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Hellfire Ramparts Instance Guide

           Hellfire Ramparts is the first instance you will come across when you enter the Outlands. Ramparts, more commonly know as Ramps is the lowest level instance in The Burning Crusade. Running Ramparts will give you reputation with etheir Thrallmar or Honor Hold, depending on your faction. If you'd like to see a list of the quests involving Hellfire Ramparts click here.

           Ramparts is also available to players on Heroic difficulty. If you'd like to know more about Ramparts on Heroic Difficulty please head over to my Heroic guide, which is here. (Soon)

Video of me soloing Hellfire Ramparts

           When running Hellfire Ramparts the first boss you will encounter is Watchkeeper Gargolmar. Before engaging Watchkeeper Gargolmar be sure to clear the packs of adds in his patrol area, or you will get them too.

           Watchkeeper Gargolmar patrols back and forth with two adds. These adds will heal him if they are not controlled or killed. So it's important you can your group does something with the adds quickly. As far as the Watchkeeper himself, all he does is a knockback.

Loot:
Scale Leggings of the Skirmisher
Light-Touched Breastplate
Pauldrons of Arcane Rage
Bracers of Finesse
Shadowrend Longblade

           After yoy kill Watchkeeper Gargolmar the next boss you will come across will be Omor the Unscarred. Omor the Unscarred is noted as the final boss of the instance, since the real final boss Nazan is optional.

           Omor the Unscarred is a fairly simple tank and spank fight. During the fight he will summon Felhounds that will use life drain on who ever they are targeting. Life drain will steal health from that target and give it to Omor. Also if they are around and mana users they will drain their mana as well. He will also apply a curse to a random person in the group. This curse will damage all other players around him, meaning he must move away from everyone else. The final thing the boss does is when he gets to roughly 20% HP he will Shield Wall.

Loot:
Heart Fire Warhammer
Garrote-String Necklace
Crystalfire Staff
Heartblood Prayer Beads
Bloodstained Ravager Gauntlets
Tenacious Defender

           After Omor the Unscarred you have the two final bosses of the instance, Nazan and Vazruden. Be careful before you attack the last pack of mobs before leading to the platform they fly around. When the last orcs die, Nazan and Vazruden will agro you.

           As said earlier when you kill the final two mobs before Nazan and Vazruden you will start the encounter. When the encounter starts Nazan will drop off Vazruden. You will need to fight and kill Vazruden while Nazan flies around up ahead and shoots down fire bombs at the group. The fire bombs should be avoided, as for Vazruden he is a pretty basic tank and spank. After Vazruden dies Nazan will land and the second stage will begin.

           During this stage you will have to fight Nazan. He is just as easy as Vazrudan, the only hard part is his fire breath that he uses on you and your group and the fact that you have to fight im after Vazrudan.

Loot:
Lifegiver Britches
Mok'Nathal Wildercloak
Kilt of Rolling Thunders
Shifting Sash of Midnight
Ursol's Claw
Ironsole Clompers
Band of Renewal
Hellreaver
Mok'Nathal Clan Ring
Witching Band

 

 

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