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Street Fighter II The World Warrior Game Genie Codes (USA)

If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. If you're playing with an actual physical console you'll need to purchase a physical Game Genie or Pro Action Replay and use the codes that way.

Those of you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my how to setup Game Genie and PAR codes for SNES guide. That guide will go into a lot of detail about how to setup and use the codes you find on these pages and some trouble shooting tips for those who need them.

Don't see the code you're looking for on this page? Why not try my Pro Action Replay codes for Street Fighter II: The World Warrior and see if the code you're looking for is there instead!

 

One Draw Ends Fight in Vrs: DF81-A704

All Buttons Are Punches: 01A6-6F67

All Dragon Punches Are Light: 1B63-57A5

All Special Moves Are Light: DF3E-8FAD

Almost Invisible Street Fighters: 77AF-07A7

Always Fight With Ryu: 762C-57DF

Always Get Double Knockout: EEAC-AFD4

Any Game Option Is A Tournament Mode: 57BC-57DF

Both Players Invisible: DFAF-0767

Can't Throw Fierce Fireballs: C420-4D9E

Championship Mode On: 4DC6-6493

Computer Is Invisible: 8E6D-DD64

Dizziness Doesn't Last: 1077-7F61

Dizziness Lasts Forever: 1A87-7F61

Dizziness Lasts Longer: C9BE-0DA9

Dizziness Wears off quick: EDBE-0F09

Do Special Moves By Pressing Any Buttons: DAB8-A761

Do Tricks In Midair: C4A4-6767

Easy Flash Kick: BC67-6760

Easy Sonic Boom: BF67-6760

Enemy Can't Block Low Attacks: D524-07D7

Faster Fireballs (Fierce Punch): EC20-4D9E

Faster H Kick (Fierce Kick): DBA9-1DBA

Hit Enemy From Anywhere: B229-A7A7

Hit Opponent From Distance: DF39-8FAF

Player 1 Has Turbofire: DD91-576D

 

10 Seconds in 1st Bonus Round: FD63-6D2A

20 Seconds in 1st Bonus Round: 4D63-6D2A

30 Seconds in 1st Bonus Round: 7D63-6D2A

40 Seconds in 1st Bonus Round: 0D62-672A

50 Seconds in 1st Bonus Round: 9D63-6D2A

60 Seconds in 1st Bonus Round: 1D63-6D2A

10 Seconds Per Battle: FD62-672A

20 Seconds Per Battle: 4D62-672A

30 Seconds Per Battle: 7D62-672A

40 Seconds Per Battle: 0D62-672A

50 Seconds Per Battle: 9D62-672A

 

Both Players Start With No Energy: DDAC-AFD4

Both Players Start with 1/2 Energy: 96AC-AFD4

Both Players Start with 1/4 Energy: 4AAC-AFD4

Both Players Start with 3/4 Energy: 60AC-AFD4

 

 

Advance to Next Level When You Continue

6DCF-D764
FFCF-D7A4

 

After Losing Your Energy, You Can Still Fight

D539-7464
D539-74A7

 

Always Fight on Bonus Stage 1

DDA4-A404
6DA4-A764

 

Always Fight on Bonus Stage 2

DDA7-AF04
DDA7-A4A4

 

Any Combo Is Worth A Lot of Points

5B31-746F
5B31-74AF

 

Fireballs of Any Kind Will Hit Immediately

123F-7464
123F-74A7

 

Throw and Grab Damage Increased

3CA4-DD67
FEA4-DFD7

 

Throw and Grab Damage Decreased

3CA4-DD67
EEA4-DFD7

 

Player 1 Hit Anywhere

3D29-A4A7
DD29-A7D7
D329-A707
8D29-A767

 

Invulnerability

6D27-6704
DF27-6764
4039-670D

 

No Pause After Throwing A Fireball

DFA0-DDA0
ADA0-DFD0

 

One Shot Any Opponent

DF10-7467
DF10-74A7