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Spells - Arcana

This page provides a comprehensive list of Spells in the game Arcana. This page covers each Spell in the game along with their effects. If you're interested in exploring Cards, Items, Armors and Weapons, you can easily access their dedicated pages through the provided links below for more information and details.

Arcana Lists
- Armors
- Cards
- Items
- Spells
- Weapons

 

Accuracy Impair: 4 MP, Lowers enemy's Accuracy.

Accuracy Impair All: 7 MP, Lowers all enemies Accuracy.

Accuracy Increase All: 5 MP, All allies Attack Accuracy increased.

Attack Impair: 4 MP, Lowers Strength of enemy attack.

Attack Impair All: 7 MP, Lowers all enemies Attack Strength.

Attribute 1: 10 MP, Effective vs. Earth and Water.

Attribute 2: 15 MP, Effective vs. Earth and Fire.

Attribute 3: 20 MP, Effective vs. Water and Fire.

Attribute 4: 15 MP, Effective vs. Earth and Wind.

Attribute 5: 20 MP, Effective vs Water and Wind.

Attribute 6: 23 MP, Effective vs. Fire and Wind.

Attribute 7: 24 MP, Effective vs. Earth and Water and Fire.

Attribute 8: 24 MP, Effective vs. Earth and Water and Wind.

Attribute 9: 30 MP, Effective vs. Water and Fire and Wind.

Attribute 10: 30 MP, Effective vs. Water and Fire and Wind.

Attribute 11: 40 MP, Effective vs All.

Call Earth Spirit: 40 MP, Summons Earth Spirit.

Call Fire Spirit: 40 Mp, Summons Fire Spirit.

Call Water Spirit: 40 MP, Summons Water Spirit.

Call Wind Spirit: 40 MP, Summons Wind Spirit.

Change Attr to Earth: 4 Mp, Changes all Allies Element to Earth.

Change Attr to Fire: 4 Mp, Changes all Allies Element to Fire.

Change Attr to Water: 4 MP, Changes all Allies Element to Water.

Change Attr to Wind: 4 MP, Changes all Allies Element to Wind.

Chaos Wind: 25 MP, A powerful Wind sweeps enemies away.

Confuse: 10 MP, Prevents logical thinking in one enemy.

Confuse All: 20 MP, Confuse all enemies.

Defense Impair: 4 MP, Decreases an Enemy's Defense.

Defense Impair All: 10 MP, Decreases all Enemies Defense.

Destroy: 25 MP, Attempts to shock monsters to death.

Dodge All: 5 MP, Your Avoidance increased.

Entomb: 25 MP, Buries enemies.

Flame 1: 8 MP, All enemies attack by Fire.

Flame 2: 14 MP, All enemies attack by Fire.

Flame 3: 20 MP, All enemies attack by Fire.

Flee: 32 MP, A retreat to regroup.

Heal 1: 16 MP, Restores some HP.

Heal 2: 24 MP, Restores more HP.

Heal 3: 42 MP, Restores all HP.

Heal 1 All: 20 MP, Restores some HP to all allies.

Heal 2 All: 40 MP, Restores more HP to all allies.

Home: 8 MP, Can return to Town quickly.

HP Restore: 30 MP, Restores HP.

HP Restore All: 30 MP, Restores some HP to all in Party.

Lightning 1: 8 MP, All enemies attacked by Lightning.

Lightning 2: 14 MP, All enemies attacked by Lightning.

Lightning 3: 20 MP, All enemies attacked by Lightning.

Offense Impair: 4 MP, Decreased enemy's attack accuracy.

Offense Impair All: 7 MP, Decreased all enemies accuracy.

Paralyze: 13 MP, Paralyzes selected enemies.

Paralyze All: 23 MP, Paralyzes all enemies.

Petrify All: 23 MP, Turns all enemies to Stone.

Restoration of Spirit: 50 MP, Restores all your Spirits.

Restore All: 10 MP, Restores all enemies to original condition.

Ruinous Mission: 50 MP, Sacrifice spirit to deal Ultimate Damage.

Sleep: 10 MP, Puts selected enemy to sleep.

Sleep All: 20 MP, Puts all enemies to sleep.

Smash 1: 8 MP, All enemies attacked by Earth.

Smash 2: 14 MP, All enemies attacked by Earth.

Smash 3: 20 MP, All enemies attacked by Earth.

Stomp All: 5 Mp, All allies attack strength increased.

Unpetrify: 4 MP, Reverses an enemy Petrify spell.

Wall All: 5 MP, Defense of all allies increased.

Water 1: 8 MP, All enemies attacked by Water.

Water 2: 14 MP, All enemies attacked by Water.

Water 3: 20 MP, All enemies attacked by Water.

 

 

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