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Naxxramas 25 Man Arachnid Quarter Walkthrough (WoTLK Era)

The Arachnid Quarter in Naxxramas has a total of three bosses, Anub'Rekhan, Grand Widow Faerlina and Maexxna. This is known to be the easiest of the three wings and is usually the first one that most raids tackle on a new lockout.

If this isn't the quarter you want a walkthrough for and you've made a wrong return; follow the link provided to return to my Naxxramas 25man Walkthrough Index Page. Disclaimer: Keep in mind that the guide you're reading was written during 2010 when WoTLK was the current expansion.

The links to some of the Wowhead resources may be out of date as will some of the video strategies. With that said, I can guarantee that this guide was accurate during the time it was written, abilities were copied from WoWhead and the entire guide was heavily researched as it was written. The information on this page is preserved as it was back during that era.

 

Anub'Rekhan: Anub'Rekhan is one of the easiest fights in Naxxramas. He requires one tank to tank him in place until he begins to cast Locust Swarm. Once he starts to cast Locust Swarm he must be kited around the room clockwise to where you entered. Once you have him here DPS can resume. When he begins to cast Locust Swarm again he must be kited around the room Counter Clockwise. It is VERY important that the tank avoids the Insect Swarm as well as the raid.

In addition Anub'Rekhan will summon Crypt Lords which must be picked up by an off tank and killed. When the Crypt Lord dies it will spawn Corpse Scarabs which also must be killed. This fight requires a good main tank that is capable of moving a raid boss and keeping agro.

Video Strategy of how to do Anub'Rekhan

Abilities

Locust Swarm: Anub'Rekhan unleashes a locust swarm, slowing his movement speed by 40% and damaging all nearby enemies. Nearby Enemies are unable to attack or cast spells.

My Advice: You must start running away from Anub'Rekhan within the First second of the 3 second cast time of Locust Swarm. Otherwise you're going to be caught within the Locust Swarm. If you don't have any form of Minor Speed, or a movement speed increase you must move within 0.5seconds.

Impale: Spikes pierce the floor and then rise up, dealing 5688 to 7312 damage and knocking up enemy targets in a line away from the caster.

My Advice: Impale is an unavoidable ability that is 100% random. Anub'Rekhan will target a random person within melee range and use Impale on them. Everyone in between Anub'Rekhan and the target will get Impaled as well, so it is important to spread out.

Anub'rekhan Loot Table:
Shield of Assimilation
Webbed Death
Gemmed Wand of Nerubians
Inexorable Sabatons
Pauldrons of Unnatural Death
Sash of the Parlor
Leggings of Atrophy
Sabatons of Sudden Reprisal
Swarm Bindings
Mantle of the Locusts
Corpse Scarab Handguards
Dawnwalkers
Arachnoid Gold Band
Rescinding Grips
Strong-Handed Ring
Seized Beauty
Chains of Adoration
Lost Jewel
Ruthlessness
Heritage
Sand-Worn Band
Thunderstorm Amulet
Fool's Trial

Grand Widow Faerlina: Grand Widow Faerlina is the second boss in the Arachnid Quarter of Naxxramas. This fight requires two tanks and DPS that actually pay attention. The main strategy for Faerlina is when she goes enraged you will need to Mind Control a Naxxramas Worshipper and use Widow's Embrace to Un-enrage her.

Video Strategy of Grand Widow Faerlina

Abilities

Poison Bolt Volley: Shoots poison at all enemies, inflicting 3,375 to 4,125 Nature damage, then additional damage every 2 sec for 8 sec.

My Advice: Unavoidable damage, cleanse the DoT effect.

Rain of Fire: Calls down a molten rain, burning all enemies in a selected area for 3,700 to 4,300 Fire damage every 2 sec for 6 sec.

My Advice: Get the frig out of it.

Frenzy: Increases the casters attack speed by 75% and the Physical damage it deals by 150 for 30min.

My Advice: Faerlina will go into a Frenzy every 60-80 seconds. When she goes into a Frenzy you have to kill a Naxxramas Worshipper to remove the effect. The Worshipper needs to be close to Faerlina to guarantee it dispells it.

