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Differences between state of decay 1 and 2

 

This is a Trapsin INI file which uses Lightning Sentry as its primary attack along with Wake of Fire on any enemies it encounters that are immune to Lightning. I'd prefer it to use Wake of Inferno but it doesn't seem like Kolbot is setup to use that ability as it wasn't listed in the skills.txt INI.

Cloak of Shadows is also turned off for this INI since it results in crashing in some areas, like on Arreat Summit while doing the Rite of Passage quest.

This INI file is setup as a Follower - not as a stand alone bot.

 

 

// Assassin config file

/* Brief instructions:
* Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
* To comment out something, put // in front of that line
* !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
* true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
*/

function LoadConfig() {
/* Sequence config
* Set to true if you want to run it, set to false if not.
* If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
*/

// User addon script. Read the description in libs/bots/UserAddon.js
Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!

// Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
Scripts.BattleOrders = false;
Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
Config.BattleOrders.Idle = false; // Idle until the player that received BO leaves.
Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.
Config.BattleOrders.QuitOnFailure = false; // Quit the game if BO fails
Config.BattleOrders.SkipIfTardy = true; // Proceed with scripts if other players already moved on from BO spot
Config.BattleOrders.Wait = 10; // Duration to wait for players to join game in seconds (default: 10)

// Team MF system
Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.

// Boss/area scripts

// *** act 1 ***
Scripts.Corpsefire = false;
Config.Corpsefire.ClearDen = false;
Scripts.Mausoleum = false;
Config.Mausoleum.KillBloodRaven = false;
Config.Mausoleum.ClearCrypt = false;
Scripts.Rakanishu = false;
Config.Rakanishu.KillGriswold = true;
Scripts.UndergroundPassage = false;
Scripts.Coldcrow = false;
Scripts.Tristram = false;
Config.Tristram.WalkClear = false; // Disable teleport while clearing to protect leechers
Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
Scripts.Pit = false;
Config.Pit.ClearPit1 = true;
Scripts.Treehead = false;
Scripts.Smith = false;
Scripts.BoneAsh = false;
Scripts.Countess = false;
Config.Countess.KillGhosts = false;
Scripts.Andariel = false;
Scripts.Cows = false;

// *** act 2 ***
Scripts.Radament = false;
Scripts.Coldworm = false;
Config.Coldworm.KillBeetleburst = false;
Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels
Scripts.AncientTunnels = false;
Config.AncientTunnels.OpenChest = false; // Open special chest in Lost City
Config.AncientTunnels.KillDarkElder = false;
Scripts.Summoner = false;
Config.Summoner.FireEye = false;
Scripts.Tombs = false;
Scripts.Duriel = false;

// *** act 3 ***
Scripts.Stormtree = false;
Scripts.KurastTemples = false;
Scripts.Icehawk = false;
Scripts.Endugu = false;
Scripts.Travincal = false;
Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
Scripts.Mephisto = false;
Config.Mephisto.MoatTrick = false;
Config.Mephisto.KillCouncil = false;
Config.Mephisto.TakeRedPortal = true;

// *** act 4 ***
Scripts.OuterSteppes = false;
Scripts.Izual = false;
Scripts.Hephasto = false;
Config.Hephasto.ClearRiver = false; // Clear river after killing Hephasto
Config.Hephasto.ClearType = 0xF; // 0xF = skip normal, 0x7 = champions/bosses, 0 = all
Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
Scripts.FastDiablo = false;
Scripts.Diablo = false;
Config.Diablo.WalkClear = false; // Disable teleport while clearing to protect leechers
Config.Diablo.Entrance = true; // Start from entrance
Config.Diablo.SealWarning = "Leave the seals alone!";
Config.Diablo.EntranceTP = "Entrance TP up";
Config.Diablo.StarTP = "Star TP up";
Config.Diablo.DiabloMsg = "Diablo";
Config.Diablo.SealOrder = ["vizier", "seis", "infector"]; // the order in which to clear the seals. If seals are excluded, they won't be checked unless diablo fails to appear
Scripts.SealLeader = false; // Clear a safe spot around seals and invite leechers in. Leechers should run SealLeecher script. Don't run with Diablo or FastDiablo.

