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Magic Spells - Fire Emblem: The Sacred Stones

Welcome to the complete list of Magic Spells available in Fire Emblem: The Sacred Stones. Here, you'll find all the Anima Magic, Dark Magic, Light Magic, and Staff Magic available in the game, complete with detailed stats for each spell. If you're looking for Equipments or Items, please refer to the relevant pages using the links provided.

 

Fire Emblem: The Sacred Stones Lists
- Equipments
- Items
- Magic Spells

 

Anima Magic

Fire: Basic fire magic that deals moderate damage.

Thunder: Basic lightning magic that deals moderate damage.

Wind: Basic wind magic that deals moderate damage.

Excallibur: Speed +5. Effective vs. Monsters.

Alacalibur: Effective vs. Monsters. Cannot obtain normally.

Bolting: 1-2 Range.

Fimbulvetr: 1-2 Range.

 

Dark Magic

Flux: Basic dark magic that deals moderate damage.

Luna: Advanced dark magic that ignores enemy resistance.

Nosferatu: Dark magic that drains the enemy's HP and restores the user's HP.

Eclipse: Powerful dark magic that has a chance to instantly defeat the enemy.

Fenrir: 1-2 Range.

Gleipnir: 1-2 Range.

Naglfar: 1-2 Range.

 

Light Magic

Light: Basic light magic that deals moderate damage and has a chance to inflict the enemy with status conditions.

Divine: Advanced light magic that deals high damage and has a chance to inflict the enemy with status conditions.

Purge: Light magic that deals high damage and can hit enemies from a distance.

Aura: Powerful light magic that deals high damage and has a high critical hit rate.

Ivaldi: Legendary light magic that has a high critical hit rate and fully restores the HP of all allies in a large area.

Shine: 1-2 Range.

 

Staff Magic

Heal: Restores the HP of a single target.

Mend: Restores the HP of a single target with greater efficacy than Heal.

Physic: Restores the HP of a single target from a distance.

Recover: Restores a large amount of HP to a single target.

Restore: Removes any status conditions from a single target.

Silence: Prevents an enemy from using magic.

Sleep: Puts an enemy to sleep.

Torch: Illuminates a small area of the map.

Unlock: Unlocks doors and chests.

Barrier: Increases the resistance of a single target.

Berserk: Causes an enemy to attack their allies.

Fortify: Fully restores the HP of all allies in a large area and removes status conditions.

Rescue: Teleports a single ally to the caster's location.

Warp: Teleports a single ally to a designated location.

Hammerne: Fully repairs a single weapon or staff's durability.

Latona: Fully restores the HP of all allies in a large area and removes status conditions.

 

Return to Fire Emblem: The Sacred Stones Guides Index