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Equipments - Fire Emblem: The Sacred Stones

Looking for a complete list of Equipment available in Fire Emblem: The Sacred Stones? Look no further! On this page, you'll find detailed stats for all the Swords, Lances, Axes, Bows, and Armor in the game. For information on Items or Magic Spells, be sure to check out the relevant pages.

 

Fire Emblem: The Sacred Stones Lists
- Equipments
- Items
- Magic Spells

 

Swords

Audhulma: 18 Mt, 90 Hit, 5 Crit; A legendary sword that can only be wielded by certain characters. It restores the wielder's HP each turn.

Brave Sword: 12 Mt, 75 Hit; A sword that allows the wielder to attack twice when initiating combat.

Falchion: 9 Mt, 90 Hit; A sword that can only be wielded by certain characters. It is effective against monsters and can deal bonus damage to dragons.

Iron Blade: 9 Mt, 75 Hi; A standard, basic sword.

Iron Sword: 5 Mt, 90 Hit; A standard, basic sword.

Killing Edge: 8 Mt, 75 Hit, 30 Crit; A sword that has high critical hit rate.

Lancereaver: 8 Mt, 75 Hit; A sword that is effective against lances.

Light Brand: 7 Mt, 80 Hit; A sword that can be used as both a sword and a light magic tome.

Reginleif: 16 Mt, 85 Hi; A sword that can only be wielded by certain characters. It has a range of 1-2 and increases the wielder's strength and skill.

Runesword: 10 Mt, 70 Hit; A sword that can be used as both a sword and a dark magic tome.

Shamshir: 7 Mt, 95 Hit, 15 Crit; A sword that has higher accuracy and critical hit rate at the cost of lower damage.

Sieglinde: 14 Mt, 85 Hit; A sword that can only be wielded by certain characters. It increases the wielder's strength and magic.

Silver Blade: 12 Mt, 80 Hit; A powerful sword with high accuracy.

Silver Sword: 8 Mt, 95 Hit; A powerful sword with high accuracy.

 

Lances

Axereaver: 8 Mt, 75 Hit; A lance that is effective against axes.

Brave Lance: 10 Mt, 75 Hit; A lance that allows the wielder to attack twice when initiating combat.

Dragonpike: 10 Mt, 75 Hit; A lance that is effective against dragons.

Heavy Spear: 9 Mt, 75 Hit; A lance that is effective against armored units.

Iron Lance: 6 Mt, 90 Hit; A standard, basic lance.

Javelin: 6 Mt, 65 Hit; A lance that can be thrown at enemies from 1-2 spaces away.

Killer Lance: 9 Mt, 75 Hit, 25 Crit; A lance that has high critical hit

Reginleif: 16 Mt, 85 Hit; A lance that can only be wielded by certain characters. It has a range of 1-2 and increases the wielder's strength and skill.

Short Spear: 8 Mt, 75 Hit, 0 Crit; A lance that can be thrown at enemies from 1-2 spaces away.

Siegmund: 14 Mt, 85 Hit; A lance that can only be wielded by certain characters. It increases the wielder's strength and speed.

Silver Lance: 10 Mt, 80 Hit; A powerful lance with high accuracy.

Spear: 8 Mt, 70 Hit; A standard, basic lance.

 

Axes

Battle Axe: 10 Mt, 65 Hit; A standard, basic axe.

Brave Axe: 14 Mt, 65 Hit; An axe that allows the wielder to attack twice when initiating combat.

Devil Axe: 18 Mt, 50 Hit, 100 Crit; An axe that deals heavy damage but also has a chance to damage the wielder instead.

Halberd: 12 Mt, 60 Hit; An axe that is effective against lances.

Hammer: 12 Mt, 60 Hit; An axe that is effective against armored units.

Hand Axe: 7 Mt, 60 Hit; An axe that can be thrown at enemies from 1-2 spaces away.

Iron Axe: 8 Mt, 75 Hit; A standard, basic axe.

Killer Axe: 11 Mt, 65 Hit, 30 Crit; An axe that has high critical hit rate.

Poison Axe: 10 Mt, 60 Hit; An axe that has a chance to poison the target.

Swordreaver: 8 Mt, 75 Hit; An axe that is effective against swords.

Tomahawk: 13 Mt, 55 Hit; An axe that can be thrown at enemies from 1-2 spaces away.

Wolf Beil: 12 Mt, 60 Hit; An axe that can only be wielded by certain characters. It is effective against cavalry and armored units.

Hand of Frelia: 17 Mt, 65 Hit; An axe that can only be wielded by certain characters. It increases the wielder's strength and defense.

Garm: 20 Mt, 80 Hit; An axe that can only be wielded by certain characters. It increases the wielder's strength and speed.

 

Bows

Brave Bow: 8 Mt, 75 Hit; A bow that allows the wielder to attack twice when initiating combat.

Iron Bow: 4 Mt, 85 Hit; A standard, basic bow.

Killer Bow: 7 Mt, 75 Hit, 30 Crit; A bow that has high critical hit rate.

Longbow: 7 Mt, 70 Hit; A bow that can attack enemies from 2 spaces away.

Nidhogg: 14 Mt, 75 Hit; A bow that can only be wielded by certain characters. It increases the wielder's skill and resistance.

Poison Bow: 4 Mt, 70 Hit; A bow that has a chance to poison the target.

Short Bow: 5 Mt, 80 Hit; A bow that can attack enemies from 1 space away.

Silver Bow: 7 Mt, 80 Hit; A powerful bow with high accuracy.

Steel Bow: 6 Mt, 75 Hit; A bow that has higher power and weight than an Iron Bow.

Rolf's Bow: 7 Mt, 80 Hit; A bow that can only be wielded by certain characters. It increases the wielder's strength and skill.

 

Armors

Iron Armor: Basic armor with high defense.

Steel Armor: Heavy armor with even higher defense than Iron Armor.

Silver Armor: Expensive armor with very high defense, but also very heavy.

Knight Crest: A crest that promotes certain units to knights or generals.

Ocean Seal: A seal that promotes certain units to pirates or berserkers.

Hero Crest: A crest that promotes certain units to heroes or warriors.

Barrier Ring: Boosts a unit's resistance.

Goddess Icon: Increases a unit's luck.

Hoplon Guard: A shield that grants its wielder extra defense.

Iron Shield: A standard, basic shield.

Silver Shield: A powerful shield that grants its wielder extra defense.

 

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