// *** act 5 ***
Scripts.Pindleskin = false;
Config.Pindleskin.UseWaypoint = false;
Config.Pindleskin.KillNihlathak = true;
Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
Scripts.Nihlathak = false;
Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
Scripts.Eldritch = false;
Config.Eldritch.OpenChest = true;
Config.Eldritch.KillShenk = true;
Config.Eldritch.KillDacFarren = true;
Scripts.Eyeback = false;
Scripts.SharpTooth = false;
Scripts.ThreshSocket = false;
Scripts.Abaddon = false;
Scripts.Frozenstein = false;
Config.Frozenstein.ClearFrozenRiver = true;
Scripts.Bonesaw = false;
Config.Bonesaw.ClearDrifterCavern = false;
Scripts.Snapchip = false;
Config.Snapchip.ClearIcyCellar = true;
Scripts.Worldstone = false;
Scripts.Baal = false;
Config.Baal.HotTPMessage = "Hot TP!";
Config.Baal.SafeTPMessage = "Safe TP!";
Config.Baal.BaalMessage = "Baal!";
Config.Baal.SoulQuit = false; // End script if Souls (Burning Souls) are found.
Config.Baal.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.

/* ### leeching section ###
* Unless stated otherwise, leader's character name isn't needed on order to run.
* Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
*/

Config.Leader = "Akarn"; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)
Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
Config.QuitListMode = 0; // 0 = use character names; 1 = use profile names (all profiles must run on the same computer).
Config.QuitListDelay = []; // Quit the game with random delay in case of using Config.QuitList. Example: Config.QuitListDelay = [1, 10]; will exit with random delay between 1 and 10 seconds.

Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
Config.TravincalLeech.Helper = true; // If set to true the character will teleport to the stairs and help attack.
Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leader
Config.Wakka.Wait = 1; // Minutes to wait for leader
Scripts.SealLeecher = false; // Enter safe portals to Chaos. Leader should run SealLeader.
Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos. If Config.Leader is set, it will wait only for the leader.
Config.DiabloHelper.Entrance = true; // Start from entrance. Set to false to start from star.
Config.DiabloHelper.SkipTP = false; // Don't wait for town portal and directly head to chaos. It will clear monsters around chaos entrance and wait for the runner.
Config.DiabloHelper.SkipIfBaal = false; // End script if there are party members in a Baal run.
Config.DiabloHelper.OpenSeals = false; // Open seals as the helper
Config.DiabloHelper.SafePrecast = true; // take random WP to safely precast
Config.DiabloHelper.SealOrder = ["vizier", "seis", "infector"]; // the order in which to clear the seals. If seals are excluded, they won't be checked unless diablo fails to appear
Config.DiabloHelper.RecheckSeals = false; // Teleport to each seal and double-check that it was opened and boss was killed if Diablo doesn't appear
Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found
Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot
Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot
Scripts.BaalHelper = false;
Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne
Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
Config.BaalHelper.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
Scripts.Follower = true; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js

