Ranger Kiting GuideThis guide was created by Kirua of the Ranger Forums. All credit for this guide goes to him. To see the original posting of this guide click here. Hi, I made this guide because I was seeing quite a lot of threads asking about kiting, and hopefully this would be useful enough for people who would like to clarify their questions. Work in progress so far, please do tell if I missed anything or got anything wrong. Contents 1. Movement While it is possible to kite using the keyboard for movement and mouse to click for skills, I'm rather unused to it, and I find it quite difficult. Also, I don't think you can kite effectively with only the click-to-move, so therefore I'll be using the last method to explain kiting. 2. Movement Modifiers Below are the values of the modifiers, but if you note the damage and movement speed, you'll notice that there can be a huge difference that is worth taking advantage of. Forward: Backward: Left/Right Strafe: 3. Ranger Kiting BasicsWhichever your definition of kiting, it involves doing damage to a mob while trying to maintain a distance as it comes towards you. If you can kite a mob perfectly (very doable in Aion), you'd be able to kill a mob without being hit at all. The first thing you need to know is that along with the normal attack, there's basically only two types of skills that'll make a difference when you kite. Just note that you'll always be moving forwards kiting, and there's never a need to face your target manually to activate your skills. 3.1 Normal Attacks Method 1: Because of Auto Facing, your character will just fire arrow backwards (there's an animation too), and if you're fast enough on the ground, or do this in a jump, your character practically doesn't stop running at all. Method 2: You don't even have to release or press any other buttons, and your character will fire an arrow. For both methods you need to be in range of the target, and your normal attack must have already "cooled down". 3.2 Skills (instant cast) All you have to do is to press a button while you're moving, and the skill will activate without making you pause. If you do while it jumping (and don't release the mouse movement buttons), the skill animation is also canceled. 3.3 Skills (non-instant cast) Without using the Jump Shot bug, there's no way you can avoid the animation, and this is where your target can close up the distance. The best way to go about it is using the Jump Shot bug, but if you can't do it consistently enough, still try using these skills in a forward jump (the same result as a failed Jump Shot). You'll fire off your arrow when you land. It's a poor alternative, but you gain a bit of distance and you keep the forward movement modifier. 4. Kiting Methods
4.1 Normal Kiting 4.2 Circling All you have to do after you initiate combat and the mob gets near, is to move forward perpendicular to the direction the mob is coming in, and maintain a slight left or right turn. Essentially moving sideways in a circle. It isn't difficult to do at all, but you need to get a feel of how small a circle you can move in, without the mob catching up to you. 5. Tips and Tricks To do a Jump Shot, all you have to do is to jump (it can be in any direction or on the spot), release all movement buttons, use your skill after the highest point in the jump, and finally wait till you land before pressing any movement buttons to move again. In a successful Jump Shot, there will be no bow-draw animation, and you'll just see an arrow flying out from your character. The advantage for the Jump Shot is that since the animation is cancelled, you can start using your next skill, or move almost immediately after you land. In a failed Jump Shot, you'll see your character start to draw the bow in mid-jump, land, continue the bow-draw/arrow firing animation, and you'll be stuck in position for a second or so. The Jump Shot is therefore only good for those non-instant cast skills, but it does help quite a bit to improve your kiting and burst DPS. The timing for the Jump Shot also depends a lot on your latency, we have players who cannot do Jump Shots in C-Aion do it easily on our servers, and players like me who can't get it out consistantly (I blame me lag not me skillz). Have a look at this video from Takyn The second and fourth skills are great examples of a Jump Shot, and the sixth skill is a failed Jump Shot (at about 0:17). Finally, we'd still be able to do Jump Shots in the version 1.5 that we're starting with, it's just that we supposedly lost the ability to fire off multiple skills in a single jump from previous versions (never tried that, sounds overpowered eh?). Check Jumpshot (now that the 1.5 beta event is here) though. 5.2 Auto Attack Weaving In fact this is the same for auto attacks, and if you compare your combat log with the on-screen action, you'll notice that the damage is already done before the animation (and the on screen damage numbers) even starts. We can take advantage of this fact by cancelling the auto attack animation with any skill. Most of us (like me before I knew this) probably just used some skill rotation, i.e spammed our skills once their cooldowns are over. However (till level 30 at least), it appears to me that our damage from skills isn't very much above what we do with auto attacks, and in my opinion it would be advantageous to tag an additional auto attack damage before every skill. The easiest way to learn to weave is to stare at your combat log, shoot a normal arrow, and press any skill once you see a new (damage) line pop up. What I do for myself (and this may change depending on latency), is to just tap auto attack a moment before hitting any of my skills. Sometimes I'll see a small arrow in front of my "skill's arrow", and sometimes I don't see anything else at all, but the extra auto attack damage is done. Video demonstration at level 10: For an example I would now start battles with Attack > Swift Shot I > Attack > Arrow Strike I (chain). Fitting in the two attacks makes me about half a second slower than someone who would just go Swift Shot I > Arrow Strike I, but I think the extra damage is worth it (and think it increases dps). Later, if you're looking to fire a skill like Entangling Shot I, as you are moving, try jumping, releasing the movement button, tap auto attack followed by the skill swiftly, and hold the movement buttons back down before landing. You'll probably only see your character fire off the Entangling Shot, but if you check your log, an extra round of auto attack damage has been added. This is especially useful for classes with very slow attack weapons (thus long attack animations). Original video here: The video is very well explained, although if it weren't for lag, the auto-attack animation can be cut even further. Do check out the original thread in the Gladiator forums (link below). 5.3 Game Options First is "Show Distance to Target". Enabling this option allows you to see your distance to your target in the status bar, which along with the radar, is a good way to determine if the target is still within range of your skills. The next option which you might like to modify is "Max Camera Distance". The biggest problem when kiting is the risk of running into another aggressive mob, and with the camera distance set to maximum, you'd be able to zoom out to get a wider view that gives you better a understanding of whats around you. The other options I'd change for myself would be to tick "Display Monster Name", untick "Disable Click to Move" (that means it's enabled), untick "Left Click to Rotate Camera". 5.4 Using Terrain This works the same for those watch/guard towers you find scattered around in certain areas. If you start shooting at a mob from the top of one of those, the mob will climb the spiral path up to you, and if you jump down before it reaches you, it'd take the spiral path down again. Similarly, you can make use of this when fleeing a mob by running up a tower and jumping (gliding) down. Doesn't work for ranged mobs. 5.5 Risky Stuff 5.6 Transform! Although all skills are locked after you transform, if you have a bow equipped, you'll still be able to "shoot arrows" (bark animation!?) and deal auto attack damage. Considering that a level 3 Soul gives a 40% speed increase, you'd be running more than a circle or two around your enemies. Alas, auto attack damage is quite low, so this would sadly be one of the few things you do on a lonely Saturday night (high wtf factor!). Credits: |