Cleric Remedy Line for Healing Macros

For those of you out there who don't know what the Cleric's Remedy line of spells is, I have taken some of the entries on raidloot.com to show you. Merciful Remedy is from the Ring of Scale expansion pack. Spiritual Remedy is from the TDS expansion pack and finally Graceful Remedy is from the Rain of Fear expansion pack.

If so much time has passed that the level cap is now 115 you'll need to learn what the new Remedy is and use that paired with the remedy from 1 expansion ago, so Merciful Remedy. TLP players will want to use this same logic for whatever expansion they are on... assuming that they are on at least House of Thule. Otherwise the game plays a lot differently than what I am talking about on this page.

 

[55106/4701] Merciful Remedy
Classes: CLR/106
Skill: Alteration
Mana: 1383
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0.5s, Recast: 4.75s, Rest: 1.5s
1: Increase Current HP by 10688 (If HP Above 20 Percent)
2: Increase Current HP by 13360 (If HP Below 20 Percent)
Text: Your wounds fade.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

 

[43094/4601] Spiritual Remedy
Classes: CLR/101
Skill: Alteration
Mana: 1151
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0.5s, Recast: 4.75s, Rest: 1.5s
1: Increase Current HP by 8812 (If HP Above 20 Percent)
2: Increase Current HP by 11015 (If HP Below 20 Percent)
Text: Your wounds fade.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.

 

[34103/4501] Graceful Remedy
Classes: CLR/96
Skill: Alteration
Mana: 990
Target: Single
Range: 200'
Resist: Beneficial, Blockable: Yes
Focusable: Yes
Casting: 0.5s, Recast: 4.75s, Rest: 1.5s
1: Increase Current HP by 7611 (If HP Above 20 Percent)
2: Increase Current HP by 9514 (If HP Below 20 Percent)
Text: Your wounds fade.
Mends severe wounds, healing up to @1 hit points, or up to @2 hit points if your target is at or below 20% health.