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Badges - Paper Mario: The Thousand Year Door

This page presents a comprehensive list of all the Badges available in the game Paper Mario: The Thousand Year Door, complete with their respective stats. If you're interested in learning about the game's Items, Key Items, Miscellaneous Items or Weapons, simply click on one of the links provided below to access their dedicated pages.

 

Paper Mario: The Thousand Year Door Lists
- Badges
- Items
- Key Items
- Miscellaneous Items
- Weapons

 

All or Nothing: 4 Badge Points.
Found: Found in the Palace of Shadow; In Red Block in room with rising spikes.
By successfully performing a Timed Hit, Mario's Attack Power goes up by 1. If not, the Attack Power goes to 0.

All or Nothing P: 4 Badge Points.
Found: Found in the Palace of Shadow; In Red Block in room with rising spikes.
By successfully performing a Timed Hit, Mario's partner's Attack Power goes up by 1. If not, the Attack Power goes to 0.

Attack FX B
Found: Received after Ms. Mowz' Trouble.
Gives Mario's attacks a chirping sound effect.

Attack FX G
Found: Bought from Charlieton.
Gives Mario's attacks a giggling sound effect.

Attack FX P
Found: Bought from the Lovely Howz of Badges After Chapter 6.
Gives Mario's attacks a groaning sound effect.

Attack FX R
Found: Found in Hooktail Castle; In Jail Cell in room just before the Black Chest's room.
Gives Mario's attacks a cricket sound effect.

Attack FX Y
Found: Traded by Dazzle; 1 Star Piece.
Gives Mario's atttacks a cartoony ringing sound effect.

Bump Attack: 5 Badge Points.
Found: Found on Floor 80 of the Pit of 100 Trials.
If you touch an enemy that's weak enough to no longer give you Star Points, you'll defeat it without having to battle it.

Charge: 1 Badge Points.
Found: Found in the Great Tree.
Mario will be able to use Charge on the Tactics menu in battle. Using this will increase the strength of Mario's next attack by 1.

Charge P: 1 Badge Points.
Found: Found in the Glitz Pit Storage Room.
Mario's partner will be able to use Charge on the Tactics menu in battle. Using this will increase the strength of his or her next attack by 1.

Chill Out: 1 Badge Points.
Found: Traded by Dazzle.
This makes Mario immune to enemies getting the First Strike in battle.

Close Call P: 1 Badge Points.
Found: Found in Riverside Station, Bought from the Lovely Howz of Badges After Chapter 1.
Mario's partner's evade rate increases when he or she's in Danger.

Damage Dodge: 2 Badge Points.
Found: Found in Rogueport Sewer, Bought from the Lovely Howz of Badges After Chapter 4.
When Mario uses the Guard Action Command, you'll decrease damage taken by an additional HP.

Damage Dodge P: 2 Badge Points.
Found: Found in the Great Tree, Bought from the Lovely Howz of Badges After Chapter 5.
When Mario's partner uses the Guard Action Command, you'll decrease damage taken by an additional HP.

Defend Plus: 5 Badge Points.
Found: Found in Twilight Town Shop's Storage Room.
This increases Mario's defense by 1.

Defend Plus P: 5 Badge Points.
Found: Found in Pirate's Grotto.
This increases Mario's partner's defense by 1.

Double Dip: 3 Badge Points.
Found: Found in Rogueport and on Floor 60 of the Pit of 100 Trials.
Allows Mario to use Double Dip in battle, which lets him use 2 items at once. By equipping a second Badge, he can use Triple Dip, which costs 8 FP, but lets him use three items.

Double Dip P: 3 Badge Points.
Found: Found in Fahr Outpost and Floor 70 of the Pit of 100 Trials.
Allows Mario's partner to use Double Dip in battle, which lets him or her use 2 items at once. By equipping a second Badge, he or she can use Triple Dip, which costs 8 FP, but lets him or her use three items.

Double Pain
Found: Bought from Charlieton.
Mario takes twice the damage he normally would.

FP Drain P: 2 Badge Points.
Found: Dummied Out.
Mario's partner's Attack power goes down by 1, but for every attack, he or she will regain 1 FP.

FP Plus: 3 Badge Points.
Found: Found in Boggly Woods, Bought in Pianta Parlor.
Increases Mario's maximum FP by 5.

