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Bosses - Super Mario RPG: Legend of the Seven Stars

On this page, you'll find a comprehensive list of all Bosses in Super Mario RPG: Legend of the Seven Stars. It provides an extensive inventory of the available bosses in the game, accompanied by their corresponding abilities. If you're interested in Armors, Enemies, Enemy Attacks, Items or Weapons, simply click on the provided links below to access their respective pages instead.

 

Super Mario RPG: Legend of the Seven Stars Lists
- Armors
- Bosses
- Enemies
- Enemy Attacks
- Items
- Weapons

 

Hammer Bro
HP: 50
Attack: 6
Defense: 13
Note Attacks: Hammer Time and Valor Up
This fight can be difficult if you haven't gotten the hang of timed hits yet. If you aren't too sure of your ability for timed hits, Mario should be level 3 for this fight. If you are good with timed hits you should be fine with Mario at level 2. The best strategy for the Hammer Bros is to one Jump and one normal attack on each of them. Alternate these attacks, because Hammer Bro's defense is raised a ton when he uses Valor Up.

Crono
HP: 320
Attack: 25
Defense: 25
Note Attacks: Bomb and Weird Mushroom
Croco can be a problem if you aren't leveled enough. Mallow should be at least level 3 for this fight, otherwise Croco's Bomb attack could kill Mallow in one hit. When the battle starts have Mario use Fire Orb, this will deal upwards of 60 damage and make Croco lose his turn. Mallow won't be doing a lot of damage this fight, but his job is to heal with his move HP Rain. When Croco is at about 30% HP he will use a Weird Mushroom to recover 60 HP, but you get two free attacks when he does this, take advantage of it with another Fire Orb attack.

Mack
HP: 480
Attack: 22
Defense: 25
Note Attacks: Flame Wall and Flame
Mack will summon four Shysters at the beginning of the fight. If Mallow's Magic Attack is high enough at this point then a single Thunderbolt will kill all the Shysters as well as deal a fair amount of damage to Mack. After destroying the Shysters, Mack will start using Flame and Flame Wall. Keep an eye on your HP, use Mushrooms or HP Rain when necessary. When Mack is low on HP he will re-summon the Shysters. If you have enough power to kill them all with one Thunderbolt, Mack will continue to summon Shysters over and over again this way until he dies. If you can't kill all the Shysters in one hit, then Mack will temporarily run away until all of the Shysters are defeated.

Belome
HP: 500
Attack: 30
Defense: 25
Note Attacks: S'Crow Funk, Sleep-Sauce and Eat Mallow.
Belome will try to eat Mallow on the first turn of the battle and every third once Mallow is back out again. A count is kept as you attack Belome, increasing one point for basic attacks and two points for special attacks. Belome will spit out Mallow if attacked when the counter is at two points or higher.

Bowyer
HP: 720
Attack: 50
Defense: 40
Note Attacks: Disable Y, X, A. G'Night, Lightning Orb and Bolt.
Bowyer will track your battle actions and attempt to disable the button corresponding to the most used type of action. He does this using a point system where normal attacks are worth 4 points, special attacks are worth 2 points and items are worth 1 point. He will check the counter every even turn, disabling the attack command if the counter is at least 16, the special attack if the counter is at least 6 and items otherwise.

Croco (2nd Fight)
HP: 750
Attack: 30
Defense: 50
Note Attacks: Bomb and Chop
When Croco has less than 400 HP left he will take all of your items away for the rest of the fight. Once Croco has stolen your items he will start using the powerful move Chomp. If you lose Mallow then you will likely lose the fight, you need HP Rain to win. Use normal attacks and HP Rain as necessary. You will need to land a lot of defensive timed hits in this fight.

Punchinello
HP: 1200
Attack: 60
Defense: 42
Note Attacks: Sand Storm and Will-O-Wisp
Punchinello will begin the fight by throwing out four Micro Bombs. These are smaller versions of Bob-Ombs. Once you have taken off about a third of his HP he will summon four regular Bob-Ombs instead. Then after you take out another third of his HP he will send out Mezzo Bombs. Mezzo Bombs do heavy amounts of damage even through a timed defensive hit, luckily he only sends out three at a time instead of four. Keep in mind that the bombs will not always attack when they are summoned. All types of bob-ombs will counter-attack instantly if you use fire based attacks.

Apprentice
HP: 120
Attack: 50
Defense: 50
Note Attacks: Bolt, Static E and Gunk Ball.

