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Elements - Chrono Cross

This is the list of Elements from the game Chrono Cross. On this page, you'll find all the elements featured in the game, along with their respective effects. If you're looking for Armors, Accessories and Weapons, simply click the links below to their pages instead.

 

Chrono Cross Lists
- Accessories
- Armors
- Elements
- Weapons

 

Red Innate

Tablet: Restores small hit point.

TurnRed: Single Target. Effect; Secondary innate.

Fireball: Single Target. Effect; Damage.

Ointment: Removes red status effects.

MambaBomb: All of a Group. Effect; Damage.

FirePillar: Single Target. Effect; Damage.

AntiBlue*: Single Target. Effect; Prevents Blue element usage.

Weaken: Single Target. Effect; Lowers Attack.

MagmaBurst: Single Target. Effect; Damage.

Strengthen: Single Target. Effect; Raises Attack.

Inferno: Trap. Effect; Can trap cast Inferno.

Inferno: All of a Group. Effect; Damage.

RedField: Modify Field. Effect; Field effect.

Volcano: Trap. Effect; Can trap cast Volcano.

Volcano*: All of a Group. Effect; Damage.

Ninety-Nine*: Single Target. Effect; Hit% is equals to 99% temporarily.

Recharge: Allows 1 element's re-use.

RedWolf: Trap. Effect; Can trap cast RedWolf.

RedWolf*: All of a Group. Effect; Damage.

Salamander*: All of a Group. Effect; Damage.

 

Blue Innate

AquaBeam: Single Target. Effect; Damage.

Cure: Single Target. Effect; Restores small hit point.

TurnBlue: Single Target. Effect; Secondary Innate.

Medicine: Single Target. Effect; Removes blue status effects.

IceLance: Single Target. Effect; Damage.

AquaBall: Single Target. Effect; Damage.

CurePlus: Single Target. Effect; Restores medium hit point.

AntiRed*: Single Target. Effect; Prevents Red Element Usage.

Nimble: Single Target. Effect; Raises EVD%.

Numble: Single Target. Effect; Lowers EVD%.

IceBlast: Single Target. Effect; Damage.

Deluge: Trap. Effect; Can trap cast Deluge.

Deluge: All of a Group. Effect; Damage.

BlueField: Modify Field. Effect; Field Effect.

CureAll*: All of a Group. Effect; Restores large hit point.

Iceberg: Trap. Effect; Damage.

Vigora*: Single Target. Effect; Stamina decreases slower.

FrogPrince: Trap. Effect; Can trap cast FrogPrince.

FrogPrince*: All of a Froup. Effect; Damage.

BlueWhale*: All of a Group. Effect Damage.

 

Green Innate

TurnGreen: Single Target. Effect; Secondary Innate.

Bushwhacker: Single Target. Effect; Damage.

Antidote: Single Target. Effect; Cures Green Status Effects.

Heal: Single Target. Effect; Restores small hit point.

AeroSaucer: Single Target. Effect; Damage.

Bushbasher: Single Target. Effect; Damage.

AntiYellow*: Single Target. Effect; Prevents Yellow Element Usage.

BatEye: Single Target. Effect; Lowers Hit Percentage.

EagleEye: Single Target. Effect; Raises Hit Percentage.

HealAll: All of a Group. Effect; Restores medium hit point.

AeroBlaster: Single Target. Effect; Damage.

Carnivore: Can trap cast Carnivore.

Carnivore: All of a Group. Effect; Damage.

GreenField: Modify Field. Effect; Field Effect.

HealPlus*: Single Target. Effect; Restores Large Hit Point.

Tornado: Trap. Effect; Can trap cast Tornado.

Tornado*: All of a Group. Effect; Damage.

InfoScope*: Single Target. Effect; Reveals enemy hit point amount.

Sonja: Trap. Effect; Can trap cast Sonja.

Sonja*: All of a Group. Effect; Damage

Genie*: All of a Group. Effect; Damage

 

Yellow Innate

Uplife: Single Target. Effect; Damage.

