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Beastlord AAs

This entire page will show you all of the AAs available to each class taken directly from their lists in game. I will try to keep this as accurate as possible but it is rather hard to tweak all the guides on my website with each passing expansion. So as for now I know that this list is updated up to House of Thule. Over time I may add bits of information under each AA to help new players out, if you would like to submit any information to me for this process my email can be found on the Submit A Guide section at the bottom of each of my guides.

General Archetype Class Special

Class

Advanced Pet Discipline 0/2

The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold or hotkeys can be created using the pet control window.

Ambidexterity 0/1

This ability increases your chance to use Dual Weild successfully.

Attack of the Warders 0/6

This ability summons a set of rabid defenders to maul your target. Additional ranks increase the power of your summoned warders.

Beastlords Feral Kick 0/3

This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick.

Beastial Alignment 0/4

Tranforms beastlords into the likeness of their warders, greatly increasing their destructive power.

Beastial Bloodrage 0/3

This ability, when activated, sends your warder into a blood-fueled rage greatly increasing damage at the cost of health. As the rage fades, there is a chance the warder could become severly fatigued from exhaustion. Each rank increases damage delivered by your warder.

Beastial Frenzy 0/16

Each rank in this ability improves your chance of performing a double attack in any given combat round.

Bite of the Asp 0/3

This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom.

Body and Mind Rejuvenation 0/1

This ability will give you one additional point of mana and hit point regeneration.

Cat-like Reflexes 0/3

This passive ability improves your ability to land safely from higher than normal falls.

Chameleon Strike 0/1

This ability strikes your opponent and then allows you to blend into the surroundings, reducing the anger generated by your attacks slightly.

Companion's Agility 0/9

The first three ranks of this ability increases your companion's agility to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%.

Companion's Relocation 0/1

This ability moves your companion forward in the direction that you are facing.

Companion's Sacrifice 0/3

This ability, when activated, commands your companion to shield you from incoming damage for up to 12 seconds.

Diminutive Companion 0/1

This ability, when activated, shrinks your companion to a more manageable size.

Extended Feralgia 0/3

This passive ability extends the duration of Haergan and Tuzil's Feralgia by 1 tick per rank.

Extended Group Bestial Alignment 0/3

This ability extends the duration of your Group Bestial Alignment ability by 1 tick per rank.

Extended Swarm 0/3

This passive ability will extend the duration of your swarm pets by 1 second per rank.

Feral Swipe 0/5

This ability allows the beastlord to make an additional vicious attack against their foe. Additional ranks increase the damage done by this ability.

Focus of Animus 0/3

This ability increases the chance that your poison and disease spells will land on your target. Additional ranks increase the chance of success with these spells.

Focused Paragon of Spirits 0/12

This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana.

Frenzy of Spirit 0/2

This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time.

Fundament of Power 0/1

After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the first Spire of Savagery. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Savagery. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Savagery and complete your mastery.

Fundament of Power itself will grant you 10 mana per rank and increase the cap on your Strength by 1 point per rank.

Fundament: First Spire of the Savage 0/3

You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.

Fundament: Second Spire of the Savage 0/3

This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe.

Fundament: Third Spire of the Savage 0/3

This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect.

Gelid Rending 0/3

This passive ability imbues your hand to hand attacks with a chance to slash your enemy with the Gelid Claw. Each rank increases the chance slightly.

Gorilla Smash 0/3

This ability will pummel your opponent with a blow so powerful that it will leave your opponent stunned for a short period of time.

Group Bestial Alignment 0/1

This ability gives you a group version of your Bestial Alignment ability.

Group Shrink 0/1

This ability will cause everyone in your group to become smaller for a time.

Hastened Bestial Alignment 0/4

Decreases the reuse timer of the Ability Bestial Alignment. Each rank reduces the reuse timer by 12 minutes.

Hastened Bite of the Asp 0/1

This passive ability reduces the time required between uses of your Bite of the Asp ability by 10 seconds.