Fireball: (Cast by Naxxramas Worshippers) Fireball does 2475 to 3025 damage to the target.

My Advice: Faerlina's adds should only ever be casting this at the person tanking them. This damage isn't anything to worry about, just heal through it.

Berserker Charge: Charges at an enemy, knocking it back and inflicting normal damage plus 5100 to 6900.

My Advice: Deal with it, or kill the Followers first.

Silence: Silences nearby enemies, preventing them from casting spells for 6 seconds.

My Advice: The followers will do this occasionally and it will only effect players around them.

Grand Widow Faerlina Loot Table:
Callous-Hearted Gauntlets
Epaulets of the Grieving Servant
Dislocating Handguards
Fire-Scorched Greathelm
Punctilious Bindings
Idol of Worship
Tunic of Prejudice
Widow's Fury
Belt of False Dignity
Totem of Misery
Gloves of Token Respect
Bracers of the Tyrant
Atonement Greaves
Faerlina's Madness
Fool's Trial
Strong-Handed Ring
Lost Jewel
Ruthlessness
Seized Beauty
Thunderstorm Amulet
Chains of Adoration
Sand-Worn Band
Heritage

Maexxna: Maexxna is the third and final boss in the Arachnid Quarter of Naxxramas. The main thing that Maexxna does is every 40 seconds she uses Web Wrap on two random people in the raid which shoots them to the wall. When they are stuck to the wall they can't attack, heal, move or do anything. They also take 2925 to 3575 damage every 2 seconds. When the cocoon is destroyed the player will regain his ability to move, cast and attack.

Maexxna will also use a Web Spray ability on the raid every 40 seconds. Web Spray will incapacitate everyone for 6 seconds and deal 5,225 to 5,775 nature damage. Maexxna will apply Necrotic Poison to the tank which must be removed immediately after it is applied. Maexxna will also summon spider adds every 40 seconds, These should be disposed of quickly. Maexxna will go enraged at 30%.

Video Strategy for Maexxna

Abilities

Web Wrap: A web tightly wraps around the target, stunning and dealing 2925 to 3575 Nature damage every 2 sec until the web wrap is destroyed.

My Advice: This is the most important ability the boss uses. When someone gets shot to the wall you have to break them out as fast as possible.

Web Spray: Cast every 40 seconds incapacitating everyone for 4 seconds and dealing 5225 to 5775 Nature damage. This ability cannot be resisted.

My Advice: Nothing you can do about this ability, make sure before Web Spray goes off the tank is topped off and loaded up with HoT's. Also if Maexxna is getting low on health its a common strategy to wait until she Web Sprays before bringing her below 30%, thus enraging her.

Poison Shock: Inflicts 4550 to 5850 Nature damage to nearby enemies in front of the caster.

My Advice: As long as Maexxna is turned away from the raid this will only hit the tank. This spell shouldn't be a concern.

Necrotic Poison: Reduces healing by 90% for 30 sec.

My Advice: This needs to be dispelled immediately otherwise the tank dies, then the raid dies.

Frenzy: Increases the caster's attack speed by 50% and the Physical damage it deals by 75% for 10min.

My Advice: If Maexxna is getting low on health its a common strategy to wait until she Web Sprays before bringing her below 30%, thus enraging her.

Maexxna Loot Table:
Mantle of Shattered Kinship
Digested Silken Robes
Undiminished Battleplate
Sinner's Bindings
Matriarch's Spawn
Bindings of the Hapless Prey
The Jawbone
Quivering Tunic
Cowl of the Perished
Distorted Limbs
Wraith Strike
Torn Web Wrapping
Helm of Diminished Pride
Ablative Chitin Girdle
Infectious Skitterer Leggings
Grim Toll
Dying Curse
Forethought Talisman
Aged Winter Cloak
Cloak of Averted Crisis
Shawl of the Old Maid
Defender's Code
Shroud of Luminosity
Cloak of the Shadowed Sun

 

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