// *** special scripts ***
Scripts.WPGetter = false; // Get missing waypoints
Scripts.GetKeys = false; // Hunt for T/H/D keys
Scripts.OrgTorch = false;
Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches
Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
Config.OrgTorch.AntidotesToChug = 0; // Chug x antidotes before Lilith. Each antidote gives +50 poison res and +10 max poison for 30 seconds. The duration stacks. 4 potions == 2 minutes
Scripts.Rusher = false; // Rush bot. For a list of commands, see Rusher.js
Config.Rusher.WaitPlayerCount = 0; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game).
Config.Rusher.Radament = false; // Do Radament quest.
Config.Rusher.LamEsen = false; // Do Lam Esen quest.
Config.Rusher.Izual = false; // Do Izual quest.
Config.Rusher.Shenk = false; // Do Shenk quest.
Config.Rusher.Anya = false; // Do Anya quest.
Config.Rusher.LastRun = ""; // End rush after this run.
Scripts.Rushee = false; // Automatic rushee, works with Rusher. Set Rusher's character name as Config.Leader
Config.Rushee.Quester = false; // Enter portals and get quest items.
Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare
Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
Scripts.Crafting = false; // Crafting system, other characters will mule crafting ingredients. See CraftingSystem.js
Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
Scripts.Enchant = false;
Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town.
Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions
Config.Enchant.GameLength = 20; // Game length in minutes
Scripts.IPHunter = false;
Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game.
Scripts.ShopBot = false; // Shopbot script. Automatically uses shopbot.nip and ignores other pickits.
// Supported NPCs: Akara, Charsi, Gheed, Elzix, Fara, Drognan, Ormus, Asheara, Hratli, Jamella, Halbu, Anya. Multiple NPCs are also supported, example: [NPC.Elzix, NPC.Fara]
// Use common sense when combining NPCs. Shopping in different acts will probably lead to bugs.
Config.ShopBot.ShopNPC = NPC.Anya;
// Put item classid numbers or names to scan (remember to put quotes around names). Leave blank to scan ALL items. See libs/config/templates/ShopBot.txt
Config.ShopBot.ScanIDs = [];
Config.ShopBot.CycleDelay = 0; // Delay between shopping cycles in milliseconds, might help with crashes.
Config.ShopBot.QuitOnMatch = false; // Leave game as soon as an item is shopped.
Scripts.ChestMania = false; // Open chests in configured areas. See sdk/areas.txt
Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in
Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in
Config.ChestMania.Act3 = [79, 80, 81, 92, 93, 84, 85, 90]; // List of act 3 areas to open chests in
Config.ChestMania.Act4 = [107]; // List of act 4 areas to open chests in
Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in
Scripts.ClearAnyArea = false; // Clear any area. Uses Config.ClearType to determine which type of monsters to kill.
Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt

// *** Guest scripts ***

// Baal Assistant by YourGreatestMember
Scripts.BaalAssistant = false; // Used to leech or help in baal runs.
Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait...
Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne
Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne
Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech.
Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run.
Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage
Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room.
Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage)
Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?)
Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?)
Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely.
Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages.
Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages.
Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure.
Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"]; // Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList

// Town settings
Config.HealHP = 50; // Go to a healer if under designated percent of life.
Config.HealMP = 0; // Go to a healer if under designated percent of mana.
Config.HealStatus = false; // Go to a healer if poisoned or cursed
Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
Config.MercWatch = false; // Instant merc revive during battle.

// Potion settings
Config.UseHP = 75; // Drink a healing potion if life is under designated percent.
Config.UseRejuvHP = 40; // Drink a rejuvenation potion if life is under designated percent.
Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.
Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
Config.HPBuffer = 0; // Number of healing potions to keep in inventory.
Config.MPBuffer = 0; // Number of mana potions to keep in inventory.
Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.

// Chicken settings
Config.LifeChicken = 0; // Exit game if life is less or equal to designated percent.
Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
Config.TownHP = 0; // Go to town if life is under designated percent.
Config.TownMP = 0; // Go to town if mana is under designated percent.

/* Inventory lock configuration. !!!READ CAREFULLY!!!
* 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
* Put 0s where your torch, annihilus and everything else you want to KEEP is.
* 1 = item is unlocked and will be dropped, stashed or sold.
* If you don't change the default values, the bot won't stash items.
*/
Config.Inventory[0] = [0,0,0,0,0,0,0,0,0,0];
Config.Inventory[1] = [0,0,0,0,0,0,0,0,0,0];
Config.Inventory[2] = [0,0,0,0,0,0,0,0,0,0];
Config.Inventory[3] = [0,0,0,0,0,0,0,0,0,0];

Config.StashGold = 100000; // Minimum amount of gold to stash.

/* Potion types for belt columns from left to right.
* Rejuvenation potions must always be rightmost.
* Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
*/
Config.BeltColumn[0] = "hp";
Config.BeltColumn[1] = "hp";
Config.BeltColumn[2] = "hp";
Config.BeltColumn[3] = "mp";

/* Minimum amount of potions. If we have less, go to vendor to purchase more.
* Set rejuvenation columns to 0, because they can't be bought.
*/
Config.MinColumn[0] = 3;
Config.MinColumn[1] = 3;
Config.MinColumn[2] = 0;
Config.MinColumn[3] = 0;

// Pickit config. Default folder is kolbot/pickit.
Config.PickitFiles.push("kolton.nip");
Config.PickitFiles.push("LLD.nip");
Config.PickRange = 40; // Pick radius
Config.FastPick = false; // Check and pick items between attacks
Config.ManualPlayPick = false; // If set to true and D2BotMap entry script is used, will enable picking in manual play.

