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Cards - Shining Soul II

For players of Shining Soul II, it's important to check out the wide selection of Cards available. This comprehensive inventory provides detailed stats and effects for each card. And if you're interested in learning more about Armors, Weapons, Accessories, or Items, just follow the link below for additional information.

 

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Monster Cards

Paste: Jelly-like organism. Weak to physical attacks.

Green Paste: Carnivorous paste that melts its prey.

Bubble Paste: Poisonous paste. Keep a safe distance.

Fire Paste: Extremely hot and attacks by spitting balls of fire.

Lightning Paste: Tries to shock you with electricity.

Ice Paste: Very cold paste. Use fire to your advantage.

Goblin: Small demon monster. Hates humans.

Hobgoblin: Goblin bodyguard. Stronger than a normal goblin.

Goblin King: King of goblins. Strongest of the goblins.

Orc: Pig-faced monster with a powerful attack.

Red Orc: Fully-grown orc. Tougher than a regular orc.

Orc Captain: Experienced orc leader.

Blue Orc: Likes cold places and travels in groups.

Kobold: Human-sized monster.

Kobold Captain: Captain of kobolds, often throws rocks.

Kobold Lord: Strongest of the Kobolds.

Kobold Bomber: Good at using explosives, known as Green Bomb.

Giant Bat: Huge, carnivorous bat.

Sea Bat: Bat that lives in the sea, large and aggressive.

Thunder Bat: Flies amongst the clouds, uncommon but dangerous.

Vampire Bat: Slave of vampires, loyal to its master.

Cave Bat: Lives in large caverns or caves. Attacks quickly.

Skeleton: Deals heavy blow.

Skeleton Mage: Troublesome skeleton that can use strong magic.

Dark Skeleton: Skeleton warrior, not permitted to die.

Skeleton Archer: Not a regular skeleton, it's crossbow is powerful.

Ice Shooter: Has superb bow skills, Wanders seeking blood.

Evil Sniper: Appears in groups.

Mummy: Protects graves.

Poison Mummy: An undead body lacking a soul.

Living Dead: The remains of one unable to die.

Dark Mage: Wizard of Darkness.

Arch Mage: Title given only to those who have mastered magic.

Demon Master: Wizard who made a contract with a demon.

Evil Druid: A nature-loving priest turned evil.

Gizmo: Vapor with its own will. Susceptible to weapons.

Dark Smoke: Smoke born of Darkness. Hates bright places.

Evil Cloud: Monster born near water. Moves strangely.

Mist Demon: Vapor born from demon bones. Befouls the air.

Volcanic Ash: Gaseous monster that gives off a horrible stench.

Giant Rat: Rat that size of a dog. Rushes at you in groups.

Gray Rat: Loves dark places.

Vernim: Horrifying rat that loves to eat human babies.

Spider: Hufe spider that paralyzes its prey with poison.

Giant Tick: Like a tick, it's hard to shake it off.

Ice Spider: Spider that freezes its prey and eats it slowly.

Tarantula: Very dangerous spider that attacks even buffaloes.

Fairy: Fairy controlled by evil.

Noble Fairy: Has lives for 9,000 years.

Chaos Fairy: Dances on moonlit nights, making mushrooms grow.

Unicorn: Innocent mythical creature that is now an enemy.

Fire Mare: Born from fire. Anyone it touches is burned.

Unicorn Elder: Unicorn whose horn can kill even an elephant.

Doll: Doll with an evil will.

Puppet: Doll that loves tricks. Surprises its victims.

Dark Puppet: Puppet of Darkness which is no longer just a doll.

Hobbit: Halfling which is normally friendly towards humans.

Hobbit Soldier: Hair grows on its feet. Can walk silently.

Hobbit Leader: Has a stout build and lives in a hole.

Hobbit Marksman: Learned to throw rocks and enjoys wreaking havoc.

Hobbit Sniper: Throws rocks with precise control to hit its target.

Hobbit Ace: Throws rocks accurately to hit weak spots.

Ghost: Monster without a form.

Phantom: Holds a lamp in one hand and appears unexpectedly.

Wraith: Difficult to capture in its true form.

Viking: Warrior that can sails ships.

Viking Lord: Lives near shore and is hard working.

Viking Leader: Good at fist fights and using weapons.

