Please disable your ad blocker to support our website.

Spells - Lufia II: Rise of the Sinistrals

On this page, you'll discover a list of Spells in the game Lufia II: Rise of the Sinistrals. Each spell is accompanied by its corresponding stats for easy reference. If you're interested in Accessories, Items, IP Techniques, Armors or Weapons, you can conveniently access their respective pages by following the provided links below.

 

Lufia II: Rise of the Sinistrals Lists
- Accessories
- Armors
- Items
- IP Techniques
- Spells
- Weapons

 

Reset: Resets puzzles and enemies in dungeons.

Light: Use to lit up Daos' shrine.

Escape: Escape from dungeon.

Warp: Warp to a place on the world map.

Antidote: Chance of curing poison.

Release: Chance of curing paralysis.

Waken: Chance of awakening a sleeping ally.

Strong: Restore HP.

Stronger: Restore HP.

Champion: Restore HP.

Rally: Revive character after defeat.

Valor: Restores total 2000 HP and can cure death.

Confuse: Small chance of confusing an enemy.

Drowsy: Small chance of making enemy fall asleep.

Coma: Chance of making enemy fall asleep.

Trick: Raises ATP with 20%.

Bravery: Raises DFP with 20%.

Courage: Raises DFP with 30%.

Fake: Raises AGL with 20%.

Shield: Raises MGR with 20%.

Mirror: Chance of creating magic repellent mirror.

Droplet: Water Magic.

Vortex: Water Magic.

Dragon: Water Magic.

Gale: Ice Magic.

Blizzard: Ice Magic.

Ice Valk: Ice Magic.

Flash: Thunder Magic.

Bolt: Thunder Magic.

Thunder: Thunder Magic.

Spark: Fire Magic.

Fireball: Fire Magic.

Fire Bird: Fire Magic.

Fry: Light Magic.

Zap: Light Magic.

Perish: Instantly destroy enemy.

Destroy: Instantly destroy enemy.

Absorb: Absorbs MP.

Deflect: Rarely stops enemy magic.

Dread: Lower enemy DFP with 10%.

 

 

Return to Lufia II: Rise of the Sinistrals Guides Index