Booster
HP: 800
Attack: 75
Defense: 55
Note Attacks: Spritz Bomb and Loco Express
Booster will hang back until the apprentices have been defeated. Booster will only use Spritz Bomb and Loco Express if his HP is bellow 500.

Knife Guy
HP: 700
Attack: 70
Defense: 55
Note Attacks: Crystal and Blizzard
This fight looks hard at first, but a few good moves in the first few turns will turn the tables on your side. Mario, Bowser and Mallow is the best combination for this fight. Start off your first turn with Bowser using Terrorize and Mario using a fire attack on Knife Guy. Terrorize will frighten Knife Guy and Grate Guy giving you double damage for a few turns. Every once in a while, Knife Guy and Grate Guy will combine and start using Blizzard and Meteor Blast. Use Froggie Drinks or Elixers if needed when they combine. Focus on Knife Guy first, after a Terrorize he should be gone in a few turns. Grate Guy is easy pickings after Knife Guy is defeated.

Grate Guy
HP: 900
Attack: 60
Defense: 40
Note Attacks: Echofinder, Sleep and Meteor Blast.
This fight looks hard at first, but a few good moves in the first few turns will turn the tables on your side. Mario, Bowser and Mallow is the best combination for this fight. Start off your first turn with Bowser using Terrorize and Mario using a fire attack on Knife Guy. Terrorize will frighten Knife Guy and Grate Guy giving you double damage for a few turns. Every once in a while, Knife Guy and Grate Guy will combine and start using Blizzard and Meteor Blast. Use Froggie Drinks or Elixers if needed when they combine. Focus on Knife Guy first, after a Terrorize he should be gone in a few turns. Grate Guy is easy pickings after Knife Guy is defeated.

Bundt
HP: 900
Attack: 65
Defense: 10
Note Attacks: Lullaby, Drain Beam and Diamond Saw.
Mario, Mallow and Geno are recommended for this fight. The fight begins with Torte and Apprentice trying to defend the cake, Bundt and Raspberry. Torte and Apprentice are invulnerable so attack Bundt instead. When you attack it enough times Torte and Apprentice will flee because they finally realized that the cake is alive. When this happens the five candles on top of Bundt will light up. To defeat Bundt you must put out the candles. Every time you attack you put out one candle; one candle will regenerate every turn. Once all the candles are out then one more attack will destroy Bundt and then you can attack Raspberry. Ideally you can destroy Bundt in three turns, but that isn't so easy. Raspberry has a nasty habit of using Sand Storm often, which will wreck your team if you don't have any Fearless Pins. Keep some Froggie Drinks handy, you will need them because if you have two party members down at the same time before Bundt is destroyed, your chances of survival are slim. After you destroy Bundt you can attack Raspberry who isn't a huge threat by himself. Just beware of the occasional White Beam from here on out and you will come out victorious.

Raspberry
HP: 600
Attack: 70
Defense: 20
Note Attacks: Sand Storm and White Beam
Mario, Mallow and Geno are recommended for this fight. The fight begins with Torte and Apprentice trying to defend the cake, Bundt and Raspberry. Torte and Apprentice are invulnerable so attack Bundt instead. When you attack it enough times Torte and Apprentice will flee because they finally realized that the cake is alive. When this happens the five candles on top of Bundt will light up. To defeat Bundt you must put out the candles. Every time you attack you put out one candle; one candle will regenerate every turn. Once all the candles are out then one more attack will destroy Bundt and then you can attack Raspberry. Ideally you can destroy Bundt in three turns, but that isn't so easy. Raspberry has a nasty habit of using Sand Storm often, which will wreck your team if you don't have any Fearless Pins. Keep some Froggie Drinks handy, you will need them because if you have two party members down at the same time before Bundt is destroyed, your chances of survival are slim. After you destroy Bundt you can attack Raspberry who isn't a huge threat by himself. Just beware of the occasional White Beam from here on out and you will come out victorious.

King Calamari
HP: 800
Attack: 100
Defense: 80
Note Attacks: Gunk shot, Drain Beam and Venom Blast
Mario and Toadstool are recommended for this fight. The third slot is up to you. The fight begins with you fighting against two Left Tentacles and one Right Tentacles. Toadstool's Group Hug will be of major help here to remove all the fear that will be passed around. Focus on the Left Tentacles first, use Mario's Super Flame if you want to deal a lot of damage. Otherwise just use regular attacks and Group Hug when needed. After the first wave of tentacles you will be up against two Right Tentacles and one Left Tentacle. Follow the same strategy for this second part. The final part of the battle will be against a Left and Right Tentacle and King Calamari. Deal with the tentacles first then focus on King Calamari. Follow the same strategy as before and you should have little problem.

