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Weapons - Boktai 2: Solar Boy Django

If you're playing Boktai 2: Solar Boy Django and want to know about all the different Weapons available in the game, you're in the right place. This page includes a list of all the different kinds of weapons you can find in the game, along with their corresponding stats. If you're looking for Items, you can follow the links below.

 

Boktai 2: Solar Boy Django Lists
- Items
- Weapons

 

Gradius: 5 Base Power.

Short Sword: 10 Base Power.

Broadsword: 16 Base Power.

Long Sword: 21 Base Power.

Dull Blade: 1 Base Power; 10% chance to ignore defense power.

Zweihander: 25 Base Power; 10% chance for +10 bonus damage.

Flameberge: 30 Base Power; +10 bonus damage with the Flame enchantment.

Claymore: 34 Base Power; 10% chance for +10 bonus damage.

Magic Sword: 39 Base Power; Reduces energy cost by 20% for Enchantment Attacks.

Katana: 34 Base Power; Increases attack power by Agility ÷ 8.

Bastard Sword: 43 Base Power; Increase damage by [number of similar enemies defeated] ÷ 64.

Great Sword: 48 Base Power; Weapons break more slowly.

Bushido Sword: 42 Base Power; Increases attack power as Life diminishes.

Blood Sword: 57 Base Power; - 1 Life when defeating an enemy. +1 Life when defeating an enemy.

Muramasa: 52 Base Power; Increases attack power by Agility ÷ 8.

Vorpal Sword: 61 Base Power; Increases attack power during abnormal status.

Solar Sword: 66 Base Power; Increases attack power based on sunlight.

Sword of Darkness: Increases attack power by 10 at night.

Gram: 70 Base Power; N/A.

Astro Sword: 6 Base Power; Uses Solar Station energy for Enchantment Attacks.

Otenko Sword: N/A.

 

Spears

Short Spear: 8 Base Power.

Glaive: 15 Base Power.

Long Spear: 20 Base Power.

Lance: 25 Base Power.

Quarter Staff: 4 Base Power; Randomly nullifies defense power.

Corsesca: 30 Base Power; Randomly paralyzes enemies.

Fire Paw: 35 Base Power; Increases damage with the Flame property.

Bardiche: 40 Base Power; Reduces damage to weapons.

Ice Glaive: 45 Base Power; Increases damage with the Frost property.

Rune Glaive: 40 Base Power; Increases attack power based on Spirit.

Partizan: 50 Base Power; When it trust, it has a 1/10 chances of paralyzes enemies it touches.

Thunder Spear: 55 Base Power; Increases damage with the Cloud property.

Blood Spear: 60 Base Power; -1 Life when defeating an enemy. +1 Life when defeating an enemy.

Grand Lance: 65 Base Power; Increases damage with the Earth property.

Rune Spear: 60 Base Power; Increases attack power based on Spirit.

Halberd: 70 Base Power; Increases attack power based on Energy.

White Queen: 75 Base Power; Increases attack power based on sunlight.

Black Queen: 75 Base Power; Increases attack power at night.

Gungnir: 80 Base Power; N/A.

Astro Spear: 6 Base Power; Uses Solar Station energy directly for Enchantment Attacks.

 

Hammer

Club: 11 Base Power.

Hammer: 18 Base Power.

Mace: 24 Base Power.

Flail: 29 Base Power.

Pounder: 7 Base Power; Randomly nullifies defense power.

Axe: 35 Base Power; Increases damage to beast monsters.

Maul: 40 Base Power; Increases damage to material monsters.

Silver Mace: 46 Base Power; Increase damage to phantom monsters.

Silver Flail: 51 Base Power; Increases damage to Undead monsters.

Heavy Mace: 46 Base Power; Increases attack power based on Vitality.

Battle Axe: 57 Base Power; Increases damage depending on the number of enemies defeated.

War Hammer: 62 Base Power; Reduces damage to weapons.

Bloody Mace: 68 Base Power; - 1 Life when defeating an enemy. +1 Life when defeating an enemy.

Morning Star: 73 Base Power; Increases damage to immortals.

Heavy Axe: 68 Base Power; Increases attack power based on Vitality.

Earth Shaker: 79 Base Power; Increases attack power based on Life.

Daybreak: 84 Base Power; Increases attack power based on Sunlight.

Twilight: 84 Base Power; Increases attack power at Night.

Mjollnir: 90 Base Power.

Astro Hammer: 6 Base Power; Uses Solar Station energy directly for Enchantment Attacks.

 

Fist/Gun

Gun Del Sol: 75-140 Base Power; Increases attack power based on sunlight.

Gun Del Hell: 80 Base Power; Increases attack power at night.

Megabuster: 85 Base Power; Decreases attack power as Life diminishes.

Fist: Power based on Skill and Strength.

 

 

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