Feeling Fine: 4 Badge Points.
Found: Found in X-Naut Fortress' Crane Machine.
Makes Mario immune to status ailments.

Feeling Fine P: 4 Badge Points.
Found: Found in X-Naut Fortress' Crane Machine.
Makes Mario's partner immune to status ailments.

Fire Drive: 3 Badge Points.
Found: Found on Floor 20 of the Pit of 100 Trials.
Bought from Lovely Howz of Badges After Chapter 5.
Allows Mario to use the Fire Drive hammer attack for 5 FP, which attacks all ground enemies with fire.

First Attack: 1 Badge Points.
Found: Bought from Lovely Howz of Badges after Chapter 2.
Allows Mario to defeat weak foes instantly and without a battle if he attacks them with a First Strike.

Flower Finder: 3 Badge Points.
Found: Traded by Dazzle.
More Flowers tend to appear after battles.

Flower Saver: 4 Badge Points.
Found: Found in Creepy Steeple, Traded by Dazzle.
Mario's attacks use 1 less FP than they normally would.

Flower Saver P: 4 Badge Points.
Found: Found in Rogueport Sewer.
Mario's partner's attacks use 1 less FP than they normally would.

HP Drain: 1 Badge Points.
Found: Found in Rogueport.
Reduces Mario's Attack power by 1, but he regains 1 HP for every attack he makes.

HP Drain P: 1 Badge Points.
Found: Found in back room of Goldbob's House in Rogueport.
Reduces Mario's partner's Attack power by 1, but he or she regains 1 HP for every attack he or she makes.

HP Plus: 3 Badge Points.
Found: Found beneath bridge in Hooktail Castle Plaza, and in Riverside Station, Bought in Pianta Parlor.
Increases Mario's Maximum HP by 5.

HP Plus P: 6 Badge Points.
Found: Found in Glitz Pit and in Fahr Outpost, Bought in Pianta Parlor after Chapter 3.
Increases Mario's partner's Maximum HP by 5.

Hammer Throw: 1 Badge Points.
Found: Found on Twilight Trail, Bought in Pianta Parlor after Chapter 7.
Allows Mario to use the Hammer Throw hammer attack for 2 FP, which lets him toss his hammer at any on-screen enemy.

Hammerman: 2 Badge Points.
Found: Bought from Charlieton.
Mario loses his ability to use Jump Attacks, but his Hammer Attacks' Attack power goes up by 1.

Happy Flower: 2 Badge Points.
Found: Bought in Lovely Howz of Badges, Traded by Dazzle.
Mario occasionally restores 1 FP during battle.

Happy Heart: 2 Badge Points.
Found: Found in Petal Meadows , Traded by Dazzle.
Mario occasionally restores 1 HP during battle.

Happy Heart P: 2 Badge Points.
Found: Found in Rogueport Sewer, Traded by Dazzle.
Mario's partner ocassionally restores 1 HP during battle.

Head Rattle: 1 Badge Points.
Found: Found in Keelhaul Key, Bought from Lovely Howz of Badges after Chapter 4.
Allows Mario to use the Head Rattle hammer attack for 2 FP, which lets him confuse enemies as he attacks them.

Heart Finder: 3 Badge Points.
Found: Traded by Dazzle
More hearts appear after battles than normally would.

Ice Power: 1 Badge Points.
Found: Found in Keelhaul Key.
Allows Mario to jump on fiery enemies without consequence. Also, increases his Attack power against fiery enemies by 1.

Ice Smash: 1 Badge Points.
Found: Found in Creepy Steeple's Storage Room, Bought in Lovely Howz of Badges after Chapter 3.
Allows Mario to use the Ice Smash hammer attack for 3 FP, which attacks and freezes enemies, and is especially effective against fiery enemies.

Ice Smash: 1 Badge Points.
Found: Found in Creepy Steeple's Storage Room, Bought in Lovely Howz of Badges after Chapter 3.
Allows Mario to use the Ice Smash hammer attack for 3 FP, which attacks and freezes enemies, and is especially effective against fiery enemies.

Item Hog: 3 Badge Points.
Found: Traded by Dazzle.
Enemies become more prone to dropping items after battle.