Tentacle (Right)
HP: 200
Attack: 87
Defense: 70
Note Attacks: Steal Character
Mario and Toadstool are recommended for this fight. The third slot is up to you. The fight begins with you fighting against two Left Tentacles and one Right Tentacles. Toadstool's Group Hug will be of major help here to remove all the fear that will be passed around. Focus on the Left Tentacles first, use Mario's Super Flame if you want to deal a lot of damage. Otherwise just use regular attacks and Group Hug when needed. After the first wave of tentacles you will be up against two Right Tentacles and one Left Tentacle. Follow the same strategy for this second part. The final part of the battle will be against a Left and Right Tentacle and King Calamari. Deal with the tentacles first then focus on King Calamari. Follow the same strategy as before and you should have little problem.

Tentacles (Left)
HP: 800
Attack: 82
Defense: 50
Note Attacks: Gunk shot, Drain Beam and Venom Blast
Mario and Toadstool are recommended for this fight. The third slot is up to you. The fight begins with you fighting against two Left Tentacles and one Right Tentacles. Toadstool's Group Hug will be of major help here to remove all the fear that will be passed around. Focus on the Left Tentacles first, use Mario's Super Flame if you want to deal a lot of damage. Otherwise just use regular attacks and Group Hug when needed. After the first wave of tentacles you will be up against two Right Tentacles and one Left Tentacle. Follow the same strategy for this second part. The final part of the battle will be against a Left and Right Tentacle and King Calamari. Deal with the tentacles first then focus on King Calamari. Follow the same strategy as before and you should have little problem.

Jonathan "Johnny" Jones
HP: 820
Attack: 85
Defense: 80
Note Attacks: Blizzard, Crystal, Will-O-Wisp, Get Tough and Skewer.
Mario, Geno and Toadstool are recommended for this fight. Begin the fight by using Geno Boost on Mario. Then use attacks and Group Hug as needed. Johnny will summon four Bandana Blue to start off the fight. Bandana Blue have 150 HP, but they can do a fair amount of damage. They can become a real pain if you still aren't spot on with defensive hits. There's two ways you can go about this battle. If you choose to defeat the Bandana Blues then Johnny will start using special move. Don't worry, his Magic Attack isn't high. Once you get him to bellow 400 HP he will use the move Get Tough. If you defeated all of the Bandana Blue at this point, Johnny will call out Mario for a 1v1 fight. If you kept at least one of the Bandana Blue alive, the battle will stay the same. If you are good with defense go with the second option, just follow the beginning strategy. If you chose to go 1v1, this is where the Geno Boost comes in handy. Carry plenty of Mid Mushrooms so Mario can heal in this fight.

Yaridovich/Yaridovich (Mirage)
HP: 1500/500
Attack: 125/100
Defense: 85/40
Note Attacks: Water and Mirage Attack.
Mario, Mallow and Toadstool are recommended for this fight. This is one of the hardest battles in the game. Water Blast will destroy your team if you are not high enough level. If Toadstool can't survive a Water Blast then you are not ready for this fight. Toadstool will play the role of healer in this fight. Almost every move she does will have to be Group Hug. Mario should just do normal attacks and use Maple Syrups when necessary. Mallow will be your main attacker, using moves like Shocker. If you make one mistake in this fight it could cost you the entire battle. You must keep an eye on your FP. Kerokero Colas could save you if you make a mistake, but there are no guarantees. Yaridovich has many other special attacks, all of which do high damage. Every once in a while Yaridovich will use his Mirage Attack. From this point they will start using physical attacks and a wider arrange of special attacks. You won't see Water Blast used when he has a Mirage up. Take out the Mirage as quickly as you can so you don't have to deal with two threats. If the battle goes on for long enough Yaridovich will run out of FP and start losing turns. Lay waste to him if the battle gets to that point.

Belome (2nd Fight)
HP: 1200
Attack: 120
Defense: 80
Note Attacks: Clone, Aurora Beam and Light Beam.
What to use against Belome this time is debatable. Whatever you choose could be used against you. Toadstool can recover, Mallow has strong magic attack, Bowser has high attack and defense, Geno has high Magic Attack and Attack, and Mario is just average. Pick your poison. Ideally you would want Belome to clone Mario twice because he's the least threatening clone. If Mallow, Bowser or Toadstool are cloned you should kill them immediately. Mallow Clone has Electroshock which is a high damage magic attack. Bowser Clone will rip through your defense and Toadstool 2 will recover Belome. Bring Wake Up Pins! Aurora Beam will make this fight extremely difficult if none of your characters have protection against sleep. At the very least you should have one character wear a Wake Up Pin and use Freshen Ups. For a general strategy: defeat the threatening clones then focus on Belome.

