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Donkey Kong Country 2 Game Genie Codes (USA)

If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. If you're playing with an actual physical console you'll need to purchase a physical Game Genie or Pro Action Replay and use the codes that way.

Those of you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my how to setup Game Genie and PAR codes for SNES guide. That guide will go into a lot of detail about how to setup and use the codes you find on these pages and some trouble shooting tips for those who need them.

Don't see the code you're looking for on this page? Why not try my Pro Action Replay Codes for Donkey Kong Country 2 and see if the code you're looking for is there instead!

Important Note: There are two versions of Donkey Kong Country 2 for the SNES which is why you'll find duplicates of a lot of the codes found on this page. You'll have to try each code to see which one works for you - there isn't really any easy way to tell which version of the game you have.

 

Master Code A

E6EE-A7D7
6DAF-12EB
6D8D-C33E

 

Master Code B

E6EE-A7D7
6DA4-1A8B
6D8F-C33E

 

Unlimited Lives (A): C2A1-CE5B

Unlimited Lives (B): C2A5-C37B

Start with 10 Lives (A): DB65-3D67

Start with 10 Lives (B): DB6C-3D07

Start with 25 Lives (A): F665-3D67

Start with 25 Lives (B): F66C-3D07

Start with 50 Lives (A): 7F65-3D67

Start with 50 Lives (B): 7F6C-3D07

Start with 99 Lives (A): 1765-3D67

Start with 99 Lives (B): 176C-3D07

Get 100 Bananas for 2 Extra Lives (A): D4A1-437C

Get 100 Bananas for 2 Extra Lives (B): D4A5-4AEC

Get 100 Bananas for 5 Extra Lives (A): D9A1-437C

Get 100 Bananas for 5 Extra Lives (B): D9A5-4AEC

Pressing Select while paused exits any level (A): DD6C-C7D4

Pressing Select while paused exits any level (B): DD62-C4A4

Kong Family Coins don't get used up (A): C2B9-13B7

Kong Family Coins don't get used up (B): C2B1-13F7

Start with more Kong Family Coins: 626D-4EBD

Start with more Kemcoins: 626D-432D

Krem Coins don't get consumed: C2B9-1297

Krem Coins don't get consumed: C2B1-1A27

Mega jump for Diddy: EDD0-735A

Super jump for Diddy: E7D0-735A

Diddy jumps higher: E1D0-735A

Mega jump for Dixie: EDD7-5AEA

Super jump for Dixie: E7D7-5AEA

Dixie jumps higher: E5D7-5AEA

Mega jump for Rambi: EFDD-535A

Super jump for Rambi: E7DD-535A

Rambi jumps higher: E5DD-535A

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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