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Street Fighter 2 Turbo Game Genie Codes (USA)

If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. If you're playing with an actual physical console you'll need to purchase a physical Game Genie or Pro Action Replay and use the codes that way.

Those of you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my how to setup Game Genie and PAR codes for SNES guide. That guide will go into a lot of detail about how to setup and use the codes you find on these pages and some trouble shooting tips for those who need them.

Don't see the code you're looking for on this page? Why not try my Pro Action Replay codes for Street Fighter 2 Turbo and see if the code you're looking for is there instead!

 

Character Specific Codes

 

Invisible Players: 8ED2-87A9

Unlimited Time: DD05-7F04

One Shot Enemies: DD18-570D

Start with 90 Seconds: BDA3-176D

Start with 70 Seconds: 5DA3-176D

Start with 50 Seconds: 9DA3-176D

Start with 30 Seconds: 7DA3-176D

Start with 3/4 Energy: 6091-E76D

Start with 1/2 Energy: 9691-E76D

1st Bonus round is 99 Seconds: BBAE-1DDD

1st Bonus round is 80 Seconds: 6DAE-1DDD

1st Bonus round is 60 Seconds: 1DAE-1DDD

1st Bonus round is 20 Seconds: 4DAE-1DDD

2nd Bonus round is 99 Seconds: BBAE-1DDD

2nd Bonus round is 80 Seconds: 6DAE-1DDD

2nd Bonus round is 60 Seconds: 1DAE-1DDD

2nd Bonus round is 20 Seconds: 4DAE-1DDD

Some Specials Can be Performed Midair: DDF1-7D60

Most Attacks Do No Damage: 891F-84AD

Throws Do No Damage: C734-7405

Players can walk through each other: DD3F-EFAD

Winner of Round 2 Wins Battle: DF04-5DAF

No charging required for special moves: D071-E460
Balrog's turn punch will still need to be charged.

Hard Special Moves Become Light: DD75-8460

Hard Special Moves Become Medium: D475-8461

Hard Special Moves Become Disabled: D675-8462

Most Special Moves Go Nowhere: C933-7DA9

Fireballs Go Nowhere: C9B8-77A5

Hard Hurricane Kicks Go Faster and Further: D039-14AD

Player 1 Has Turbofire: DD91-576D

Always Get Double Knockout: EEAC-AFD4

Faster Turbo Than Sir Dave's Code And There Are More Surprises: EE21-576D

Midair Tricks: 7934-7401

 

Hard Projectiles Go Faster: 3E31-37AD

Hard Projectiles Go Slower: EE31-37AD

Medium Projectiles Go Faster: 3E31-370D

Medium Projectiles Go Slower: EE31-370D

Light Projectiles Go Faster: 3E31-34AD

Light Projectiles Go Slower: EE31-34A

 

 

 

Allows you to select up to 10 Stars Instead of 4 for Turbo Mode

ADFC-E40D
F9FC-E46D