Megasmilax
HP: 1000
Attack: 140
Defense: 80
Note Attacks: Petal Blast, Pollen Nap and Flame Wall.
Mario and Toadstool are recommended, third slot doesn't matter too much. The fight will start off against one Smilax. After defeating that two more Smilax will appear, then three will appear. This first part isn't very hard at all. Just attack and recover as needed. When you defeat the three Smilaxes, Megasmilax along with two Smilaxes will appear. Megasmilax will open with Petal Blast; at the very least you want Toadstool to be protected from Petal Blast so she can Group Hug everyone back. You could also just give everyone a Trueform Pin. Beware of Megasmilax's normal attack, it's hard to see it coming and does a lot of damage when you miss the defensive timed hit.

Smilax
HP: 200
Attack: 100
Defense: 80
Mario and Toadstool are recommended, third slot doesn't matter too much. The fight will start off against one Smilax. After defeating that two more Smilax will appear, then three will appear. This first part isn't very hard at all. Just attack and recover as needed. When you defeat the three Smilaxes, Megasmilax along with two Smilaxes will appear. Megasmilax will open with Petal Blast; at the very least you want Toadstool to be protected from Petal Blast so she can Group Hug everyone back. You could also just give everyone a Trueform Pin. Beware of Megasmilax's normal attack, it's hard to see it coming and does a lot of damage when you miss the defensive timed hit.

Shelly
HP: 500
Attack: 0
Defense: 80
Mario, Toadstool and Bowser are recommended. The fight begins with a giant egg. The egg doesn't do anything, it just has 500 HP and Bird jumps out when you break the egg. Birdo has two attacks. A normal attack and Fire Egg, both of which do a lot of damage. The hardest part about this fight is surviving the attacks, Birdo can potentially attack twice in one turn. Toadstool should stay in defense position and heal when necessary. Mario and Bowser should do normal attacks. If you deflect a Fire Egg, immediately attack it to deal some good damage back to Birdo.

Birdo
HP: 777
Attack: 160
Defense: 130
Note Attacks: Fire Egg
Mario, Toadstool and Bowser are recommended. The fight begins with a giant egg. The egg doesn't do anything, it just has 500 HP and Bird jumps out when you break the egg. Birdo has two attacks. A normal attack and Fire Egg, both of which do a lot of damage. The hardest part about this fight is surviving the attacks, Birdo can potentially attack twice in one turn. Toadstool should stay in defense position and heal when necessary. Mario and Bowser should do normal attacks. If you deflect a Fire Egg, immediately attack it to deal some good damage back to Birdo.

Valentina
HP: 2000
Attack: 120
Defense: 80
Note Attacks: Solidity, Aurora Beam and Petal Blast
Mario, Bowser and Toadstool are recommended in this order. At the beginning of the fight Dodo will take off with your character in the middle and have a 1v1 fight, Bowser with this setup. Dodo will attack multiple times in a turn, so you need to nail those defensive timed hits. Buy some Mid Mushrooms for this fight, you're going to need it. Use Max Mushrooms if you have to. After dealing with Dodo, Mario and your third character (Toadstool in this case) will face off against Valentina. Valentina has a wide array of special attacks and quite a few of them deal status conditions as well. If you have a Safety Badge or Safety Ring, equip it to Toadstool. Otherwise give Mario a Trueform Pin and Toadstool a Wake Up Pin. Use Mario to attack and Toadstool to recover when necessary. Buy some Freshen Ups or Able Juices if you don't have the "Safety" items. After Valentina is bellow 1200 hp, Dodo will come back with your stolen character. Now you will fight against Dodo and Valentina. Focus on Dodo first then lay waste to Valentina with the same strategy as before.

Dodo
HP: 1000
Attack: 140
Defense: 100
Note Attacks: Multistrike, Flutterhush
Mario, Bowser and Toadstool are recommended in this order. At the beginning of the fight Dodo will take off with your character in the middle and have a 1v1 fight, Bowser with this setup. Dodo will attack multiple times in a turn, so you need to nail those defensive timed hits. Buy some Mid Mushrooms for this fight, you're going to need it. Use Max Mushrooms if you have to. After dealing with Dodo, Mario and your third character (Toadstool in this case) will face off against Valentina. Valentina has a wide array of special attacks and quite a few of them deal status conditions as well. If you have a Safety Badge or Safety Ring, equip it to Toadstool. Otherwise give Mario a Trueform Pin and Toadstool a Wake Up Pin. Use Mario to attack and Toadstool to recover when necessary. Buy some Freshen Ups or Able Juices if you don't have the "Safety" items. After Valentina is bellow 1200 hp, Dodo will come back with your stolen character. Now you will fight against Dodo and Valentina. Focus on Dodo first then lay waste to Valentina with the same strategy as before.