/* Advanced automule settings
* Trigger - Having an item that is on the list will initiate muling. Useful if you want to mule something immediately upon finding.
* Force - Items listed here will be muled even if they are ingredients for cubing.
* Exclude - Items listed here will be ignored and will not be muled. Items on Trigger or Force lists are prioritized over this list.
*
* List can either be set as string in pickit format and/or as number referring to item classids. Each entries are separated by commas.
* Example :
* Config.AutoMule.Trigger = [639, 640, "[type] == ring && [quality] == unique # [maxmana] == 20"];
* This will initiate muling when your character finds Ber, Jah, or SOJ.
* Config.AutoMule.Force = [561, 566, 571, 576, 581, 586, 601];
* This will mule perfect gems/skull during muling.
* Config.AutoMule.Exclude = ["[name] >= talrune && [name] <= solrune", "[name] >= 654 && [name] <= 657"];
* This will exclude muling of runes from tal through sol, and any essences.
*/
Config.AutoMule.Trigger = [];
Config.AutoMule.Force = [];
Config.AutoMule.Exclude = [];

// Additional item info log settings. All info goes to \logs\ItemLog.txt
Config.ItemInfo = false; // Log stashed, skipped (due to no space) or sold items.
Config.ItemInfoQuality = []; // The quality of sold items to log. See NTItemAlias.dbl for values. Example: Config.ItemInfoQuality = [6, 7, 8];

// Item identification settings
Config.CainID.Enable = false; // Identify items at Cain
Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
Config.FieldID = false; // Identify items in the field instead of going to town.
Config.DroppedItemsAnnounce.Enable = false; // Announce Dropped Items to in-game newbs
Config.DroppedItemsAnnounce.Quality = []; // Quality of item to announce. See NTItemAlias.dbl for values. Example: Config.DroppedItemsAnnounce.Quality = [6, 7, 8];

// Manager Item Log Screen
Config.LogKeys = false; // Log keys on item viewer
Config.LogOrgans = true; // Log organs on item viewer
Config.LogLowRunes = false; // Log low runes (El - Dol) on item viewer
Config.LogMiddleRunes = false; // Log middle runes (Hel - Mal) on item viewer
Config.LogHighRunes = true; // Log high runes (Ist - Zod) on item viewer
Config.LogLowGems = false; // Log low gems (chipped, flawed, normal) on item viewer
Config.LogHighGems = false; // Log high gems (flawless, perfect) on item viewer
Config.SkipLogging = []; // Custom log skip list. Set as three digit item code or classid. Example: ["tes", "ceh", 656, 657] will ignore logging of essences.
Config.ShowCubingInfo = true; // Show cubing messages on console

// Repair settings
Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items.
Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.

// Gambling config
Config.Gamble = false;
Config.GambleGoldStart = 1000000;
Config.GambleGoldStop = 500000;

// List of item names or classids for gambling. Check libs/NTItemAlias.dbl file for other item classids.
Config.GambleItems.push("Amulet");
Config.GambleItems.push("Ring");
Config.GambleItems.push("Circlet");
Config.GambleItems.push("Coronet");

/* Cubing config. All recipe names are available in Templates/Cubing.txt. For item names/classids check NTItemAlias.dbl
* The format is Config.Recipes.push([recipe_name, item_name_or_classid, etherealness]). Etherealness is optional and only applies to some recipes.
*/
Config.Cubing = false; // Set to true to enable cubing.

// Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl

//Config.Recipes.push([Recipe.Gem, "Flawless Amethyst"]); // Make Perfect Amethyst
//Config.Recipes.push([Recipe.Gem, "Flawless Topaz"]); // Make Perfect Topaz
//Config.Recipes.push([Recipe.Gem, "Flawless Sapphire"]); // Make Perfect Sapphire
//Config.Recipes.push([Recipe.Gem, "Flawless Emerald"]); // Make Perfect Emerald
//Config.Recipes.push([Recipe.Gem, "Flawless Ruby"]); // Make Perfect Ruby
//Config.Recipes.push([Recipe.Gem, "Flawless Diamond"]); // Make Perfect Diamond
//Config.Recipes.push([Recipe.Gem, "Flawless Skull"]); // Make Perfect Skull

