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Witch Elf

The Witch Elf is the "Rogue" class of Destruction. They gain the ability to stealth at level 10. Witch Elfs have strong attacks that are best used behind their enemies and out of stealth. Very similar to Rogues in WoW their special mechanic is Bloodlust, which is essentially combo points. When you accumulate Bloodlust you are able to use more powerful moves that consume bloodlust. Not all moves generate Bloodlust and even fewer use it.

Order Mirror Class: Witch Hunter

 

**If you are reading this in 2017 and playing the WAR Emulator take what you read here with a grain of salt. The guides were written for WAR when it first came out and most of the class guides were submitted to me - they will still contain useful information but not all of the information will be accurate**

 

 

Attributes and How They Effect You

Strength: Increases Melee Damage, this is one of the best stats for you since it increases your overall damage.

Toughness: Decreases the damage taken, The amount it decreases it by is minimum.

Wounds: Increases your total health, Very important stat

Initiative: Increases your chance to avoid attacks, helps detect stealthed enemies and decreases your chance to be crit. A good stat to have, not the best to focus on.

Weapon Skill: Increases your chance to parry attacks and penetrate your opponents armor. Second most usefull damage dealing stat for a Witch Elf.

Ballistic Skill: Completly useless to a Witch Elf

Intelligence: Equally useless for a Witch Elf

Willpower: Willpower increases healing done (Which doesn't benefit you) and increases your chance to disrupt your enemies spells. It also gives you a chance to resist your enemies spells.

In summary the most important stats for you are Strength and Wounds. Then you should stack Toughness and Weapon Skill after you've gotten a comfortable amount of Strength and Wounds.

 

Resists

As far as resists go you have Elemental, Corporeal and Spiritual. Stack your resists in the order I give you;

Elemental: Stacking elemental will help you against those pesky Bright Wizards.

Corporeal: Will help you against Engineers, Shadow Warriors and .... Bright Wizards.

Spiritual: Helps against Archmages and Shadow Warriors.

 

Playing A Witch Elf

Witch Elf's aren't a very difficult class to play, but it will take you a bit of figuring out to learn and master them in RvR. In PvE Witch Elf's are very self explanitory class. It's almost as simple as spamming "Slice" then hitting "Ruthless Assault" once you get 5 combo points. As far as Masteries go, I find going into Suffering up until Kiss of Doom is good.

Then hop over into Carnage and go up to "On Your Knees!" then grab the rank 4 moral. That about covers your leveling spec. You can switch it up between stealthing and opening, you will take less damage per kill, but kill slow. Or you can just gung-ho in there and swing widly, you'll kill faster, but take more damage.

In RvR as a Witch Elf your main job is to sneak behind the enemy lines and take out healers, wounded people hanging back or ranged DPS away from the pack. A lot of the times these will be suicide missions, but they are much needed to help out your team. If you enjoyed the Rogue class in WoW or enjoy being able to sneak around and surprise your enemies, you will love the Witch Elf.

 

Pluses and Minuses to Playing A Witch Elf

+ Stealth, nothing more needs to be said there =D

+ If you enjoy sneaking around and being able to quickly assassinate an enemy, you'll enjoy this class

+ High Damage Output.

- Your job is to sneak behind the enemy lines and take out the healers. This will result in many deaths causing you to lose a lot of renown and xp.

- Only able to wear leather armor, makes you rather squishy

Tips

- After you kill the person behind your enemies lines DE-TAUNT AND RUN!!! =D

- Put Runepriests, Archmages and Bright Wizards at the top of your "To kill list"

- Going after the healer isn't always the best choice. If the enemies team consists of say 2 healers, a bright wizard, engineer and a bunch of other crap... The Bright Wizard would be your first logical choice. If you jump on the healer he could probably defend himself (If he is half way decent). The Bright Wizard could also assist the healer, by rooting you. The healer, however, might not notice the Bright Wizard being burned down. This may give you enough time to burn the Bright Wizard down before he gets any heals.

- Your opening moves out of stealth do not trigger a global cooldown.

- If someone is within "your pack" in a SC or Keep siege, throw a few moves on him to build combo points, then look for a squishy person