can swim competently. Echoing from craggy shorelines, their voices can revitalize listeners.

Fairy
Best Weapon: Bow
Tiny, flying demi-humans. Though they are not very impressive at fighting, Fairies make cue mascots on the battlefield.

Giant
Giants, while not intelligent enough to equip weapons, can swing their arms like logs and their fists like rocks to wreck havoc among the enemy.

Angel Knight
Requirements: HP 215, MP 66, STR 89, INT 91, AGI 88, ALI-L, Archangel's Feather Emblem
Best Weapon: Thrusting Sword
Only a seasoned warrior with a pure heart can transmigrate to become an Angel Knight. These flying characters have the ability to cast spells of virtue.

Lich
Requirements: MP 118, INT 134, ALI-C
Best Weapon: Staffs

Ghost
Requirements: Necromancy cast on fallen human ally.
Best Weapon: none
An undead character whose soul exists outside of a physical body. Ghosts are unaffected by physical attacks. They can use low level bane spells, and though they may run out of HP, they will resurrect after a certain amount of time.

Dragon Zombie
Requirements: Necromancy cast on fallen dragon ally.
A dragon that's been revived after death. Terrifying and violent, Dragon Zombies attack using venom. They will also resurrect after being slain in battle.

Griffin: A magical winged beast with the body of a lion and the head of an eagle. Though Griffins' attack power is not high, they have a unique attack, Windstorm, that draws on the power of their wings. They are unaffected by terrain type.

Cockatrice: A magical beast with the body of a chicken, a snake's tail, and scales. Since Cockatrices can fly, they're unaffected by terrain type. Their Petrifying Breath turns foes into stone.

Octopus: A gigantic Octopus that is extremely powerful in water, but less effective on land. It's difficult to dodge their 8-legged assault.

Cerberus: A mythical, two-headed, four-legged canine whose Breath can put foes to sleep.

Dragon Classes: Dragons are very high in defense and attack power, but are extremely slow, with snail-like movement. They come in a variety of elements, each with different powers. Upgrading them is a bit tricky, and is covered in the Hints and Tips section.

Thunder Dragon
Requirements: Wind element
A dragon with the wind element. Thunder Dragons paralyze foes with their Thunder Breath and have no equals in physical battle. Their STR and HP increase at an astounding rate.

Red Dragon
Requirements: Fire element
A dragon with the fire element. Fire Dragons confuse enemies with their Fire Breath and have no equals in physical battle. Their STR and HP increase at an astounding rate.

Blue Dragon
Requirements: Water element
Relying on the water element, Blue Dragons use their Cold Breath to put enemies to sleep. Their strength is unmatched and their HP increase at an astounding rate.

Mushus
Requirements: HP 259, STR 130, AGI 69, ALI-L
A dragon with silver-white scales. On the snowy plains, Mushus inspires awe with its dignified bearing. Its breath has the power of its element.

Naga
Requirements: HP 259, STR 130, AGI 69, ALI-N
A dragon with golden scales, Naga parades its distinctive appearances most often near the waterfront, its preferred surroundings. Its breath has the power of its element.

Vrtra
Requirements: HP 259, STR 130, AGI 69, ALI-C
An evil dragon with pitch black scales, Vrtra inspires fear with its daunting wings. Its breath has the power of its element.

Gorgon
Best Weapon: Bow
A monster with a snake-like body and snakes protruding from its head. Gorgons have the power to petrify enemies. Don't forget to equip a shield when facing them.

Gremlin
Best Weapon: Bow
Small flying demons with evil blood flowing through their veins. Contrary to their appearance, they are friendly and playful, just like mischievous little kids.

Lesser Daemon
Best Weapon: Axe, Hammer
Evil warriors that are loyal only to their own desires. Lesser Daemons are not as powerful as other daemons and can only use lower level bane spells. They are about as intelligent as humans.

Esquire
Best Weapon: Spear
A servant of Naris Batraal, this knight is a master of the spear, which he proudly uses to salute his lord.

Duke Knight
Best Weapon: Sword
Abilities: All Magic
A Knight that serves and defends the family of the Duke of Rananculus. Duke Knights are loyal retainers and well acquainted with both sword technique and spellcasting. They cannot be persuaded.

Swordmaster (Margret)
Best Weapon: Sword
Abilities: Magic, Atropos special technique
Because of her rare talent with the sword, she has been educated in even the most coveted sword techniques. A swordswoman like her only comes along once in a generation.

Venefica (Lethe)
Best Weapon: Staff
Abilities: All Magic
An intelligent and deceptive sorceress with a brazen attitude. It seems she only uses her power for her own gain.

Venefic (Cirvante)
Best Weapon: Staff
Abilities: All Magic, Summon Darkness ability
A deceptive, two-faced sorcerer who only acts in his own best interest. He is an intelligent and powerful foe.

Bandit
Best Weapon: Axe
An outlaw that attacks ships and plunders treasure. Many pirates operate near Ovis because of the area's flourishing sea trade.

Daemon
Best Weapon: Axe, Hammer
Abilities: Magic, Summon Darkness Ability
Denizens of the Netherworld that can be summoned by wizards. Their evil spirited nature, rather than their grotesque appearance, causes aversion.

General (Naris)
Best Weapon:
Axe
Abilities: Magic, Hell's Gate ability of darkness that steals souls.
The current lord of northern Ovis, Naris Batraal, has been proclaimed "Lord Protector" of Rananculus in honor of proclaimed "Lord Protector" of Rananculus in honor of his bravery.

 

 

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