//Config.Recipes.push([Recipe.Token]); // Make Token of Absolution

//Config.Recipes.push([Recipe.Rune, "Pul Rune"]); // Upgrade Pul to Um
//Config.Recipes.push([Recipe.Rune, "Um Rune"]); // Upgrade Um to Mal
//Config.Recipes.push([Recipe.Rune, "Mal Rune"]); // Upgrade Mal to Ist
//Config.Recipes.push([Recipe.Rune, "Ist Rune"]); // Upgrade Ist to Gul
//Config.Recipes.push([Recipe.Rune, "Gul Rune"]); // Upgrade Gul to Vex

//Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
//Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
//Config.Recipes.push([Recipe.Blood.Helm, "Armet"]); // Craft Blood Armet
//Config.Recipes.push([Recipe.HitPower.Gloves, "Vambraces"]); // Craft Hit Power Vambraces

// The gems not used by other recipes will be used for magic item rerolling.

//Config.Recipes.push([Recipe.Reroll.Magic, "Diadem"]); // Reroll magic Diadem
//Config.Recipes.push([Recipe.Reroll.Magic, "Grand Charm"]); // Reroll magic Grand Charm (ilvl 91+)

//Config.Recipes.push([Recipe.Reroll.Rare, "Diadem"]); // Reroll rare Diadem

/* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
* Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all.
*/
//Config.Recipes.push([Recipe.Socket.Weapon, "Thresher", Roll.Eth]); // Socket ethereal Thresher
//Config.Recipes.push([Recipe.Socket.Weapon, "Cryptic Axe", Roll.Eth]); // Socket ethereal Cryptic Axe
//Config.Recipes.push([Recipe.Socket.Armor, "Sacred Armor", Roll.Eth]); // Socket ethereal Sacred Armor
//Config.Recipes.push([Recipe.Socket.Armor, "Archon Plate", Roll.Eth]); // Socket ethereal Archon Plate

//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Heavy Gloves", Roll.NonEth]); // Upgrade Bloodfist to Exceptional
//Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, "Light Gauntlets", Roll.NonEth]); // Upgrade Magefist to Exceptional
//Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Sharkskin Gloves", Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite
//Config.Recipes.push([Recipe.Unique.Armor.ToElite, "Battle Gauntlets", Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite
//Config.Recipes.push([Recipe.Unique.Armor.ToElite, "War Boots", Roll.NonEth]); // Upgrade Gore Rider to Elite

/* Runeword config. All recipes are available in Templates/Runewords.txt
* Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
*/
Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling

//Config.Runewords.push([Runeword.Insight, "Thresher", Roll.Eth]); // Make ethereal Insight Thresher
//Config.Runewords.push([Runeword.Insight, "Cryptic Axe", Roll.Eth]); // Make ethereal Insight Cryptic Axe

//Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");

//Config.Runewords.push([Runeword.Spirit, "Monarch", Roll.NonEth]); // Make Spirit Monarch
//Config.Runewords.push([Runeword.Spirit, "Sacred Targe", Roll.NonEth]); // Make Spirit Sacred Targe

//Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");

// Public game options

// If LocalChat is enabled, chat can be sent via 'sendCopyData' instead of BNET
// To allow 'say' to use BNET, use 'say("msg", true)', the 2nd parameter will force BNET
// LocalChat messages will only be visible on clients running on the same PC
Config.LocalChat.Enabled = false; // enable the LocalChat system
Config.LocalChat.Toggle = false; // optional, set to KEY value to toggle through modes 0, 1, 2
Config.LocalChat.Mode = 0; // 0 = disabled, 1 = chat from 'say' (recommended), 2 = all chat (for manual play)

// If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.
// If set on true, it simply parties.
Config.PublicMode = 2; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable.

// Party message settings. Each setting represents an array of messages that will be randomly chosen.
// $name, $level, $class and $killer are replaced by the player's name, level, class and killer
Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"]
Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"]
Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"]
Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
Config.UnpartyShitlisted = false; // Leave party if someone invited a blacklisted player.

