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Biochem Crew Skill Guide

Biochem allows players to create performance enhancing serums and various biological implants. Consider Biochem the Alchemy or potion making profession of Swtor. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. The materials required to craft items through Biochem can be gathered through the Bioanalysis gathering skill as well as the Diplomacy mission skill. Since potions and stims will always be needed for raids or end game content this profession will be good for making money.

Crew Skills That Go Well With Biochem

Bioanalysis Bioanalysis Guide

Diplomacy Diplomacy Guide

The Biochem Crew Skill is equally good for all classes.

Misc Info About Crew Skills

Reverse Engineering Guide

Running Missions To Gather Materials

Biochem Uses At Max Level

 

Biochem 1 - 40

Make 20 of Battle Might Stim Battle Reflex Stim Battle Resolve Stim Battle Skill Stim Battle (Might, Command, Reflex, Resolve, Skill) Stim

Materials Required:

Dielectric Cell Fiber 100 Dielectric Cell Fiber

OR

Make 20 of Combat Medpac Combat Medpac

Materials Required:

Green Goo 40 Green Goo

Leveling Biochem 1 - 40 is a breeze, all it takes is Dielectric Cell Fibers to make the Stims you need or Green Goo to make the Combat Medpacs that you need. Making these items will take you all the way to 40 with little to no difficulty. You may have to make 5 extra if you get any fails while leveling but that is about it. I recommend combining both of these recipes since you will have materials split pretty evenly between both of them from leveling Bioanalysis. Any left over craftable items you have use Reverse Engineering on. These items will take roughly 45 seconds to make.

 

Biochem 40 - 80

Make 20 of Tech Surgeon Med Unit Tech Surgeon Med Unit

Required Materials:

Green Goo 40 Green Goo

Dielectric Cell Fiber 40 Dielectric Cell Fiber

The next thing you will be making is Tech Surgeon Med Units to raise your Biochem skill. To create these you will need Green Goo and Dielectric Cell Fibers which can both be gathered through lower level Bioanalysis missions or nodes or purchased off the Auction House. Any left over craftable items you have use Reverse Engineering on. These items will take roughly 45 seconds to make.

 

Biochem 80 - 120

Make 20 of Field Tech Command Stim Field Tech Command Stim

Materials Required:

Bacterial Strain 80 Bacterial Strain

Dielectric Cell Fiber 40 Dielectric Cell Fiber

Hypo-syringe 20 Hypo-syringe

The next thing you will be making is Field Tech Command Stims to raise your Biochem skill. To create these you will need Bacterial Strains, Dielectric Cell Fibers and Hypo-syringes. The Strains and Cell Fibers can both be gathered through lower level Bioanalysis missions or nodes. The Hypo-syringes are rewarded either through low level Bioanalysis missions or purchased from the Crew Skills Vendor. Any left over craftable items you have use Reverse Engineering on. These items will take roughly one minute to make.

 

Biochem 120 - 160

Make 20 of Bio-Enhanced Med Unit Bio-Enhanced Med Unit

Materials Required:

Luminescent Cell Culture 40 Luminescent Cell Culture

Genetic Anomaly 40 Genetic Anomaly

First Aid Kit 20 First Aid Kit

The next thing you will be making is Bio-Enhanced Med Unit to raise your Biochem skill. To create these you will need Luminescent Cell Cultures, Genetic Anomalys and First Aid Kits. The Cell Cultures and Genetic Anomalys can both be gathered through lower level Bioanalysis missions or nodes. The First Aid Kits are rewarded either through low level Bioanalysis missions or purchased from the Crew Skills Vendor. Any left over craftable items you have use Reverse Engineering on. These items will take roughly one minute to make.

 

Biochem 160 - 200

Make 20 of Bio-Enhanced Command Stim Bio-Enhanced Command Stim

Materials Required:

Hallucinogenic Compound 80 Hallucinogenic Compound

Toxic Extract 40 Toxic Extract

Hypo-syringe 20 Hypo-syringe

The next thing you will be making is Bio-Enhanced Command Stim to raise your Biochem skill. To create these you will need Hallucinogenic Compounds, Toxic Extract and Hypo-syringe. The Hallucinogenic Compound and Toxic Extract can both be gathered through lower level Bioanalysis missions or nodes. The Hypo-syringes are rewarded either through low level Bioanalysis missions or purchased from the Crew Skills Vendor. Any left over craftable items you have use Reverse Engineering on. These items will take roughly two minutes to make.

 

Biochem 200 - 240

Make 20 of Physician Med Unit Physician Med Unit

Materials Required:

Blue Goo 40 Blue Goo

Unknown Microorganism 40 Unknown Microorganism

First Aid Kit 20 First Aid Kit

The next thing you will be making is Physician Med Unit to raise your Biochem skill. To create these you will need Blue Goo, Unknown Micoorganism and First Aid Kit. The Blue Goo and Unknown Microorganism can both be gathered through lower level Bioanalysis missions or nodes. The First Aid Kit are rewarded either through low level Bioanalysis missions or purchased from the Crew Skills Vendor. Any left over craftable items you have use Reverse Engineering on. These items will take roughly two minutes to make.

