Bioshock 1 Guides & Walkthroughs
Bioshock is a first person shooter that was released in 2007 and is set in a utopian world that has since become a dystopia. The game's story explores the failures of Rapture, an underwater city that started as a utopian dream and has since become a dystopian nightmare. What makes this game even more unique is it incorporates many ideas from famous philosophers such as Ayn Rand, Aldous Huxley and George Orwell.
Aside from the unique and very well told story Bioshock has a rather standard FPS system that takes a more survivalist approach like Resident Evil. Ammo is scarce and you'll need to conserve it. Plasmids are Bioshock's take on a Magic or Abilities system and it works well and is incorporated into the story magnificently.
Bioshock 1 Door & Keypad Codes
Throughout the city of Rapture you'll find many different locked doors that need to be unlocked with keycodes. Typically these key codes can be found in Journal entries or found scribbled on the wall and you're expected to remember or write them down. Thankfully, the internet exists and you can just Google a list of the answers! Below are the codes for all of the locked doors you will find in Rapture in the order you will find them.
Medical Pavillion (Twilight Fields): 0451
Neptune's Bounty (Lower Wharf): 5380
Neptune's Bounty (Fighting McDonagh's Tavern): 7533
Arcadia Safe in (Langford Research Laboratories): 9457
Farmer's Market (Main Market): 0512
Fort Frolic (Robertson's Tobaccoria): 7774
Hephaestus (Workshops): 0126
Olympus Heights (Mercury Suites): 5744
Point Prometheus (Failsafe Armored Escorts): 1921
Rapture's Grand Carnival (Challenge Room): 1951