// General config
Config.AutoMap = false; // Set to true to open automap at the beginning of the game.
Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point)
Config.MinGameTime = 60; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
Config.MaxGameTime = 0; // Maximum game time in seconds. Quit game when limit is reached.
Config.TeleSwitch = false; // Switch to secondary (non-primary) slot when teleporting more than 5 nodes.
Config.OpenChests = false; // Open chests. Controls key buying.
Config.MiniShopBot = true; // Scan items in NPC shops.
Config.PacketShopping = false; // Use packets to shop. Improves shopping speed.
Config.TownCheck = false; // Go to town if out of potions
Config.LogExperience = false; // Print experience statistics in the manager.
Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.
Config.Silence = false; // Make the bot not say a word. Do not use in combination with LocalChat

// Shrine Scanner - scan for shrines while moving.
// Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt
Config.ScanShrines = [];

// MF Switch
Config.MFSwitchPercent = 0; // Boss life % to switch to non-primary weapon slot. Set to 0 to disable.

// Primary Slot - Bot will try to determine primary slot if not used (non-cta slot that's not empty)
Config.PrimarySlot = -1; // Set to use specific weapon slot as primary weapon slot: -1 = disabled, 0 = slot I, 1 = slot II

// Fastmod config
Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate
Config.FHR = 0; // 0 - disable, 1 to 255 - set value of faster hit recovery
Config.FBR = 0; // 0 - disable, 1 to 255 - set value of faster block recovery
Config.IAS = 0; // 0 - disable, 1 to 255 - set value of increased attack speed
Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting.
Config.WaypointMenu = true;

// Anti-hostile config
Config.AntiHostile = false; // Enable anti-hostile
Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1
Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.
Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted

// DClone config
Config.StopOnDClone = true; // Go to town and idle as soon as Diablo walks the Earth
Config.SoJWaitTime = 5; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus.
Config.DCloneQuit = false; // 1 = quit when Diablo walks, 2 = quit on soj sales, 0 = disabled

// Monster skip config
// Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
// You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
Config.SkipImmune = [];
// Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
// You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
Config.SkipEnchant = [];
// Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
Config.SkipAura = [];
// Uncomment the following line to always attempt to kill these bosses despite immunities and mods
//Config.SkipException = [getLocaleString(2851), getLocaleString(2852), getLocaleString(2853)]; // vizier, de seis, infector

/* Attack config
* To disable an attack, set it to -1
* Skills MUST be POSITIVE numbers. For reference see ...\kolbot\sdk\skills.txt
* Don't put LS/DS/WoF/WoI here! Use Config. UseTraps, Config.Traps and Config.BossTraps
*/
Config.AttackSkill[0] = -1; // Preattack skill.
Config.AttackSkill[1] = 0; // Primary skill to bosses.
Config.AttackSkill[2] = 271; // Primary untimed skill to bosses. Keep at -1 if Config.AttackSkill[1] is untimed skill.
Config.AttackSkill[3] = 0; // Primary skill to others.
Config.AttackSkill[4] = 271; // Primary untimed skill to others. Keep at -1 if Config.AttackSkill[3] is untimed skill.
Config.AttackSkill[5] = 0; // Secondary skill if monster is immune to primary.
Config.AttackSkill[6] = 262; // Secondary untimed skill if monster is immune to primary untimed.

// Low mana skills - these will be used if main skills can't be cast.
Config.LowManaSkill[0] = 0; // Timed low mana skill.
Config.LowManaSkill[1] = 0; // Untimed low mana skill.

/* Advanced Attack config. Allows custom skills to be used on custom monsters.
* Format: "Monster Name": [timed skill id, untimed skill id]
* Multiple entries are separated by commas
*/
Config.CustomAttack = {
//"Monster Name": [-1, -1]
};

Config.NoTele = false; // Restrict char from teleporting. Useful for low level/low mana chars
Config.Dodge = false; // Move away from monsters that get too close. Don't use with short-ranged attacks like Poison Dagger.
Config.DodgeRange = 15; // Distance to keep from monsters.
Config.DodgeHP = 100; // Dodge only if HP percent is less than or equal to Config.DodgeHP. 100 = always dodge.
Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all