Jumpman: 2 Badge Points.
Found: Bought from Charlieton.
Mario loses his ability to use Hammer attacks, but his Jump Attacks do 1 extra HP of damage.

L Emblem
Found: Found in Poshley Sanctum.
Mario's clothes change into Luigi's clothes. If worn with the W Emblem, Mario wears Waluigi's clothes.

Last Stand: 1 Badge Points.
Found: Found in Glitz Pit, Bought from Lovely Howz of Badges.
When Mario's in Danger, he receives 1/2 the damage he normally would.

Last Stand P: 1 Badge Points.
Found: Found in Hooktail Castle, Bought from Lovely Howz of Badges.
When Mario's partner's in Danger, he or she receives 1/2 the damage he or she normally would.

Lucky Day: 7 Badge Points.
Found: Found on Floor 90 of the Pit of 100 Trials.
Mario's evade rate increases, causing enemies to miss occasionally. More effective than Pretty Lucky.

Lucky Day P: 7 Badge Points.
Found: Dummied Out.
Mario's partner's evade rate increases, causing enemies to miss occasionally. More effective than Pretty Lucky P.

Lucky Start: 4 Badge Points.
Found: Received after defeating Atomic Boo in Creepy Steeple.

Mega Rush: 1 Badge Points.
Found: Bought from Charlieton.
When Mario's in Peril, his Attack power goes up by 5.

Mega Rush P: 1 Badge Points.
Found: Found in Kroops' Yard in Petalburg.
When Mario's partner's in Peril, his or her Attack power goes up by 5.

Money Money: 5 Badge Points.
Found: Bought in Pianta Parlor after Chapter 7.
More coins appear after battle than normally would.

Multibounce: 1 Badge Points.
Found: Found in Red Block in Shhwonk Fortress, Bought in Pianta Parlor after Chapter.
Allows Mario to use the Multibounce Jump attack for 2 FP, which lets him jump on all enemies in one attack.

P-Down, D-Up: 2 Badge Points.
Found: Found in Boggly Woods.
Mario's Attack power goes down by 1, but his Defense goes up by 1.

P-Down, D-Up P: 2 Badge Points.
Found: Bought in Pianta Parlor after Chapter 7.
Mario's partner's Attack power goes down by 1, but his or her Defense goes up by 1.

P-Up, D-Down: 2 Badge Points.
Found: Found in Riverside Station.
Mario's Attack power goes up by 1, but his Defense goes down by 1.

P-Up, D-Down P: 2 Badge Points.
Found: Found in the Palace of Shadow.
Mario's partner's Attack power goes up by 1, but his Defense goes down by 1.

Peekaboo: 2 Badge Points.
Found: Traded by Dazzle.
Mario can see the HP of all enemies, even if they haven't been Tattled yet. He can also see the HP of the Shell Shield Koops creates.

Piercing Blow: 1 Badge Points.
Found: Bought from Lovely Howz of Badges.
Allows Mario to use the Piercing Blow Hammer attack for 2 FP, which ignores enemy Defense.

Pity Flower: 3 Badge Points.
Found: Found on Floor 40 in the Pit of 100 Trials.
Mario occasionally recovers 1 FP when he takes damage.

Pity Flower P: 3 Badge Points.
Found: Dummied Out.
Mario's partner occasionally recovers 1 FP when he or she takes damage.

Power Bounce: 3 Badge Points.
Found: Found in Hooktail Castle.
Allows Mario to use the Power Bounce Jump attack for 3 FP, which lets him continually jump on a single enemy.

Power Jump: 1 Badge Points.
Found: Bought from Lovely Howz of Badges and Pianta Parlor.
Allows Mario to use the Power Jump, Jump attack for 2 FP, which lets him jump on a single enemy with great power.

Power Plus: 6 Badge Points.
Found: Found in Creepy Steeple.
Increases the Attack power of all of Mario's attacks by 1.

Power Plus P: 6 Badge Points.
Found: Found in Glitzville
Increases the Attack power of all of Mario's partner's attacks by 1.

Power Rush: 1 Badge Points.
Found: Bought from Lovely Howz of Badges after Chapter 2.
When Mario's in Danger, his Attack power goes up by 2.