Hastened Divine Companion Aura 0/5

This passive ability reduces the time required between uses of Divine Companion Aura by 1 minute per rank.

Hastened Empathic Fury 0/3

This passive ability reduces the time required between uses of Empathic Fury by 10 percent per rank.

Hastened Feral Attacks 0/3

This passive ability will reduce the reuse timer of your animalistic attacks.

Hastened Focused Paragon 0/6

This ability will reduce the reuse timer of your Focused Paragon ability by six seconds per rank.

Hastened Gorilla Smash 0/1

This passive ability reduces the time required between uses of your Gorilla Smash by 10 seconds.

Hastened Mass Group Buff 0/3

This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.

Hastened Mending 0/3

This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train this ability once each level, upon reaching 63.

Hastened Paragon 0/6

This ability will reduce the reuse timer of your Paragon ability by forty five seconds per rank.

Hastened Protective Spirit 0/3

This passive ability reduces the time required between uses of Protective Spirit Discipline by 10 percent per rank.

Hastened Raven's Claw 0/1

This passive ability reduces the time required between uses of your Raven's Claw ability by 10 seconds.

Hastened Thunder 0/7

This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank.

Hobble of Spirits 0/4

Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed.

Improved Natural Invisibility 0/1

This ability allows your target to quickly disappear from sight for a short time.

Mass Group Buff 0/1

This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage.

Mend Companion 0/1

This ability allows you to cast a quick healing spell on your pet.

Natural Invisibility 0/1

This ability allows you to quickly disappear from sight for a short time.

Nature's Salve 0/6

This ability, when active, cures detrimental effects from your body. Additional ranks increase the potency of the cure.

Pact of the Wurine 0/2

Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect.

Paragon of Spirit 0/19

This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with the party.

Pet Discipline 0/1

This ability will allow you to give your pet a "hold" command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the "Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack.

Physical Enhancement 0/1

This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost.

Planar Durability 0/3

The planes demand a certain hardiness for those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train additional ranks at levels 61, 63 and 65.

Playing Possum 0/1

Your attunement to the animal world allows you to play dead fooling many predators. Be warned, this will not always fool the most determined aggressor.

Protection of the Warder 0/6

This ability, when active, provides you with protection from melee attacks. Additional ranks increase the total amount of damage absorption per hit that you are afforded.

Quickened Nature's Salve 0/3

This passive ability reduces the time required to cast Nature's Salve by .5 seconds per rank.

Quickened Paragon of Spirit 0/3

This passive ability reduces the time required to cast Paragon of Spirit by .5 seconds per rank.

Quickened Suspend Minion 0/3

This ability reduces the cast time of your Suspend Minion ability by 15%, 30% and 50%.

Raven's Claw 0/3

This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack.

Replenish Companion 0/9

This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of this ability further.

Roar of Thunder 0/15

When this ability is activated , the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken and less willing to attack the beastlord. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you.

Sinister Strikes 0/1

This ability increases the damage you cause when attacking with a weapon in your secondary hand.

Sturdy Companion 0/9

This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets.

Tactical Mastery 0/4

Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry and riposte.

Taste of Blood 0/4

Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack.

Tranquil Blessings 0/1

This ability turns the next group buff you cast into a beneficial area effects spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. May only be used while fast regeneration is active.

Twinproc 0/3

This passive ability will give you the innate chance to perform a twinproc each time you proc a detrimental weapon based spell. Each rank will add a 3% increased chance to perform a twinproc.

Warder's Alacrity 0/20

Each rank in this ability increases your warder's chance to flurry attacks.

Warder's Fury 0/20

Each rank in this ability increases the critial hit chance of your pet's melee attacks.

Warder's Gift 0/3

This ability, when activated, allows your warder to transform some of its life to you, healing your wounds. Each rank increases the healing you recieve, while reducing the pain inflicted upon the warder.