// Clear while traveling during bot scripts
// You have two methods to configure clearing. First is simply a spectype to always clear, in any area, with a default range of 30
// The second method allows you to specify the areas in which to clear while traveling, a range, and a spectype. If area is excluded from this method,
// all areas will be cleared using the specified range and spectype
// Config.ClearPath = 0; // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all
// Config.ClearPath = {
// Areas: [74], // Specific areas to clear while traveling in. Comment out to clear in all areas
// Range: 30, // Range to clear while traveling
// Spectype: 0, // Monster spectype to kill while traveling. 0xF = skip normal, 0x7 = champions/bosses, 0 = all
// };

// Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear

// Class specific config
Config.UseTraps = true; // Set to true to use traps
Config.Traps = [271, 271, 271, 276, 276]; // Skill IDs for traps to be cast on all mosters except act bosses.
Config.BossTraps = [271, 271, 271, 271, 271]; // Skill IDs for traps to be cast on act bosses.

Config.SummonShadow = "Master"; // 0 = don't summon, 1 or "Warrior" = summon Shadow Warrior, 2 or "Master" = summon Shadow Master
Config.UseFade = true; // Set to true to use Fade prebuff.
Config.UseBoS = false; // Set to true to use Burst of Speed prebuff. TODO: Casting in town + UseFade compatibility
Config.UseVenom = false; // Set to true to use Venom prebuff. Set to false if you don't have the skill and have Arachnid Mesh - it will cause connection drop otherwise.
Config.UseCloakofShadows = false; // Set to true to use Cloak of Shadows while fighting. Useful for blinding regular monsters/minions.
Config.AggressiveCloak = false; // Move into Cloak range or cast if already close

/* AutoSkill builds character based on array defined by the user and it replaces AutoBuild's skill system.
* AutoSkill will automatically spend skill points and it can also allocate any prerequisite skills as required.
*
* Format: Config.AutoSkill.Build = [[skillID, count, satisfy], [skillID, count, satisfy], ... [skillID, count, satisfy]];
* skill - skill id number (see /sdk/skills.txt)
* count - maximum number of skill points to allocate for that skill
* satisfy - boolean value to stop(true) or continue(false) further allocation until count is met. Defaults to true if not specified.
*
* See libs/config/Templates/AutoSkillExampleBuilds.txt for Config.AutoSkill.Build examples.
*/
Config.AutoSkill.Enabled = false; // Enable or disable AutoSkill system
Config.AutoSkill.Save = 0; // Number of skill points that will not be spent and saved
Config.AutoSkill.Build = [];

/* AutoStat builds character based on array defined by the user and this will replace AutoBuild's stat system.
* AutoStat will stat Build array order. You may want to stat strength or dexterity first to meet item requirements.
*
* Format: Config.AutoStat.Build = [[statType, stat], [statType, stat], ... [statType, stat]];
* statType - defined as string, or as corresponding stat integer. "strength" or 0, "dexterity" or 2, "vitality" or 3, "energy" or 1
* stat - set to an integer value, and it will spend stat points until it reaches desired *hard stat value (*+stats from items are ignored).
* You can also set stat to string value "all", and it will spend all the remaining points.
* Dexterity can be set to "block" and it will stat dexterity up the the desired block value specified in arguemnt (ignored in classic).
*
* See libs/config/Templates/AutoStatExampleBuilds.txt for Config.AutoStat.Build examples.
*/
Config.AutoStat.Enabled = false; // Enable or disable AutoStat system
Config.AutoStat.Save = 0; // Number stat points that will not be spent and saved.
Config.AutoStat.BlockChance = 0; // An integer value set to desired block chance. This is ignored in classic.
Config.AutoStat.UseBulk = true; // Set true to spend multiple stat points at once (up to 100), or false to spend singe point at a time.
Config.AutoStat.Build = [];

// AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )
Config.AutoBuild.Enabled = false; // This will enable or disable the AutoBuild system

Config.AutoBuild.Template = "BuildName"; // The name of the build associated with an existing
// template filename located in libs/config/Builds/

Config.AutoBuild.Verbose = true; // Allows script to print messages in console
Config.AutoBuild.DebugMode = true; // Debug mode prints a little more information to console and
// logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log
// It automatically enables Config.AutoBuild.Verbose
}