Watcher: Paralyzes prey with its gaze. Good at magic too.

Bloodshot Eye: Its eye, Monocle, glows in the Darkness.

Forest Eye: Anyone who looks into its eye loses all hope.

Evil Eye: No larger that similar monsters but slower.

Death Archer: Most powerful archer.

Dark Sniper: Assassin that lurks in the Darkness.

Bow Master: Ultimate archer.

Chaos Archer: Light or darkness its target.

Worm: Huge worm that eats people alive.

Evil Worm: Has an immense appetite.

Purple Worm: Its breath poisons water and air even its sleep.

Lava Worm: Lives in magma.

Scorpion: Has a poisonous tail, huge claws and a hard shell.

King Scorpion: Prefers a dry habitat, similar with scorpion.

Death Scorpion: Has a deadly poison.

Harpy: Shrieking creature that picks on the weak.

Harpy Queen: Smelly, dirty and dangerous.

Poison Harpy: Its filth is horrendous also drops poison.

Toadstool: Might be poisonous.

Matango: Has a slick head. Expels dust when surprised.

Myconid: Inactive during the day but eats dirt at night.

Yeti: Protective of its home.

Bigfoot: Mainly eats goats. Aggressive towards humans.

Mad Ape: Hairy creature that can climb cliffs by jumping.

Minotaur: Legendary guardian of the Labyrinth.

Death Minotaur: Monster that's half human and half bull.

Dark Minotaur: Its weapon is very rare and valuable.

Wisp: A gaseous monster that once was a human spirit.

Snow Elemental: The spirit of a shild that froze to death in snow.

Wicked Flame: Fire from burning corpse.

Dark Spirit: Wandering spirit. Dislikes the smell of burnt beans.

Rune Knight: Human/horse warrior made by an evil sorcerer.

Silver Knight: Protects the cavalry, part of an elite force.

Dark Knight: Chaotic knight accompanied by ghost and ghouls.

Gargoyle: Evil sculpture that comes to life.

Ice Gargoyle: Remains stationary until an intruder approaches.

Belial: Once was a god, but was transformed into demon.

Colossus: Machine warrior that can't tell friend from foe.

Colossus II: Powered by magic, devoud of life.

Colossus III: Machine that has gone totally out of control.

Lesser Demon: Its true body is in the underworld. Can revive.

Demon: Summoned from the underworld.

Arch Demon: Fallen archangel. Leads demons in destruction.

Cerberus: Guards the king of the underworld. Has 3 heads.

Hell Hound: Loyal to demons. Never lets its prey to escape.

Poison Hound: Demon hound thats poison can kill a giant.

Golem: Slave created by magic, but moves rather slow.

Ice Golem: Has the property of ice. Created by a high wizard.

Mudman: Mass produced warrior that has gone berserk.

Snow Lizard: Also known as a Frost Salamander. Weak to fire.

Salamander: Lives near lava flows.

Vampire Lizard: Love extremely hot areas. Covered with thick scales.

Dragon: Strong enough to do battle with a god.

White Dragon: Lives in cold places.

Soul Dragon: Raided heaven and hell long ago.

Angel: Heavens holy envoy but now an enemy.

Seraph: Supposed to guide humans.

Archangel: The reason that it fights is not known.

Vampire: Extremely powerful undead creature of Darkness.

Blood Fiend: Vampire which has tasted the blood of a king.

Vampire Lord: Vampire lord that altered its body with black magic.

Reaper: Takes life away from mortals.

Specter: Mortals pass away when he is standing near.

Envoy of Death: Controls humans in battle. Loves bloodshed.

Holy Giant: Very powerful giant. Descendent of a god.

Blue Giant: Stronger than a normal giant. Absorbs light.

Titan: A giant that has absorbed too much light.

Flaming Eye: Ancient automaton warrior. Fights without a cause.

Frigid Eye: Automaton that spews balls of Ice.

Dark Eye: Automaton that spews balls of Darkness.

Sunmoon: Active during the day.

Kitten Champ: Knocks out opponents with fast footwork and jabs.

Muga: Monster near extinction:

Captain Gully: Goblin leader desperately in search of the key.

Giant: Lives in the cemetery and protects the graves.

Haunted Armor: Not just an old armor. It can fight on its own.

Yeti King: Master of Koldazhek.

 

 

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