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Relics - Final Fantasy VI Advance

This page has a list of all Relics in the game Final Fantasy VI Advance. On this page you'll find a list of all the Relics Items in the game; the stats of each item are included in these lists. If you’re looking for Item Armor, Item Lists or Weapons, follow one of the links below to their pages instead.

 

Final Fantasy VI Advance Lists
- Armor
- Items
- Relics
- Weapons
- Missable Items

 

Berserker Ring: Umaro randomly attacks by throwing an ally at opponents, this attack is unblockable and cures the thrown ally of Confuse.

Blizzard Orb: Umaro randomly casts Snowstorm.

Bone Wrist: Increases all attributes and makes physical attacks unblockable and ignore defense.

Molulu's Charm: Avoids all random enemy encounters, must be equipped on Mog. Extremely useful for getting through tough areas without fighting monsters, or clearing out chests early.

Thiefs Bracer: Doubles the success rate of Locke's Steal command.

Brigands Glove: Changes Locke's Steal command into Mug/Capture. Performs stealing and attacking together. Attempts to steal four times when paired with the Master's Scroll/Offering.

Heiji's Jitte: Changes Setzer's Slots command into Gil Toss.

Fake Moustache: Changes Relm's Sketch command into Control, which lets you pick an attack for the monster to do. Fails on bosses and misses sometimes.

Memento Ring: Protects against zombie, stone, and death. Only Shadow and Relm can equip this, and it's hinted that it's because of the dead love of Relm's mother/Shadow's wife.

Princess/Crazina Ring: Doubles physical and magical defense when Health Points are low.

 

Field Effect

Sprint Shoes: Double walking speed in towns and dungeons.

Tintinabulum: Recovers HP with each step.

Ward Bangle: Lowers the rate of random encounters.

 

Preventing Statuss Ailments

Star Pendant: Prevents poison.

Silver Spectacles: Prevents darkness/blindness.

Jeweled Ring: Prevents petrify.

Fairy Ring: Prevents poison and darkness/blindness.

Peace Ring: Prevents berserk and confusion.

Amulet: Prevents poison, darkness/blindness and zombie.

White Cape: Prevents imp/kappa and silence.

Safety Bit: Prevents instant-death, zombie, petification and doom.

Ribbon: Prevents all status ailments except for Stop and Freeze, very useful for uncursing the cursed shield.

 

Improving Status

Mythril Glove: Casts protect when HP is low.

Protect Ring: Automatic protects status.

Barrier Ring: Casts Shell when HP is low.

Reflect Ring: Automatic reflect status, can be useful for beating monsters with reflect by casting spells on your own party, or stopping all but unblockable magic attacks. Must have relic for the fanatic's tower.

Angel Wings: Float status.

Hermes Sandals: Haste status (increase battle speed).

Angel Ring: Regen status (progressively restores HP in battle).

Lich Ring: Undead status (healed by instant-defeat and drain spells,hurt by cure spells).

Guard Bracelet: Protect and shell statuses (increase defense and magic defense).

Miracle Shoes: Regen, haste, protect and shell statuses.

 

Affecting Attributes

Prayer Beads: Evade +20%.

Zephyr Cloak: Evade +10%, M.Evade +10%.

Muscle Belt: Max HP +50%.

Hyper Wrist: Strength +50.

Sniper Eye: Hit rate = 100%. It makes killing Cactuars easy work.

Gigas Glove: Physical damage +50%, does not stack.

Gauntlet: Increases physical damage (holding a weapon with two hands). Not as useful as the genji glove.

Genji Glove: Increases physical damage by equipping a second weapon instead of a shield. Very useful for dealing extra damage and very powerful if paired with the offering.
Cannot be used by Umaro.

Hero's Ring: Magic damage +25%, physical damage +25%. Magic damage stacks.

Earrings: Magic damage +25%; can be stacked.

Crystal Orb: Max MP +50%.

Goldin Hairpin: Halves MP consumed.

Celestriad: It reduces all spellcasting costs to 1, cannot be used by Umaro.

Growth: Doubles experienced earned by the character. Does not stack.

 

Affecting Battle Commands and Action

Alarm Earring: Prevents back attacks and pincer attacks.

Gale Hairpin: Raises pre-emptive attack rate.

Black Belt: Randomly counterattacks when attacked. Even more powerful in paired with the genji glove or offering.

Merit Award: Allows any character to equip virtually any equipment. Extremely useful for powering up certain characters, allowing Gogo to use more skills and increasing certain attributes beyond normal limits. Cannot be used by Umaro, Gau and Gogo.

Soul of Thamasa: Allows the wearer to cast two spelld in one turn. Cannot be used by Umaro.

Dragoon Boots: Changes fight into Jump which performs similarly to Kain's jump in FF4, cannot be used by Umaro.

Dragon Horn: When character jumps, he/she attacks randomly 2-4 times when landing, cannot be used by Umaro.

Master's Scroll: Allows to attack four times and never miss. It can be combined with Genji Glove attack eight times, or with Thief Glove to attempt to steal four times, also no critical hits or spells cast by weapons are allowed and damage is half as strong as normal.

Knight's Code: Covers party members with low HP.

Cursed Ring: Teaches the spell X-zone/Banish at a rate of 5 but imflicts Doom.

 

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