Brace: Cures Yellow Status Effects.

ElectroJolt: Single Target. Effect; Damage.

Capsule: Restores Medium Hit Point.

Upheaval: Single Target. Effect; Damage.

AntiGreen*: Single Target. Effect; Prevents Green Element Usage.

LoRes: Single Target. Effect; Lowers Defense.

HiRes: Single Target. Effect; Raises Defense.

ElectroBolt: Single Target. Effect; Damage.

Earthquake: Trap. Effect; Can trap cast Earthquake.

Earthquake: All of a Group. Effect; Damage.

YellowField: Modify Field. Effect; Field Effect.

PhysNegate*: Single Target. Effect; Physical Attack are Ineffectual.

ThundaStorm: Trap. Effect; Can trap cast ThundaStorm.

ThundaStorm*: All of a Group. Effect; Damage.

Golem: Trap. Effect; Can trap cast Golem.

Golem*: All of a Group. Effect; Damage.

ThundaSnake*: All of a Group. Effect; Damage.

 

Black Innate

TurnBlack: Single Target. Effect; Secodary Innate.

GravityBlow: Single Target. Effect; Damage.

HellSoul: Single Target. Effect; May inflict instant Knock Out.

BlackOut: Consumable. Effect; Cures Black Status Effect.

Gravitonne: All of a Group. Effect; Damage.

AntiWhite*: Single Target. Effect; Prevents White Element Usage.

HellBound: Single Target. Effect; May inflict instant Knock-Out.

Genius: Single Target. Effect; Raises Magic.

Imbecile: Single Target. Effect; Lowers Magic.

FreeFall: Trap. Effect; Can trap cast FreeFall.

FreeFall: Single Target. Effect; Damage.

Revenge: Single Target. Effect; Shifts statuses to a foe.

Nostrum: Consumable. Effect; Restores large hit point.

BlackHole: Trap. Effect; Can trap cast BlackHole.

BlackHole*: All of a Group. Effect; Damage plus Instant Knock-out maybe.

Diminish: Field Effect. Effect; Elemental Damage.

SealAll*: Field Effect. Effect; Prevents Element Usage.

MotherShip: Trap. Effect; Can trap cast MotherShip.

MotherShip*: All of a Group. Effect; Damage.

GrimReaper*: All of a Group. Effect; Damage + Instant Knock-Out maybe.

 

White Innate

Revive: Single Target. Effect; Recovers ally from Knock-Out.

TurnWhite: Single Target. Effect; Secondary Innate.

PhotonRay: Single Target. Effect; Damage.

WhiteOut: Effect; Removes White Statuses.

Meteorite: Single Target. Effect; Damage.

PhotonBeam: Single Target. Effect; Damage.

RecoverAll: All of a Group. Effect; Restores medium hit point.

AntiBlack*: Single Target. Effect; Prevents Black Element Usage.

Panacea: Consumable. Effect; Removes status effects.

Purify: Single Target. Effect; Removes status effects.

MeteorShower: All of a Group. Effect; Damage.

WeakMinded: Single Target. Effect; Lowers Magic Defense.

StrongMinded: Single Target. Effect; Raises Magic Defense.

HolyLight: Trap. Effect; Can trap cast HolyLight.

HolyLight: All of a Group; Damage + OHKO's undeads.

FullRevival*: Single Target. Effect; Full revives ally from Knock-Out.

Magnify: Field Effect. Effect; All elemental damage X1.5.

UltraNova: Trap. Effect; Can trap cast UltraNova.

UltraNova*: All of a Group. Effect; Damage.

MagNegate*: Single Target. Effect; Element Damage = Ineffectual.

HolyHealing*: All of a Group. Effect; Restores hit point, remove statuses.

Unicorn: Trap. Effect; Can trap cast Unicorn.

Unicorn*: All of a Group. Effect; Raises Defense and Magic Defense.

Saints*: All of a Group. Effect; Heals Party, removes all status effects, damages and all enemies.

 

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