Craz Dragon
HP: 1400
Attack: 160
Defense: 100
Note Attacks: Summon Helios and Flame Wall
Mario, Mallow and Toadstool are recommended for this fight. First you will face off against Czar Dragon. The first thing you should do is use Toadstool's Mute on the dragon. If you are successful this first part will be a lot easier. When Czar Dragon is silenced he will only use normal attacks and Summon Helios. Use Mallow's Thunderbolt to take care of the Helios. Use Mallow's Psychopath every now and then to see how much HP Czar Dragon has. Make sure you use Group Hug right before you defeat him. When you defeat Czar Dragon, his skeleton Zombone will appear and immediately use Boulder. Boulder will kill your characters if you didn't use Group Hug on the turn or the turn before you defeated Czar Dragon. Zombone can be Muted but it's a lot harder to do it. Keep Toadstool in defense and use Group Hug as necessary. Zombone has a lot of other special attacks that can deal massive damage. The item Pure Water will deal 80 damage to Zombone, if you have any make Toadstool use them.

Zombone
HP: 1800
Attack: 190
Defense: 60
Note Attacks: Boulder and Water Blast
Mario, Mallow and Toadstool are recommended for this fight. First you will face off against Czar Dragon. The first thing you should do is use Toadstool's Mute on the dragon. If you are successful this first part will be a lot easier. When Czar Dragon is silenced he will only use normal attacks and Summon Helios. Use Mallow's Thunderbolt to take care of the Helios. Use Mallow's Psychopath every now and then to see how much HP Czar Dragon has. Make sure you use Group Hug right before you defeat him. When you defeat Czar Dragon, his skeleton Zombone will appear and immediately use Boulder. Boulder will kill your characters if you didn't use Group Hug on the turn or the turn before you defeated Czar Dragon. Zombone can be Muted but it's a lot harder to do it. Keep Toadstool in defense and use Group Hug as necessary. Zombone has a lot of other special attacks that can deal massive damage. The item Pure Water will deal 80 damage to Zombone, if you have any make Toadstool use them.

 

Axem Rangers

Axem Pink
HP: 400
Attack: 120
Defense: 80
Note Attacks: Petal Blast, Mega Recover
Mario, Bowser and Toadstool are recommended for this fight. This fight is very hard, you need to survive six attacks before you even get a chance to attack. Toadstool again should defend and recover as needed, Mario and Bowser will be the muscle.

Axem Black
HP: 550
Attack: 140
Defense: 120
Note Attacks: Spritz Bomb
Mario, Bowser and Toadstool are recommended for this fight. This fight is very hard, you need to survive six attacks before you even get a chance to attack. Toadstool again should defend and recover as needed, Mario and Bowser will be the muscle.

Axem Red
HP: 800
Attack: 150
Defense: 100
Note Attacks: Valor Up, Vigor Up
Mario, Bowser and Toadstool are recommended for this fight. This fight is very hard, you need to survive six attacks before you even get a chance to attack. Toadstool again should defend and recover as needed, Mario and Bowser will be the muscle.

Axem Yellow
HP: 600
Attack: 170
Defense: 130
Note Attacks: Body Slam
Mario, Bowser and Toadstool are recommended for this fight. This fight is very hard, you need to survive six attacks before you even get a chance to attack. Toadstool again should defend and recover as needed, Mario and Bowser will be the muscle.

Axem Green
HP: 450
Attack: 110
Defense: 60
Note Attacks: Static E, Solidify
Mario, Bowser and Toadstool are recommended for this fight. This fight is very hard, you need to survive six attacks before you even get a chance to attack. Toadstool again should defend and recover as needed, Mario and Bowser will be the muscle.

Axem Rangers (Blade)
HP: 999
Attack: 0
Defense: 100
Note Attacks: Breaker Beam
Mario, Bowser and Toadstool are recommended for this fight. This fight is very hard, you need to survive six attacks before you even get a chance to attack. Toadstool again should defend and recover as needed, Mario and Bowser will be the muscle.

 

 

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