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Spells - Dragon Quest 3

This page provides a comprehensive list of Spells in the game Dragon Quest 3. On this page you'll find all the spells in the game together with their respective stats. If you're interested in exploring Accessories, Items, Armors and Weapons, you can easily access their dedicated pages through the provided links below for more information and details.

Dragon Quest 3 Lists
- Accessories
- Armors
- Items
- Spells
- Weapons

 

Heal
MP: 3
Target: One Ally
Effect: Recovers around 30HP

Healmore
MP: 5
Target: One Ally.
Effect: Recovers around 75HP

Healall
MP: 7
Target: One Ally
Effects: Recovers All HP

Healus
MP: 18
Target: All Allies
Effect: Recovers around 75HP on all allies.

Healusall
MP: 62
Target: All Allies.
Effect: Recovers every ally HP to max.

Antidote
MP:
3
Target: One Ally
Effect:
Removes Poison

NumbOff
MP: 6
Target: One Ally.
Effect: Cures Numb/Paralysis

Vivify
MP:
10
Target: One Ally.
Effect: 50% chance to Revive a Fallen Ally.

Revive
MP: 20
Target: One Ally.
Effect: 100% chance to Revive a Fallen Ally.

Repel
MP: 4
Target: All Allies
Effects: Prevents Weak Enemy Encounters/Spawns

Outside
MP: 8
Target: All Allies
Effect: Teleports your party out of a Dungeon/Tower.

Return
MP: 8
Target: All Allies.
Effect: Warps party to a previously visited location.

X-Ray
MP: 3
Target: A Chest
Effect: Helps to check if a chest is fake or real.

StepGuard
MP: 2
Target: All Allies.
Effect: Prevents Tile Damage.

Day-Night
MP: 18
Target: N/A
Effect: Fast-forward time. Helps to switch between day and night.

CurseOff
MP: 18
Target: One Ally
Effect: Helps to remove a Curse.

Invincible
MP: 15
Target: All Allies
Effect: Makes your party Invincible.

Open
MP: 0
Target: A Door
Effect: Unlocks any Door.

Ironize
MP: 6
Target: All Allies
Effect: Turns your party into iron.

Speed Up
MP: 3
Target: All Allies
Effect: Doubles Party Agility

Awake
MP: 3
Target: All Allies
Effect: Doubles Party Agility

Barrier
MP: 6
Target: All Allies
Effect: Reduces damage from breath attacks.

Upper
MP: 3
Target: One Ally
Effect: Increase Defense.

Increase
MP: 4
Target: All Allies
Effect: Increase party defense by 50%.

Bikill
MP: 6
Target: One Ally
Effect: Doubles an Ally attack

Bounce
MP: 8
Target: Caster
Effect: Reflects spells

BeDragon
MP: 24
Target: Caster
Effect: Turns Caster into a dragon

Transform
MP: 12
Target: Caster
Effect: It transforms the Caster into another party member.

Expel
MP: 2
Target: Enemy group
Effect: Attempts to remove an enemy Group || group from the battle.

Surround
MP: 4
Target: Enemy group
Effect: Causes Illusions Group. Makes enemy to hit thin air.

Sap
MP: 3
Target: One enemy
Effect: Attempts to Reduce an Enemy Defense.

Sleep
MP: 3
Target: Enemy group
Effect: Attempts to Put an Enemy. Group to Sleep.

StopSpell
MP: 3
Target: Enemy group
Effect: Stops an enemy group from casting spells.

Defense
MP: 4
Target: Enemy group
Effect: Might reduce an enemy group Defense.

Disperse
MP: 7
Target: One enemy
Effect: Might to remove an enemy from the battle.

Slow
MP: 3
Target: A group
Effect: Reduces Agility

RobMagic
MP: 0
Target: One enemy
Effect: Steals MP

Chaos
MP: 5
Target: One enemy
Effect: The spell attempts to confuse an enemy.

Chance
MP: 20
Target: Random
Effect: Random effect.

Zap
MP: 8
Target: One enemy
Effect: Inflicts around 90 HP of damage.

Lightning
MP: 30
Target: All enemies
Effect: Inflicts around 200 HP of damage.

Blaze
MP: 2
Target: One Enemy
Effect: Inflicts around 25 HP of damage.

Blazemore
MP: 6
Target: One Enemy
Effect: Inflicts around 75 HP of damage.

Blazemost
MP: 12
Target: One Enemy
Effect: Inflicts around 200 HP of damage.

Fireball
MP: 4
Target: Enemy group
Effect: Inflicts around 20 HP of damage.

Firebane
MP: 6
Target: Enemy group
Effect: Inflicts around 40 HP of damage.

Firevolt
MP: 12
Target: Enemy group
Effect: Inflicts around 100 HP of damage.

Bang
MP: 5
Target: All enemies
Effect: Inflicts around 25 HP of damage.

Boom
MP: 9
Target: All enemies
Effect: Inflicts around 75 HP of damage.

Explodet
MP: 12
Target: All enemies
Effect: Inflicts around 150 HP of damage.

IceBolt
MP: 3
Target: One enemy
Effect: Inflicts around 30 HP of damage.

Snowblast
MP: 3
Target: Enemy group
Effect: Inflicts around 50 HP of damage.

Snowstorm
MP: 9
Target: All enemies
Effect: Inflicts around 100 HP of damage.

IceSpears
MP: 9
Target: Enemy group
Effect: Inflicts around 75 HP of damage.

Gale
MP: 4
Target: Enemy group
Effect: Inflicts around 25 HP of damage.

Tornado
MP: 6
Target: Enemy group
Effect: Inflicts around 40 HP of damage.

Aerocross
MP: 9
Target: Enemy group
Effect: Inflicts around 100 HP of damage.

Beat
MP: 7
Target: One enemy
Effect: Attempts to instantly kill an enemy.

Defeat
MP: 11
Target: Enemy group
Effect: Attempts to instantly kill an enemy group.

Sacrifice
MP: 1
Target: All enemies
Effect: Kills the Caster and all enemies

 

Other Spells

Recall: Memorize few conversations.

Remember: Memorize more conversations.

Forget: Forget Conversation.

Retain: Memorize most conversations.

Dig Hole: Dig up the ground to find random items or Gold Coins.

Whistle: Start a Random Battle.

Hawk Eye: Locate the closest dungeon/town/castle by telling you how many steps to take in specific directions.

Location: Find out which floor you are on and which dungeon you are in.

ThiefNose: Check if there is treasure in this area.

TipToe: Prevent Random encounters.

Seek Out: Show hidden treasure on screen.

Shop Call: Summons a Shop.

 

 

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