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Program Advance - Mega Man Battle Network 4 - Red Sun

Discover all the powerful Program Advances available in Mega Man Battle Network 4 - Red Sun by exploring our complete list, featuring each advance's chips and effects. Whether you're seeking Battle Chips or Key Items, simply click on one of the links below and get ready to unleash your full potential.

Mega Man Battle Network 4 - Red Sun Lists
- Battle Chips
- Key Items
- Program Advance

 

GigaCan1: 300 Damage.
Battle Chips: Cannon x3 (A+B+C).
MegaMan pulls out a large cannon and fires it. Only hits one enemy.

GigaCan2: 400 Damage.
Battle Chips: Hi-Cannon x3 (C+D+E).
MegaMan pulls out a large cannon and fires it. Only hits one enemy.

GigaCan3: 500 Damage.
Battle Chips: Mega Cannon x3 (E+F+G).
MegaMan pulls out a large cannon and fires it. Only hits one enemy.

H-Burst: 100 Damage.
Battle Chips: Spreader x3 (L+M+N).
Acts like a 5-hit SpreaderGun.

HeatSprd: 300 Damage.
Battle Chips: HeatShot x3 (B+C+D) or Heat-V x3 (C+D+E) or HeatSide x3 (D+E+F) or HeatShot D + Heat-V D + HeatSide D.
Acts like a Heat Elemental SpreaderGun.

BubSprd: 300 Damage.
Battle Chips: BubShot x3 (P+Q+R) or Bub-V x3 (C+D+E) or BubSide x3 (D+E+F).
Acts like an Aqua Elemental SpreaderGun.

SuprSpr1: 60 Damage.
Battle Chips: WideShot1 x3 (C+D+E).
Launches 3 WideShot1's that pierce.

SuprSpr2: 80 Damage.
Battle Chips: WideShot2 x3 (L+M+N).
Launches 3 WideShot1's that pierce.

SuprSpr3: 100 Damage.
Battle Chips: WideShot3 x3 (S+T+U).
Launches 3 WideShot3's that pierce.

FlmCros1: 300 Damage.
Battle Chips: FlameLine1 x3 (F+G+H).
Launches a burning cross whose center is two panels ahead.

FlmCros2: 400 Damage.
Battle Chips: FlameLine2 x3 (D+E+F).
Launches a burning cross whose center is two panels ahead.

FlmCros3: 500 Damage.
Battle Chips: FlameLine3 x3 (J+K+L).
Launches a burning cross whose center is two panels ahead.

BstFang1: 50 Damage.
Battle Chips: TwinFang1 x3 (A+B+C).
Fires TwinFang1 8 times.

BstFang2: 60 Damage.
Battle Chips: TwinFang2 x3 (O+P+Q).
Fires TwinFang2 8 times.

BstFang3: 70 Damage.
Battle Chips: TwinFang3 x3 (F+G+H).
Fires TwinFang3 8 times.

MagShok1: 200 Damage.
Battle Chips: MagBolt1 x3 (B+C+D).
Attracts all enemies to the front row. Electrically shocks enemies with the range of a WideSwrd.

MagShok2: 250 Damage.
Battle Chips: MagBolt2 x3 (E+F+G).
Attracts all enemies to the front row. Electrically shocks enemies with the range of a WideSwrd.

MagShok3: 300 Damage.
Battle Chips: MagBolt3 x3 (A+B+C).
Attracts all enemies to the front row. Electrically shocks enemies with the range of a WideSwrd.

PitHoky1: 100 Damage.
Battle Chips: AirHoc1 x3 (D+E+F).
Fires an AirPuck1 that bounces in the enemy area 18 times before disappearing.

PitHoky2: 150 Damage.
Battle Chips: AirHoc2 x3 (I+J+K).
Fires an AirPuck2 that bounces in the enemy area 18 times before disappearing.

PitHoky3: 200 Damage.
Battle Chips: AirHoc3 x3 (U+V+W).
Fires an AirPuck2 that bounces in the enemy area 18 times before disappearing.

PitRng1: 200 Damage.
Battle Chips: Boomer1 x3 (L+M+N).
Three boomerangs are fired, each one released on each of the three enemies' columns before coming back.

PitRng2: 250 Damage.
Battle Chips: Boomer2 x3 (L+M+N).
Three boomerangs are fired, each one released on each of the three enemies' columns before coming back.

PitRng3: 300 Damage.
Battle Chips: Boomer3 x3 (S+T+U).
Three boomerangs are fired, each one released on each of the three enemies' columns before coming back.

PitRng3: 300 Damage.
Battle Chips: Boomer3 x3 (S+T+U).
Three boomerangs are fired, each one released on each of the three enemies' columns before coming back.

LifeSrd: 400 Damage.
Battle Chips: Sword + WideSwrd + LongSwrd (all with same code S), Sword + WideBlde + LongBlde (all with same code of S), Sword+ WideSwrd + LongSwrd code: E or L.
MegaMan slashes the area of 3x2 in front of him with a huge sword.

TimeBom+: 600 Damage.
Battle Chips: TimeBomb x3 (J+K+L).
MegaMan creates a count bomb that has a very high duration.

BodyGrd: 100x10 Damage.
Battle Chips: AntiDmg M + AntiNavi M + Muramasa M.
Shurikens rain down from the sky and chase after the enemy. 10 Shurikens for a total of 1000 Damage.

PoisPhar: Poison Damage.
Battle Chips: DarkHole * + DarkLine * + PoisonAnubis A.
A purple PharaohMan appears and uses poison in the opponent's area. It goes on until either the statue is destroyed or the enemies are all destroyed. Poison is twice as fast as PoisonAnubis.

P.Driver: 40x20 Damage.
Battle Chips: GunSol1 G + GunSol2 G + GunSol3 G.
The Reflective Mirrors will only both appear if there is no obstacle behind/before the enemy and the opponent isn't in the last row the field.

DarkNeo: 250x4 Damage.
Battle Chips: DarkLine * + BugChain * + Bass (Red Sun) or BassAnly (Blue Moon) X.
MegaMan DS is required in order to use this.

 

 

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