Power Rush P: 1 Badge Points.
Found: Bought from Lovely Howz of Badges after Chapter 3.
When Mario's partner's in Danger, his or her Attack power goes up by 2.

Power Smash: 1 Badge Points.
Found: Given to you by Frankly in the Prologue, Bought in Pianta Parlor after Chapter 3.
Allows Mario to use the "Power Smash" Hammer attack for 2 FP, which lets you whack an enemy with great power.

Pretty Lucky: 2 Badge Points.
Found: Bought from Lovely Howz of Badges.
Raises Mario's evade rate, which causes enemies to sometimes miss. Less effective than Lucky Day.

Pretty Lucky P: 2 Badge Points.
Found: Bought from Lovely Howz of Badges after Chapter 2
Raises Mario's evade rate, which causes enemies to sometimes miss. Less effective than Lucky Day.

Quake Hammer: 2 Badge Points.
Found: Found in Boggly Woods, Bought in Pianta Parlor after Chapter 7.
Allows Mario to use the Quake Hammer Hammer attack for 3 FP, which lets him attack all ground/ceiling enemies at once.

Quick Change: 7 Badge Points.
Found: Traded by Dazzle.
Allows Mario to switch his partner in battle without using up a turn.

Refund: 1 Badge Points.
Found: Bought in Pianta Parlor.
Restores some coins if you use an item in battle.

Return Postage: 7 Badge Points.
Found: Received after beating Bonetail on Floor 100 of the Pit of 100 Trials.
Gives Mario Counter status permanently, so he damages enemies that directly attack him for 1/2 the damage they cause.

Shrink Stomp: 1 Badge Points.
Found: Found in the Great Tree, Bought from the Lovely Howz of Badges after Chapter 3.
Allows Mario to use the Shrink Stomp Jump attack for 2 FP, which lets him Shrink an enemy as he jumps on them.

Simplifier: 1 Badge Points.
Found: Two can be bought from the Lovely Howz of Badges.
Makes it easier to perform a Timed Hit, but you earn less Star Power from the audience.

Sleepy Stomp: 1 Badge Points.
Found: Found on Floor 10 of the Pit of 100 Trials.
Bought from the Lovely Howz of Badges after Chapter 1.
Allows Mario to use the Sleepy Stomp Jump attack for 2 FP, which lets him put an enemy to sleep as he jumps on them.

Slow Go
Found: Bought from Charlieton.
Won't allow Mario to run outside of battle.

Soft Stomp: 1 Badge Points.
Found: Found in chest in the city beneath Rogueport, Bought from Lovely Howz of Badges after Chapter 4.
Allows Mario to use the Soft Stomp Jump attack for 2 FP, which lets him soften an enemy, lowering their defense, as he jumps on them.

Spike Shield: 3 Badge Points.
Found: Found in Rogueport Sewer.
Allows Mario to jump on spiky foes without consequence.

Super Appeal: 1 Badge Points.
Found: Bought in Lovely Howz of Badges and Pianta Parlor.
When Mario uses Appeal, he gains more Star Power than he normally would.

Super Appeal P: 1 Badge Points.
Found: Found in a chest in Flurrie's Bedroom, Bought from Lovely Howz of Badges after Chapter 5.
When Mario's partner uses Appeal, he or she gains more Star Power than he or she normally would.

Timing Tutor: 1 Badge Points.
Found: Bought from Charlieton.
When Mario or his partner attacks, a small exclamation point will appear to demonstrate when the A button should be pressed to perform a Stylish Move.

Tornado Jump: 2 Badge Points.
Found: Found in Creepy Steeple, Bought in Pianta Parlor after Chapter 7.
Allows Mario to use the Tornado Jump Jump attack, which lets him jump on an enemy and damage all airborne enemies at the same time.

Unsimplifier: 1 Badge Points.
Found: Two can be bought from the Lovely Howz of Badges.
Makes Timed Hits harder to perform, but causes the audience to give more Star Power for them.

W Emblem
Found: Bought from Charlieton.
Changes Mario's clothes to Wario's clothes. If worn with the L Emblem, Mario's clothes change to Waluigi's clothes.

Zap Tap: 3 Badge Points
Found: Found on Floor 30 of the Pit of 100 Trials.
Makes Mario permanently electrified, so enemies that directly attack him receive 1 HP of damage.

 

 

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