 

Biochem 240 - 280

Make 20 of Optoelectronic System Optoelectronic Implant Optoelectronic (Cardio, Reaction, Rejuvenation, Resistance, Response) System/Implant

Materials Required:

Cosmic Trace Particle 80 Cosmic Trace Particle

Inert Virus 40 Inert Virus

Medicinal Fluid 40 Medicinal Fluid

Double-Pulse Implant Processor 20 Double-Pulse Implant Processor

The next thing you will be making is Optoelectronic System/Implant to raise your Biochem skill. To create these you will need Cosmic Trace Particles, Inert Viruses, Medicinal Fluids and Double-Pulse Implant Processor. The Cosmic Trace Particles, Inert Viruses, Medicinal Fluids all can be acquired through Bioanalysis missions. The Double-Pulse Implant Processors can be purchased by any Crew Skills Vendor.

Any left over craftable items you have use Reverse Engineering on. These items will take roughly three minutes to make.

 

Biochem 280 - 300

Make 10 of Hyperelectronic Might Package Hyperelectronic Rejuvenation System Hyperelectronic Resistance Implant Hyperelectronic (Cardio, Reaction, Rejuvenation, Resistance, Response) Implant/System

Materials Required:

Alien Bacteria 40 Alien Bacteria

Inert Virus 20 Inert Virus

Nerve-Damaging Chemical 20 Nerve-Damaging Chemical

Double-Pulse Implant Processor 10 Double-Pulse Implant Processor

The next thing you will be making is Hyperelectronic System/Implant to raise your Biochem skill. To create these you will need Alien Bacteria, Inert Viruses, Nerve-Damaging Chemicals and Double-Pulse Implant Processor. The Alien Bacteria, Inert Viruses, and Nerve-Damaging Chemicals all can be acquired through Bioanalysis missions. The Double-Pulse Implant Processors can be purchased by any Crew Skills Vendor.

Any left over craftable items you have use Reverse Engineering on. These items will take roughly three minutes to make.

Or

Make 10 of Experimental Med Unit Experimental Med Unit

Materials Required:

Bio-Energy Cell Sample 20 Bio-Energy Cell Sample

Inert Virus 20 Inert Virus

Cosmic Trace Particle 20 Cosmic Trace Particle

First Aid Kit 10 First Aid Kit

The next thing you can make is Experimental Med Units to raise your Biochem skill. To create these you will need Bio-Energy Cell Sample, Inert Virus, Cosmic Trace Particle and First Aid Kit. The Bio-Energy Cell Sample, Inert Virus, and Cosmic Trace Particle all can be acquired through Bioanalysis missions. The First Aid Kits can be purchased by any Crew Skills Vendor.

Any left over craftable items you have use Reverse Engineering on. These items will take roughly three minutes to make.

 

Biochem 300 - 340

Make 20 of Advanced Medpac Advanced Medpac

Materials Required:

Nerve-Damaging Chemical 40 Nerve-Damaging Chemical

Alien Bacteria 40 Alien Bacteria

Nutrient Gel 40 Nutrient Gel

First Aid Kit 20 First Aid Kit

The next thing you can make is Advanced Medpac to raise your Biochem skill. To create these you will need Nerve-Damaging Chemicals, Alien Bacteria, First Aid Kits and Nutrient Gel. The Nerve-Damaging Chemicals, Alien Bacteria, and Nutrient Gel all can be acquired through Bioanalysis missions. The First Aid Kits can be gathered through Bioanalysis or purchased from a Crew Skills Vendor. Any left over craftable items you have use Reverse Engineering on. These items will take roughly three minutes to make.

 

Biochem 340 - 380

Make 20 of Advanced Fortitude Stim Advanced Fortitude Stim

Materials Required:

Nerve-Damaging Chemical 80 Nerve-Damaging Chemical

Nutrient Gel 40 Nutrient Gel

Parasitic Microorganism 40 Parasitic Microorganism

Hypo-syringe 20 Hypo-syringe

The next thing you can make is Advanced Fortitude Stim to raise your Biochem skill. To create these you will need Nerve-Damaging Chemicals, Nutrient Gel, Parasitic Microorganisms and Hypo-syringes. The Nerve-Damaging Chemicals, Parasitic Microorganisms, and Nutrient Gel all can be acquired through Bioanalysis missions. The hypo-syringes can be acquired through either Bioanalysis Missions or purchased from a Crew Skills Vendor. Any left over craftable items you have use Reverse Engineering on. These items will take roughly three minutes to make.

 

Biochem 380 - 400

Make 10 of Hyper-Battle Might Stim Hyper-Battle Reflex Stim Hyper-Battle Resolve Stim Hyper-Battle Skill Stim Hyper-Battle (Might, Reflex, Resolve, Skill) Stim

Materials Required:

Quick-Growth Agent 40 Quick-Growth Agent

Psychoactive Compound 20 Psychoactive Compound

Red Goo 20 Red Goo

Hypo-syringe 10 Hypo-syringe

The Hyper-Battle Stims that you need to make are the final step in maxing out your Biochem skill. To make the Hyper-Battle Stims that you need you will need Quick-Growth Agents, Psychoactive Compounds and Red Goos. All three of these items can be gathered through Bioanalysis missions or nodes. Any left over Stims that you have you can use Reverse Engineering on to get some of your materials back.

A Guide For Biochem At Max Level